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Question: Voice pack for Lucina?
English! - 40 (55.6%)
Japanese! - 32 (44.4%)
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Author Topic: The Albafika/SJS Projects - Zero Suit Samus Released 03/10  (Read 155187 times)
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Albafika
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    « Reply #150 on: December 25, 2013, 12:49:16 PM »


    I looked at the model import, and while it looks very well done, I'm not really liking how the shoulder bones mess up the vertex placements on the Rosalina_face polygon...


    Is there any way that this can be fixed up?
    Currently, we're using Snoopy's rig for most of the model (Face, dress and hands to be specific) and we went with it for the Christmas release. However, you can expect a rig fix coming soon, which will require some added vertices in the shoulders and on the dress on some areas as well for a better rig.

    EDIT: I can see that I could fix this you're mentioning in less than 10 minutes, I'll let you know when I apply this small hotfix, although I'd rather fix the whole thing altogether once I'm out of Christmas.
    « Last Edit: December 25, 2013, 12:58:23 PM by Albafika » Logged


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    « Reply #151 on: December 25, 2013, 12:55:39 PM »


    Take your time.  It never hurts to double check how the vertices will handle the bone movements for all angles.
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    « Reply #152 on: December 26, 2013, 09:17:32 AM »


    Swordmaster Mia Model my idea...
    Sexy Swordmaster! based on Earth Ekami's Illust Laugh
    I'm glad me if you are interested in this idea...
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    Hello, My name is DryTech!

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    « Reply #153 on: December 26, 2013, 09:51:34 AM »


    Swordmaster Mia Model my idea...
    Sexy Swordmaster! based on Earth Ekami's Illust Laugh
    I'm glad me if you are interested in this idea...
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    I don't take requests.

    My PSA Thread

    Albafika
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    « Reply #154 on: December 26, 2013, 12:31:58 PM »


    Since BrawlBox has been updated with the tristripper, I decided to deploy a rig update (And have the files work on PM without problems), so go ahead and re-download the submission if interested.

    I'll also be applying a hotfix on Mia (So she can work on Roy, from PM) and other things later on.

    Swordmaster Mia Model my idea...
    Sexy Swordmaster! based on Earth Ekami's Illust Laugh
    I'm glad me if you are interested in this idea...
    Dat... drawing.

    I won't do it, though. I've got so many things pending... @_@

    Someone else might be interested to make it happen. Good luck!
    « Last Edit: December 26, 2013, 12:33:47 PM by Albafika » Logged


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    « Reply #155 on: December 26, 2013, 05:28:14 PM »



    How I love Futurama.

    Seriously though. That Rosalina is sexy as [censored]. Good job, guys.
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    « Reply #156 on: December 26, 2013, 05:51:59 PM »


    Dat... drawing.

    You know want to.
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    « Reply #157 on: December 27, 2013, 11:33:57 PM »


    Am I late to say that I really loved what you guys did for Rosalina in Christmas?
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    Albafika
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    « Reply #158 on: December 28, 2013, 08:38:06 AM »


    How I love Futurama.

    Seriously though. That Rosalina is sexy as [censored]. Good job, guys.
    Too bad it's cancelled. :/
    You know want to.
    Am I late to say that I really loved what you guys did for Rosalina in Christmas?
    It's still Christmas, so not late yet. Glad to know it! Cheesy

    Anyways, there's another mod coming out soon™ (Fire Emblem related), after it, we'll be making some more Fire Emblem stuff... And some Xenoblade Chronicles stuff, too!
    « Last Edit: December 28, 2013, 08:44:00 AM by Albafika » Logged


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    « Reply #159 on: January 06, 2014, 04:18:00 PM »


    I don't mean to bother you again, but the Rosalina import does have another incident that I'm not liking, but this time, it's with the head and neck bones.  Whenever the head or neck are rotated, their appearance can look rather disturbing...


    I know that you've worked hard enough with the import, but I just think that the head and neck area should be fixed up, whenever possible.
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    Albafika
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    « Reply #160 on: January 06, 2014, 09:17:44 PM »


    I don't mean to bother you again, but the Rosalina import does have another incident that I'm not liking, but this time, it's with the head and neck bones.  Whenever the head or neck are rotated, their appearance can look rather disturbing...


    I know that you've worked hard enough with the import, but I just think that the head and neck area should be fixed up, whenever possible.
    *Sigh* I should've just gone and re-rig the whole model from zero instead of counting on some rig from the Vault. lol

    I'll apply these fixes and others later on.
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    « Reply #161 on: January 07, 2014, 05:12:26 PM »


    How long ago was that model posted on the vault?
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    « Reply #162 on: January 07, 2014, 05:31:51 PM »


    How long ago was that model posted on the vault?
    It was on December 24th. We made the Santa Rosetta for that reason only. Tongue
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    « Reply #163 on: January 13, 2014, 12:18:40 AM »


    Just got around to testing the Rosalina Model, amazing work guys. Looking forward to whenever Lucina comes around.
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    « Reply #164 on: January 13, 2014, 08:49:38 AM »


    Lucina should be done soon. I don't have any preview pics, but I can show off some of the CSPs.



    Don't worry about the white backgrounds. That's just what happens when I try and do things using my iPod :I
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    Look at my CSPs. While you're at it, come and help fix some broken hacks.. Don't stop! Check out LSTeam's cBliss recolor project.


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