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Author Topic: Villager Joins the Brawl! -Released!-  (Read 186250 times)
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SwingSet
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    « Reply #105 on: August 04, 2013, 12:13:29 PM »


    Hot damn! Villager is looking great. Can't wait till the final product .
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    Snoopy
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    « Reply #106 on: August 05, 2013, 08:49:17 PM »


    Cool Beans! I really need to learn to make a PSA hack... and I'm guessing that other villager in the first image is a recolor type deal for the PSA?


    will be, yes.  how could i not include my own Villager in this, that'd just be silly.  but the one shown is just the Ness rig.  i have yet to actually start any alternate costumes.


    epic looking. once u are done with what u think you can do, send everyhting to me so i can work on the other chunk of it


    i thought you were already working on some of the attacks...  i'll send my stuff in a bit.


    Hot damn! Villager is looking great. Can't wait till the final product .

    thank you, i can't wait until the final product either   Awesome Face



    as for the last attack i wanted to try, should i finish this?  i mainly wanted to see if it'd work the way i was thinking it would.  i obviously didn't make his animation yet, i more wanted to get the weed part done first before i did that.  it's currently on the Down Tilt.

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    Turb0k
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    « Reply #107 on: August 05, 2013, 09:00:03 PM »



    Dem legs Im srs here
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    SonicBrawler
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    « Reply #108 on: August 05, 2013, 09:08:01 PM »


    i was but it turns out you finished what i was working on

    so i dont have anything new

    at all

    ;-;
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    « Reply #109 on: August 06, 2013, 06:46:56 PM »


    Dem legs Im srs here


    indeed.  the default Pit animations make him look weird.


    i was but it turns out you finished what i was working on

    so i dont have anything new

    at all

    ;-;


    well, there are more than just 2 or 3 attacks... plus, all i've been doing are the animations.  i haven't touched the attack collisions or anything.  i have adjusted a few timers, but nothing more than that.



    picture time!





    got the weed attack animation done, and i must say it ended up being quite nice.  a bit of variety compared to my original moveset is always welcome.


    also, Dash attack done.





    i still don't know why they make him hold a sapling in Smash 4... he already trips when he receives a bad Katrina fortune.  basically, opposite of Dedede's, as in he trips and hits fast, but takes a while to get up.

    and with the trip done, that's pretty much all the attacks i'll probably end up making.  for now, at least.  still have a few others left to do, like the dodging and shielding.
    « Last Edit: August 06, 2013, 06:48:39 PM by Snoopy » Logged


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    « Reply #110 on: August 06, 2013, 07:12:26 PM »


    Is there gonna a facial animation when he trips? because it look a bit odd if he just keep on smiling...
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    Turb0k
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    « Reply #111 on: August 06, 2013, 07:16:57 PM »



    picture time!





    got the weed attack animation done, and i must say it ended up being quite nice.  a bit of variety compared to my original moveset is always welcome.


    also, Dash attack done.





    i still don't know why they make him hold a sapling in Smash 4... he already trips when he receives a bad Katrina fortune.  basically, opposite of Dedede's, as in he trips and hits fast, but takes a while to get up.

    and with the trip done, that's pretty much all the attacks i'll probably end up making.  for now, at least.  still have a few others left to do, like the dodging and shielding.
    Man you get work done fast!
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    Snoopy
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    « Reply #112 on: August 06, 2013, 07:45:13 PM »


    Is there gonna a facial animation when he trips? because it look a bit odd if he just keep on smiling...

    yes, there will be.  because of how i fixed the VIS0, all the facial animations were erased.  i just haven't done that yet, as the actual animations are a little more important than the VIS0 animations are.


    Man you get work done fast!

    i need to at this point.  my semester starts back up on the 18th, and i'll basically have no free time after that.  so that's why i'm getting done what i can now.
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    « Reply #113 on: August 06, 2013, 07:47:35 PM »


    This is over ness right?
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    SonicBrawler
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    « Reply #114 on: August 06, 2013, 07:48:34 PM »


    This is over ness right?
    Pit
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    « Reply #115 on: August 06, 2013, 08:01:02 PM »


    This is over ness right?

    as SonicBrawler said, over Pit.  the original rig is on Ness/Lucas, and i 'borrowed' a lot of Ness's animations for the less important actions. 
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    « Reply #116 on: August 06, 2013, 08:56:57 PM »


    Here is a video Preview.
    <a href="http://www.youtube.com/watch?v=2vP9KRt5W6g&feature=youtu.be" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=2vP9KRt5W6g&feature=youtu.be</a>
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    « Reply #117 on: August 07, 2013, 03:39:24 PM »


    nice work both of you, hyping for the final product
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    « Reply #118 on: August 10, 2013, 07:38:14 PM »


    ah, been needing to see if someone could do a video for the Villager.  does look better than the few pics i've been posting.


    so progress report, i have my portion of the animations done, all from Wait1 to Rebound as listed in the MotionEtc.  and that means it's time for the alternate costumes.  as of now, i've basically got nothing.  well, idea wise, at least.  i've got the Villagers for SonicBrawler and i on the list, and that's really it.  i would like to try for a Female Villager, but i have no idea which hair and eyes to go with.  so if anyone has a particular set you'd like to recommend, i'm all ears.  and maybe i could do like i was planning a long while ago, having a few of the cosplay type alts, like using the Link and Samus outfits from CF.  i dunno.
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    SonicBrawler
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    « Reply #119 on: August 10, 2013, 07:39:31 PM »


    the alts from CF sound like a good idea
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    Some people are barely scraping by in the economy.
    Modding has made you guys so spoiled.

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