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Author Topic: cBliss v1.5 [16?]  (Read 508581 times)
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superben2008
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    « Reply #45 on: May 29, 2013, 05:35:22 AM »


    how do you use this with the stage expansion code and the flaming blue css. could some one make it work?
    i hope to get this working with riivolution. i just deleted a mario hack a couple of days ago. i would love this so i can keep it as an alternate.
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    « Reply #46 on: May 29, 2013, 06:20:10 AM »


    I have a question: does it corrupt save files? Grin

    JK, that's awesome. I thought nothing new could make me reconsider my decision to not mod my Brawl anymore. You've just proved me wrong.
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    complexity == fun

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    « Reply #47 on: May 29, 2013, 06:55:46 AM »


    I'll have to rmbr to fav this thread when I get my compy online Grin

    impressive work my good man Smiley
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    « Reply #48 on: May 29, 2013, 07:17:05 AM »


    Excuse me while I go party.

    So wait, what do you mean adding 330 new paths?

    Also, I'm gonna address the elephant in the room here...

    PAL version?
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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    « Reply #49 on: May 29, 2013, 07:52:37 AM »


    i do have a couple questions, me the being the person i am im not sure if these have been answered or not even though i did read all the comments

    1.so if someone is missing lets say FitChar02 or something, will it be added or skipped to make there pcs/pac's go up to FitChar11?

    2.and you mentioned something about csp's being 1 increment off the files (I.E. FitChar01 = MenSelChar02) am i correct or was that something else?

    also i didnt read the txt file in the download (mainly b/c i didnt DL is yet) b/c i havent had the time but if these answers are in the txt file just say so and i can read it
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    « Reply #50 on: May 29, 2013, 08:22:20 AM »


    looks like PAL version is forgotten :/
    You say it like he was obliged to make the codes for a region he doesn't have a Wii from. It's PAL and NTSC-J's users' job to do that, not NTSC-U's.
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    « Reply #51 on: May 29, 2013, 08:56:04 AM »


    You say it like he was obliged to make the codes for a region he doesn't have a Wii from. It's PAL and NTSC-J's users' job to do that, not NTSC-U's.
    w00t, that wasnt what I ment or wanted to say o-o
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    superben2008
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    « Reply #52 on: May 29, 2013, 08:56:53 AM »


    may i ask someone to help me get it to work for riivolution? i tried to add the files from the pack to my own selchar and selmap pac but when i booted the game it froze nothing loaded.
    yes i modified the common pac for the menus i even used the ones from the pack but it still froze

    i'm using the stage expansion code and the flaming blue css.
    « Last Edit: May 29, 2013, 08:59:33 AM by superben2008 » Logged



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    « Reply #53 on: May 29, 2013, 09:10:27 AM »


    I would never forget my PALs =D

    PAL CODES
    Code:
    Characters have 10 Costumes [All Chars][PAL][ASF1nk]
    06AD3F9c 00000070
    13FF13FF 13FF33FF
    13FF13FF 13FF13FF
    13FF13FF 13FF33FF
    33FF13FF 13FF13FF
    13FF13FF 13FF13FF
    13FF1FFF 13FF13FF
    13FF13FF 13FF33FF
    13FF13FF 13FF13FF
    13FF13FF 13FF13FF
    000013FF 00000000
    000013FF 00000000
    13FF0000 13FF13FF
    00000000 00000000
    00000000 13FF0000

    Wario Costume Color offset FIX [PAL][ASF1nk]
    06456054 0000001C
    05000001 03020103
    08040205 02060007
    03080109 0C000000
    00000000 00000000

    All Characters have Wario's Costume offset [PAL] [ASF1nk]
    04456180 80456054
    04456190 80456054
    044561a0 80456054
    044561b0 80456054
    044561c0 80456054
    044561d0 80456054
    044561e0 80456054
    044561f0 80456054
    04456200 80456054
    04456210 80456054
    04456220 80456054
    04456230 80456054
    04456240 80456054
    04456250 80456054
    04456260 80456054
    04456270 80456054
    04456280 80456054
    04456290 80456054
    044562a0 80456054
    044562b0 80456054
    044562c0 80456054
    044562d0 80456054
    044562e0 80456054
    044562f0 80456054
    04456300 80456054
    04456310 80456054
    04456320 80456054
    04456330 80456054
    04456340 80456054
    04456350 80456054
    04456360 80456054
    04456370 80456054
    04456380 80456054
    04456390 80456054
    044563a0 80456054
    044563b0 80456054
    044563c0 80456054
    044563d0 80456054
    044563e0 80456054
    044563f0 80456054
    Checking PAL files after work.


    -For Dolphin Use.
    http://forums.dolphin-emu.org/Thread-updated-first-post-how-to-play-brawl-project-m-etc-unofficial

    -Also working on Riivo.

    -Also good point on Kirby hats, I forgot about them!
    « Last Edit: May 29, 2013, 09:15:58 AM by ASF1nk » Logged

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    « Reply #54 on: May 29, 2013, 09:19:33 AM »


    I'll be testing these babies, myself, right now.

    As it stands though, thanks a lot for all this!

    EDIT: Does the gameconfig.txt work even with PAL use?
    « Last Edit: May 29, 2013, 09:39:23 AM by LC-DDM » Logged




    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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    « Reply #55 on: May 29, 2013, 09:40:17 AM »


    ASF1nk, you do some amazing things. Cheesy

    Just a question that I don't think has been addressed here: Does it work with .rel ported characters, like PhantomWings' Plug'n'Play modules?
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    « Reply #56 on: May 29, 2013, 09:46:51 AM »


    Shouldn't by any problems.
    Someone test it out.
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    « Reply #57 on: May 29, 2013, 09:50:03 AM »


    I would never forget my PALs =D

    PAL CODES
    Code:
    Characters have 10 Costumes [All Chars][PAL][ASF1nk]
    06AD3F9c 00000070
    13FF13FF 13FF33FF
    13FF13FF 13FF13FF
    13FF13FF 13FF33FF
    33FF13FF 13FF13FF
    13FF13FF 13FF13FF
    13FF1FFF 13FF13FF
    13FF13FF 13FF33FF
    13FF13FF 13FF13FF
    13FF13FF 13FF13FF
    000013FF 00000000
    000013FF 00000000
    13FF0000 13FF13FF
    00000000 00000000
    00000000 13FF0000

    Wario Costume Color offset FIX [PAL][ASF1nk]
    06456054 0000001C
    05000001 03020103
    08040205 02060007
    03080109 0C000000
    00000000 00000000

    All Characters have Wario's Costume offset [PAL] [ASF1nk]
    04456180 80456054
    04456190 80456054
    044561a0 80456054
    044561b0 80456054
    044561c0 80456054
    044561d0 80456054
    044561e0 80456054
    044561f0 80456054
    04456200 80456054
    04456210 80456054
    04456220 80456054
    04456230 80456054
    04456240 80456054
    04456250 80456054
    04456260 80456054
    04456270 80456054
    04456280 80456054
    04456290 80456054
    044562a0 80456054
    044562b0 80456054
    044562c0 80456054
    044562d0 80456054
    044562e0 80456054
    044562f0 80456054
    04456300 80456054
    04456310 80456054
    04456320 80456054
    04456330 80456054
    04456340 80456054
    04456350 80456054
    04456360 80456054
    04456370 80456054
    04456380 80456054
    04456390 80456054
    044563a0 80456054
    044563b0 80456054
    044563c0 80456054
    044563d0 80456054
    044563e0 80456054
    044563f0 80456054
    Checking PAL files after work.


    -For Dolphin Use.
    http://forums.dolphin-emu.org/Thread-updated-first-post-how-to-play-brawl-project-m-etc-unofficial

    -Also working on Riivo.

    -Also good point on Kirby hats, I forgot about them!

    you dont even needing Gecko OS cuz if using Gecko OS+editing iso for SFX packs it freeze but if you using Dolphin´s own Gecko OS: Dolphin folder/User/GameConfig/RSBE01.txt add file patch code+these codes
    it comeplete works aswell
    just add the codes
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    superben2008
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    « Reply #58 on: May 29, 2013, 10:09:08 AM »


    -Also working on Riivo.
    ok. i got it to load. but when i select example fitmario01.pac it freezes. i have the pcs file too. still freezes. my hack is good it is the same one over fitmario00.pac as i'm creating dummy files to prevent crashing.
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    « Reply #59 on: May 29, 2013, 10:14:37 AM »


    ok. i got it to load. but when i select example fitmario01.pac it freezes. i have the pcs file too. still freezes. my hack is good it is the same one over fitmario00.pac as i'm creating dummy files to prevent crashing.

    Make sure the pcs file is smaller than the pac file or else it won't work (I guess). When I choose the character everything is fine, the game just freezes when I select a stage. I'm also using Riivolution + Stage Expansion Code.
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