Villager Joins the Brawl! -Released!-

Started by SonicBrawler, June 12, 2013, 12:03:04 AM

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June 24, 2013, 11:27:54 PM #45 Last Edit: June 25, 2013, 01:12:21 AM by Anivernage
Quote from: Carnage on June 24, 2013, 11:06:49 PM
lol no one knows how to do such  article editing in here atleast i dont know anyone that actualy changed the article to something totaly diferent from what it was suposed to do, and long time no see i tough you quitted anivernage xD
Lol its because i dont have internet :'(
and my pc has problems, but when those things get fixed, ill be back with many interesting stuff. ;D


Well, but i think its possible to edit those articles to make them work like someone wish, well not 100% but brawl hacking is getting nice discoveries these days.

Btw i could help with some animations, those doesnt take alot of time and are easy considering Villager boneset. Just ill need the max file of the villager and thats it. ;D considering my bj stuff im sure ill be kicked out this project :-P

Quote from: Ninka_kiwi on June 24, 2013, 10:02:44 PM
Couldn't his new side B be his tree planting special? In all honesty, you could just shorten it to him just spawning the tree and cutting it down, but it'd still make for an awesome move.

i'd need to make a tree model for that, because that's one of the few things i couldn't find from the City Folk iso.  so this certainly is possible, but would require more work from me, which we all know how i tend to be a bit lazy and take my time with things.

Quote from: Anivernage on June 24, 2013, 10:12:41 PM
Also i think there are too many net and axe attacks. <.<

my moveset was half based on what i thought the Villager would actually do when fighting, which was using mainly his tools to fight.  i certainly wouldn't have imagined half the stuff they're giving him for Smash 4.  the other half was more what i figured i'd be able to easily do in PSA.  i've never been good with it...

Quote from: Anivernage on June 24, 2013, 11:27:54 PM
Btw i could help with some animations, those doesnt take alot of time and are easy considering Villager boneset. Just ill need the max file of the villager and thats it. ;D considering my bj stuff im sure ill be kicked out this project :-P

i can send it to you after i do some bone editing and minor rigging.  i'd be fine with getting extra help for the animations.

The tree models should be found in the fgObjSeason0#.brres files under FgObj. Try looking in fgObjSeason05.brres, pretty sure that'll contain the summer versions of the trees and things.

IMO i dont like the tree thing. I like this the way it is

But I put dongle shovel dig on down-b because i could think of one since indont like the tree
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bah, tree model doesn't even have the back half anyways.  so i'd have to at least finish the back half of it if we were to use it.

Use a symmetry modifier ya bum

I'm also pretty sure there's a bone option that makes the model always face the camera, though I've never toyed with it.

Quote from: Gamma on June 26, 2013, 01:13:17 AM
Use a symmetry modifier ya bum

sounds like effort.


so progress report for tonight.



got the boneset made, the tools rigged, and the extra faces made to work with Pit's expressions.  i've got a few things i still need to do in Max before i call the model done, like fixing some Normals and tweaking the tool rigging a little.

why is he looking angry? lol
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Quote from: Carnage on June 26, 2013, 07:28:15 AM
why is he looking angry? lol
He's using expressions to be used over Pit, so he has multiple faces.
[white]: SW-2632-7270-6724[/white]


Quote from: Segtendo on June 26, 2013, 04:20:17 PM
He's using expressions to be used over Pit, so he has multiple faces.

this.  he also has a Talk face where the mouth is open instead of just a smile.  i wanted to give him some expressions so he's not as creepy as he is in the Smash 4 trailers.


so, progress report for tonight.



made the Wait1, as well as finished off the model stuff i wanted to. 

but i wanted to propose an idea i thought of earlier.  if we can't get the Pocket Projectile thing to work right, i was thinking we could just 'borrow' Pit's Down B, and use an Umbrella as the shield.  think that'd be a decent idea?  the reason i ask is because that will require me to go back and add one in, which at this point wouldn't take too long.  i could even rig it so that it can open and close.  plus, we could then use the Umbrella in place of a few of the more basic attacks where someone mentioned using the Axe too much.

That animation is perfectly sexy, mind PMing me on fixing normals? I'd like to know how to fix them so I can update some of my earlier hacks, I'm thinking of making a v2 of Mario from the Mario Party 9 title screen for rig fixes and his normals need updating to be like Melee Mario since they both have just about the same amount of polys and textures. XD
@Gamma There are six billboard options for bones. STD makes the option revolve in the center, like look at Mario/Luigi's fireball model, the fire ball part revolves with the camera in BB because it uses STD. PerspectiveSTD makes the object revolve around the bone. Look at the Bubbly Trees in Mewtwoo2000's Peach's Castle stages, the trees bend foward and backward with the camera because they use PerspectiveSTD, which actually is exactly how they behave in SM64. I have noticed these functions to not always work. When making my Slendy Assistant Trophy, I gave his TopN bone the STD setting, but he didn't revolve around teh camera ingame so I just turned it off. This could be from him being over an Assistant Trophy but I'm not sure.
The tree would look better if it was a full model since trees don't actually bend forwards and backwards in the real world, SM64 hack excuses because of memory limits, but Brawl doesn't. lol Hope this was informative and I look forward to more progress.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

wow snoopy. lookin great! for the wait 2 of then he waves the stick in the air, you could either do the axe or net or somthin'
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no new animation tonight, but i did finish up what i wanted to with the model.



yeah, i threw in an Umbrella and a Watering Can.  just because.  always nice to have extra options, plus i'd rather add them in now rather than later when i can't remember exactly what i need to do to add them in without screwing up the rest of the model.  also, the Umbrella has full rigging, so it can open and close.  and yes, it's the Umbrella from the Smash 4 clips, just way lower resolution because City Folk really cheaped out there.



also also, the Talk mouth and Hurt eyes make a happy Villager.  maybe i should change the Hurt eye texture to something that actually looks like he's in pain.  knowing me, it probably won't happen...

July 01, 2013, 05:03:12 AM #58 Last Edit: July 01, 2013, 06:16:06 AM by Snoopy
yep.  Wait2 done.  he's gotta keep an eye on that inventory of his, always fills up so fast.



also, i updated the Villager with a Lucas port, as per a request.  woo more Villager options.


also also, Wait3.  felt like showing the Angry face a little.  and because i figured out how to change the faces myself.  which means Wait1 and 2 now have blinking.


Wow that's pretty good
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