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« Reply #135 on: December 07, 2013, 07:45:56 PM » |
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Astra sounds to the best fit. I would love to help with that if I can. I'm just above novice when it comes to animating though. The idea is to have POR's Astra as Side B, and RD's Astra as a cinematic-esque Final Smash (Or was it the other way around?)
Interesting concept. I usually don't consider FSmashes, since my play style is more competitive. But it makes alot of sense because there are two games to take Astra from.
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #136 on: December 07, 2013, 08:00:15 PM » |
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Interesting concept. I usually don't consider FSmashes, since my play style is more competitive. But it makes alot of sense because there are two games to take Astra from.
I was kinda picturing it being like that one Roy FS that had a combo of 5 hits ending with an uppercut. I think that was one of Thany's animations, not entirely sure though. Oh and I got some different animations over that Vanguard Ike model to work. You just can't have to big of a FitIkeMotinEtc.pac file for him to run properly.
Edit: Albafika I tested the first 6 models of your update and they worked fine did you want me test all of them, and/or with a modded PSA?
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« Last Edit: December 08, 2013, 03:29:19 AM by heavyd88 »
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WiFi Brawl FC:0606-0014-4748 You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #137 on: December 08, 2013, 06:48:09 AM » |
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Interesting concept. I usually don't consider FSmashes, since my play style is more competitive. But it makes alot of sense because there are two games to take Astra from.
Yeah. Not sure if we'll still go with it. Gotta get my references straight.
By the way, we are having KC-MM's Brawl Wifi tournament of vBrawl. Click my sig's picture if you are interested. Same with the rest!
Edit: Albafika I tested the first 6 models of your update and they worked fine did you want me test all of them, and/or with a modded PSA?
They worked without reducing the file size of the motion?
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« Reply #138 on: December 08, 2013, 07:53:08 AM » |
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They worked without reducing the file size of the motion?
Yeah they worked just fine with the standard P:M 2.6b FitMarthMotionEtc.pac, and with my new modded one too. All 3 versions worked so I updated my recolors with them. Why, are they not working for you, or did you just want an extra tester?
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« Last Edit: December 08, 2013, 07:54:30 AM by heavyd88 »
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WiFi Brawl FC:0606-0014-4748 You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #139 on: December 08, 2013, 08:48:48 AM » |
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Yeah they worked just fine with the standard P:M 2.6b FitMarthMotionEtc.pac, and with my new modded one too. All 3 versions worked so I updated my recolors with them. Why, are they not working for you, or did you just want an extra tester?
I just wanted to make sure it was working for everyone. I had the feeling what I did for this latest update would fix it all.
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« Reply #140 on: December 08, 2013, 03:40:33 PM » |
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Oh, okay well glad I could help you out then.
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WiFi Brawl FC:0606-0014-4748 You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #141 on: December 24, 2013, 08:38:17 PM » |
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Bump.
Merry Christmas everyone! Here's a present from LSTeam to you all!
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« Last Edit: December 24, 2013, 09:20:17 PM by Albafika »
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« Reply #142 on: December 24, 2013, 09:16:12 PM » |
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Bump.
Merry Christmas everyone! Here's a present from LSTeam to you all!
The Monado? Wat.
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« Last Edit: December 24, 2013, 09:20:12 PM by Albafika »
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #143 on: December 24, 2013, 09:18:10 PM » |
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The Monado?
Wat.
You know too much.
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« Reply #144 on: December 24, 2013, 10:54:08 PM » |
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Jesus. That was fast.
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« Reply #145 on: December 24, 2013, 11:42:55 PM » |
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Not to be a Negative Nancy...
But I think Rosalina should have an alternate version with just normal weapons.
Doesn't make her feel authentic to have a Monado, and Dead Luma on a Stick™.
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« Last Edit: December 24, 2013, 11:43:57 PM by _Data_Drain_ »
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« Reply #146 on: December 25, 2013, 09:20:49 AM » |
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Not to be a Negative Nancy...
But I think Rosalina should have an alternate version with just normal weapons.
Doesn't make her feel authentic to have a Monado, and Dead Luma on a Stick™.
Yeah, because having a Pan, a Racquet or a Golf Club goes with Rosalina, who has never been in neither of those sport games but Mario Kart. Not saying I wouldn't add a normal version. I will do it if more people request it.
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« Last Edit: December 25, 2013, 09:37:12 AM by Albafika »
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« Reply #147 on: December 25, 2013, 09:24:15 AM » |
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Very nice work guys. I may have to throw together a Rosalina voice pack for this at some point.
I lol'ed when I noticed her random assortment of items.
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I'm no longer around. If you really need to get my attention, send a PM
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« Reply #148 on: December 25, 2013, 09:54:51 AM » |
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Very nice work guys. I may have to throw together a Rosalina voice pack for this at some point.
I lol'ed when I noticed her random assortment of items.
Glad to hear it!
A PM Version has been added to the Vault Submission.
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« Reply #149 on: December 25, 2013, 12:42:46 PM » |
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I looked at the model import, and while it looks very well done, I'm not really liking how the shoulder bones mess up the vertex placements on the Rosalina_face polygon...Is there any way that this can be fixed up?
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