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Author Topic: Sheik to Zelda Freeze up.  (Read 1378 times)
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NoDes
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« on: July 16, 2013, 04:21:01 PM »


I took Ms.Spinda's True OOT Zelda mod and fixed by simply running it threw BrawlBox once.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20036
work's in game, it's Hit Boxes are normal but her effect's where all crazy. ex: U-air's effect would appear next to here instead of above her, Fsmash's effect would appear on the ground. so i decided to use the texture's and make a new vertex edit in BrawlBox. i decided to test it out it worked perfectly. after words i started off as sheik and needed to fall back on Zelda, when i transformed the game froze-BEEEEEEEEE. i know a few other vertex and texure edit's that have this same problem.
i used Gecko OS for Project:M and the other character hacks
i edited Zelda's Tiara Polies, the Jewl on her Tiara, and Her side bangs without touching he bones.

wondering if we could fix this problem together.
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ABloodyCanadian
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    « Reply #1 on: July 16, 2013, 04:24:08 PM »


    It seems like the bone structure for your model has been altered since the GFX are out of place. That could be fixed in PSA assuming you had recolors for the same hack, but that's not the issue here.

    PAC files are usually read during Solo Modes and Transformations. Is the PAC file compressed? You should be able to check on BrawlBox if it is.
    « Last Edit: July 16, 2013, 04:25:54 PM by A Bloody Canadian » Logged


    NoDes
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    « Reply #2 on: July 16, 2013, 04:37:10 PM »


    I have both PAC and compressed PAC files for her in my folders.
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    ABloodyCanadian
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    « Reply #3 on: July 16, 2013, 04:44:16 PM »


    If I recall, it's the PCS file that needs to be compressed. The PAC file shouldn't be.
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    NoDes
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    « Reply #4 on: July 16, 2013, 05:47:03 PM »


    Perfect! When saving PAC file's make sure the compression is on "none". gusse is hit Save As with out doing that. thanks alot!
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