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Author Topic: "True" Ike PSA (V2) (PM 2.6)  (Read 21946 times)
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    « Reply #15 on: July 19, 2013, 03:29:42 PM »


    I think this is a great idea - I love Smash, but some characters have other characters' moves and others are completely made up in some cases... here's hoping I'll get to see Ness and Lucas actually use their signature attacks instead of Paula, Poo, and Kumatora's! Seriously, the only special attacks that are actually theirs in Brawl are PK Flash and I think PSI Magnet might be one...
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    « Reply #16 on: July 19, 2013, 04:30:59 PM »


    Yeah, that neutral air is probably my favorite move in the whole game right now!

    Post Merge: July 20, 2013, 04:12:13 PM
    True Ike v1.5 has been released in the vault!! I repeat, True Ike v1.5 has been released!!

    Changes: New Jab, New Down Smash, various

    Post Merge: July 21, 2013, 12:42:50 PM
    I really hate to triple post, but A) it's my own thread and B) I'd like to update it in a way where those following the thread are notified.


    True Ike v2 has been released in the vault!!

    Changes: New Dash Attack, New Up Smash, Forward Tilt made slower, Up Tilt made weaker.

    I'm gonna make the forward momentum on the Dash Attack go a liiiiiiiittle bit farther soon.
    And I have to admit... the new Up Smash is... maybe kinda sort of cheap. But not really! See, it has a tendency to... combo into itself. HOWEVER, this is only true when fighting CPUs, who are too stupid to L-cancel and roll when they are launched towards the stage. Any human fighter with even a basic grasp of this game should be do that, making the move fair. But, even with all that, I still think the move needs a little balancing and a lot more end lag. It's NOT game breaking at all though.
    The Forward Tilt is a little slower than I'd like but for now it's perfectly fine.
    The Up Tilt was cheap as balls before; it had literally all the same properties it did before, but the new animation made it's range INSANE. I didn't want to make the move slower, so to compensate I lowered the damage.

    Enjoy! Version 2.5 will include slight graphical changes, balancing tweaks and polished animations. Version 3, the final version, will contain edits to the specials. Look forward to it!
    « Last Edit: July 21, 2013, 12:57:37 PM by Amarythe » Logged


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    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

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    « Reply #17 on: July 22, 2013, 07:42:34 AM »


    Bit snooty to single hacks out for a pack that frowns on customization.
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    Climaxing to a jump scare would be pretty great.

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    « Reply #18 on: July 22, 2013, 09:47:37 AM »


    I honestly couldn't care less if the P:M team frowns on customization. The SSBB developers frown on hacks.

    Like I said, I might consider making this for the other packs like Minus and standard Brawl. But... that sounds like a ton of work for versions of the game I frankly don't consider worth playing.
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    « Reply #19 on: July 22, 2013, 09:52:46 AM »


    Doesn't make you any less snooty for considering the other packs or even the original game worth less just because LOL NOT P:M.
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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    « Reply #20 on: July 22, 2013, 10:51:00 AM »


    Dude.

    Brawl was floaty as balls and had no combos because hitstun was virtually non-existent. It's a great game, but it will NEVER be as fun as Melee. You're just trippin'. Pun intended.

    Brawl Minus is a really neat idea but it feels really fake, and the point of this hack is to provide the most authentic "Nintendo" experience possible. There's little point in making a Minus version because the changes in this hack wouldn't translate well; Minus Ike has a cancel-into-anything Quickdraw and an Eruption you can charge, store, and use later. My True PSA WON'T include these features, and the broken gameplay of Minus is the whole point of the pack. "Hey, here's a hack for your hack which un-hacks the hack you hacked. HERFUDERPALUMAFOERPLEEEEEEEE"

    Brawl Plus is basically dead.

    Of all the major hack packs P:M has the heaviest gravity, the most rewarding hitstun, is easily the most balanced pack, and is essentially the most faithful return to Melee, which is... arguably the best game in the series. You'd have to make a REAL good case to convince anyone Brawl, in terms of gameplay rather than content, was better. If I'm snooty for having a preference for fast, rewarding, competitive gameplay than so be it. Your assessment of "LOL NOT P:M" is waaaaaaaaay too simplistic.
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    We need:
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    « Reply #21 on: July 22, 2013, 11:33:03 AM »


    Quote from: Amarythe
    Brawl was floaty as balls and had no combos because hitstun was virtually non-existent. It's a great game, but it will NEVER be as fun as Melee. You're just trippin'. Pun intended.

    Sounds to me you'll be the type ready to judge and shoot down 4 because it's not Melee 3, but that isn't the point I'm trying to make here.

    Quote
    Brawl Minus is a really neat idea but it feels really fake

    Um, that's the point of B-Minus. It's not supposed to be taken seriously.

    Quote
    "Hey, here's a hack for your hack which un-hacks the hack you hacked. HERFUDERPALUMAFOERPLEEEEEEEE"

    But that's... exactly what you're doing by inserting True Ike into P:M only. I'll admit you'd have done a good enough job of it to maybe be accepted into their team, but don't quote me on that.

    Quote
    Brawl Plus is basically dead.

    Oh that's true, no one cares about THAT anymore.

    Quote
    Of all the major hack packs P:M has the heaviest gravity, the most rewarding hitstun, is easily the most balanced pack, and is essentially the most faithful return to Melee, which is... arguably the best game in the series. You'd have to make a REAL good case to convince anyone Brawl, in terms of gameplay rather than content, was better. If I'm snooty for having a preference for fast, rewarding, competitive gameplay than so be it. Your assessment of "LOL NOT P:M" is waaaaaaaaay too simplistic.

    I'm not saying Brawl was better though. I'm just saying I'd like an option to play with this PSA in vBrawl. You just make it sound like it's the only pack worth modding, as if P:M created the hacking scene and not tampering with vB.
    « Last Edit: July 22, 2013, 11:34:38 AM by LC-DDM » Logged




    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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    « Reply #22 on: July 22, 2013, 11:48:38 AM »


    It's not like you can't put this PSA into vBrawl. It's just not balanced for it, and it's not like most PSAs are very well balanced anyway. In most cases, there really isn't that much distinction between a PM PSA and a vBrawl one, just speed and occasional code differences.
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    « Reply #23 on: July 22, 2013, 11:56:52 AM »


    Sounds to me you'll be the type ready to judge and shoot down 4 because it's not Melee 3, but that isn't the point I'm trying to make here.
    The development team is actually trying to make it bridge the gap between Brawl and Melee. You can see in the footage that attacks are faster and gravity is stronger. I'm real hyped for Smash 4, even if it's not as close to Melee as I'd like.

    Um, that's the point of B-Minus. It's not supposed to be taken seriously.
    I was told that the point was to alter each character except for Meta Knight, to make them as good as Meta Knight. The same guy, who I'd say is pretty knowledgeable about Smash, said it was fairly balanced. But he was telling me some RIDICULOUS things characters could do, so I'm actually not to convinced by him, haha.

    But that's... exactly what you're doing by inserting True Ike into P:M only. I'll admit you'd have done a good enough job of it to maybe be accepted into their team, but don't quote me on that.
    I knew you would say that. See, putting this in Minus would sort of UNhack the hack. But putting this in Project M ENHANCES the hack. Replacement and enhancement are different. It's really not the same.
    Ah, and thanks for the compliment. Hearing stuff like that is encouraging since this is my first PSA. I'm surprised I could pull off a near-PM quality hack within the span of like... 2-3 days maybe. I've considered approaching the team and asking what they think, suggest that they consider polishing it up etc.

    I'm not saying Brawl was better though. I'm just saying I'd like an option to play with this PSA in vBrawl. You just make it sound like it's the only pack worth modding, as if P:M created the hacking scene and not tampering with vB.
    In the end I'm probably going to make a Standard Brawl version because A) that would give my hack more exposure and B) that'd be really easy; I basically wouldn't have to change anything but the characters gravity... and maybe add some frame speed modifiers to make some attacks slower. ...In fact I might not even do that for the sake of making Ike a decent character in Brawl.
    « Last Edit: July 22, 2013, 12:00:46 PM by Amarythe » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #24 on: July 22, 2013, 01:30:47 PM »


    It's not like you can't put this PSA into vBrawl. It's just not balanced for it, and it's not like most PSAs are very well balanced anyway. In most cases, there really isn't that much distinction between a PM PSA and a vBrawl one, just speed and occasional code differences.

    That's the issue though, I like all kinds of PSAs - I just prefer it when they're optimized to work with the default game. And besides, what -is- balance? When you have the power to create movesets, people will always flock to you and say "x is too powerful, y is not powerful enough". Everyone's ideas of "balance" are different.

    Quote
    I was told that the point was to alter each character except for Meta Knight, to make them as good as Meta Knight. The same guy, who I'd say is pretty knowledgeable about Smash, said it was fairly balanced. But he was telling me some RIDICULOUS things characters could do, so I'm actually not to convinced by him, haha.
    It's balance by unbalance - when you make everything so overpowered that no one is actually overpowered. It's like everyone having about the same strength as Morrigan/Doom/Vergil in Ultimate Marvel 3.

    Quote
    I knew you would say that. See, putting this in Minus would sort of UNhack the hack. But putting this in Project M ENHANCES the hack. Replacement and enhancement are different. It's really not the same.
    Ah, and thanks for the compliment. Hearing stuff like that is encouraging since this is my first PSA. I'm surprised I could pull off a near-PM quality hack within the span of like... 2-3 days maybe. I've considered approaching the team and asking what they think, suggest that they consider polishing it up etc.
    I... wouldn't get your hopes high. Not that you're bad at it, you're not, but um... they've rejected more talented people for less.

    Quote
    In the end I'm probably going to make a Standard Brawl version because A) that would give my hack more exposure and B) that'd be really easy; I basically wouldn't have to change anything but the characters gravity... and maybe add some frame speed modifiers to make some attacks slower. ...In fact I might not even do that for the sake of making Ike a decent character in Brawl.

    That's what I'd love. Something that makes Ike more Ikeish without making him a Tank.
    Logged




    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

    Amarythe
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    « Reply #25 on: July 22, 2013, 01:41:53 PM »


    Yeah, I DEFINITELY don't expect the P:M team to care about my hack, but I might as well try. This piece, or rather this series, has MASSIVE potential; Just wait until you see what I've got cooked up for Link. My Mario is getting close to done too, I oughtta work on him next.

    Or maybe I should focus on the simpler characters... for the majority of the roster, there really isn't much to change at all. All I'm doing for Wolf is changing his stance, and for R.O.B. I'm cutting his size in half and changing his Special to an attack where he throws the blocks from Stack Up.

    To be fair, if I were to make Ike TRULY "Ike-ish" he'd be... so unbelievably broken... In FE he really IS a tank. Trouble is, he's also incredibly fast. And Aether heals you with each point of damage it does. I think as a joke after this I'm going to release a TRUE True Ike, with all these unbelievably broken qualities. Lol... HEY maybe I should make that the Brawl Minus version! xD
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

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    « Reply #26 on: July 25, 2013, 11:12:48 PM »


    Just tried this out. Jab animation looks a little strange, down smash looks more like a FSmash, and ftilt is WAY too slow. Love Nair though, so overall pretty good.
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    « Reply #27 on: July 26, 2013, 08:12:53 AM »


    Just tried this out. Jab animation looks a little strange, down smash looks more like a FSmash, and ftilt is WAY too slow. Love Nair though, so overall pretty good.

    The Jab animation is inspired from Radiant Dawn, where it also looks rather strange. The speed at which it comes out is what's off about it.
    Down Smash has already been changed, but into something which arguably looks more like an F-smash. HOWEVER the properties of the move are VERY D-smash like, it works very well.
    F-Tilt speed has been modified, lololol

    Thanks a bunch for the feedback, I'm gonna try and make the Jab look more natural. Version 2.5a will be out soon!

    Post Merge: July 26, 2013, 05:24:31 PM
    VERSION 2.5a RELEASED!

    Also, redirect ALL discussion to THIS thread:
    http://forums.kc-mm.com/index.php?topic=61613.0
    « Last Edit: July 26, 2013, 05:24:32 PM by Amarythe » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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