so in yet another bout of 'i don't want to do homework right now, even though i only have until Wednesday to get it all done', i've been doing some clean up that's been quite necessary for some time now.
first, most of the attacks that dealt with tools no longer have the 'get the tool out of the pocket' portion of the animation, meaning that they'll actually hit much quicker now. the novelty of the idea wore off pretty quick once he couldn't hit just about anyone because of how slow the attacks were. the Tilts and Aerials have them completely removed, the Smashes have them shortened, and the Specials were left alone.
second, because of the above, i've edited quite a few of the animations, as well as made some new ones.
first, the FallSpecial has been changed to be a bit more expressive/Smash 4 like
next, the Squat was pretty lame, so i changed it a bit.
and last, the AttackS3S, the Side Tilt. i never quite liked how it turned out, so i took this chance to fix it.
third, i tweaked/upped the knockback for some of the attacks. i'm kind of thinking of having the Tilts with a much larger knockback growth, but the smashes with a higher base knockback. it's more of a thought for how i could make the Tilts better, but i'm not quite sure. i haven't actually implemented this idea just yet, but i'd like to know if this would be a decent idea or not.
and last, i've been getting the Materials on the models ready for adding a shine to them, but i wanted some opinions. should i do like New Leaf and add a slight shine to the Villager himself, and not just the tools? i think it'd help break up the solid texture look he currently has, but i'd like to get opinions before i go and edit 14 character models. that tends to be a bit time consuming...
oh, and before i forget, how would i go about making a Project: M version? my idea of just pasting the Villager's edits onto a P:M Pit file wouldn't work, because it only opens in BrawlBox .68b, and crashes whenever i try saving, and i need access to more than what PSA can do, like Model Visibilty. if anyone could point me in the proper direction with that, i'd be much appreciative of that.