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Author Topic: Reaver Ind. [Model Imports & Exports Emporium]Dragon Quest and Princess Crown  (Read 55783 times)
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    « Reply #30 on: August 11, 2013, 11:09:36 PM »


    Sounds almost like ripping stuff from PS2 games and the way they come out.  Well that's good news for Honey in a way (wish there was an easier method though).  I looked into RM's UVs and played around the area of the black triangle, and I see that it was more simple than I made it out to be.

    However, as for Metal I still don't know how to fix it.  I've looked into his UVs and the spot where the black triangle is present is also the black parts between the eyes.  For some reason, they seem to be both connected.


    It's probably the fact that this model is strictly modeled based on what color each polygon should be. Just move the out-of-place tri's into the correct color section. Or it could be Normals. It might be. I'll probably check that out.

    In any case, I cleaned up RM's T-Pose. It was all manners of non-symmetrical and fragmented. Who was this going over again? And did you want to handle rigging? I can set up an easy T-Pose based on the character. Maybe even a few Bone-Mods for correct sizing if ya want.



    Speaking of mods, 'bout to send that template.
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    « Reply #31 on: August 12, 2013, 01:00:52 AM »


    I'll check that out too.  The Metal Sonic's all going over Wolf with the other Metal Sonic Hacks and to go with my SFX mod cause I want less work for myself in that area.  I actually did something to Metal Sonic's face and head problems but this only if I exulted all options of fixing that one dot in the UV map that held the eye piece and the black triangle.

    It's hardly professional and quite down right lazy.

    I took what was causing me the most problems and fussed it with the eyes, and then I re-imported the new eyes and made a new texture that will change the triangle blue and just moved the problem area back into the head.

    In short, it caused me so much problems that I decided to just brush it under the carpet....

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    By the time I did this reply, I had already went to fix the normals, I can't get rid of it.  Well I know for a fact that I lack sufficient knowledge in UV Maps, I'll hold onto my cheap M.Sonic until the solution becomes clear enough that my knowledge on this matter becomes broader. Im srs here

    Edit: and thanks for the Fix'n of the RMS.  I was only one arm done until I thought of attempting Metal again.  I think it was the left arm? 
    « Last Edit: August 12, 2013, 01:03:04 AM by Reaver Ind. » Logged

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    « Reply #32 on: August 12, 2013, 01:31:28 AM »


    I also checked normal Metal. It's the same problem as RM. Though, instead of just posting the fix I did, I'll just post a mini-tut so you can learn. It's super simple, more than you'd think actually.

    Sorry about kinda hogging your thread. I get extra hyper when I'm really interested. STF is one of my favorite games, after all.
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    « Reply #33 on: August 12, 2013, 04:01:38 AM »


    Hey main, the post like that is what I like, full of progress and communication.  It all for the sake of getting Metal Sonic and Rocket Metal Sonic fixed, I feel bad for brushing errors under the carpet though.

    Well I definitely need to brush up on UV mapping, I'll be doing that and learn from your mini tut as well.
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    « Reply #34 on: August 12, 2013, 04:19:59 AM »


    Question, is Rocket Metal's Belly gonna stay like that? Because the texture on the front of him doesn't look like that in the game.
    « Last Edit: August 12, 2013, 04:24:48 AM by SplitPersonalities » Logged


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    « Reply #35 on: August 12, 2013, 11:11:17 AM »


    That is strange, I'm sure like what most of it is, its a UV problem and which will probably be fixed when all of it is finished.

    Oh and Charmy the Bee is released.  Thanks for the general idea of giving Charmy a Ring for a weapon SplitPersonalities, you have been credited. Smiley

    Edit: And does anybody know where I can get my hands on a Metal Knuckles model from Sonic R?
    « Last Edit: August 12, 2013, 11:12:28 AM by Reaver Ind. » Logged

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    « Reply #36 on: August 12, 2013, 11:33:37 AM »


    http://mb.srb2.org/showthread.php?p=691282
    I know there's A Metal Knuckles here in Md2 format, not sure if it's the one from Sonic R though.
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    « Reply #37 on: August 12, 2013, 11:35:59 AM »


    I think Bagjac simply forgot that Rocket Metal has a different body. It would take all of five minutes to make a new texture for it though.

    Also, Sonic R models are only rippable using the same method as STF. That, and the models are so lowpoly that just using the one posted there would be worlds better.
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    « Reply #38 on: August 12, 2013, 01:02:29 PM »


    1 more thing I noticed that's missing on him, is the name "Mecha Sonic Model No.29"  on both sides of his head.
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    « Reply #39 on: August 12, 2013, 02:04:39 PM »


    Okay, I started detaching his arms and now moving towards his legs.  Its very hard to see through everything since its just one giant object.  I'll need to save the body parts as individual pieces.

    There were also some texture problems that needed to be flipped and a out of place photo realistic nut that was placed on him, that was replaced with bolts from Metal Sonic.  It looks a little bit better now in my opinion.

    I have no idea on why that is except that there is a texture in Rocket Metal that has what I would like to say would be the words on his head.  But its hardly any good and it appears to be cut off.

    A lot of stuff seems to be missing from Bagjac's rips, an example would be that no one had came with a mouth or expressions.  But that can be easily made, I just don't want to right now.


    Sorry Eggman, I dun broked it Sad
    what did you expect a polar bear to do with it?

    IMPORTANT
    I need help with Knuckles, not the metal one.  There is a user who seems to always have Knuckles' eyes in final smash mode at all times.  But I've tested it out multiple times and both Knuckles with the modern eyes and Classic eyes trigger for the respective roles, the normal eyes stay and change when I get a final smash.

    However, the user is still experiencing the problems with the eyes.  If it works well for me; does anybody else here experiencing the same problem as he?

    You may also need the PSA for the character to work:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30997


    Edit:
    « Last Edit: August 13, 2013, 02:03:22 PM by Reaver Ind. » Logged

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    « Reply #40 on: August 13, 2013, 02:22:52 PM »


    Awesome. I'll download it. Also, not to be buggy, but how's progress on the Metals?
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    « Reply #41 on: August 13, 2013, 02:38:29 PM »


    Awesome. I'll download it. Also, not to be buggy, but how's progress on the Metals?

    Well, I dunno about Kyu Reaver, but I'm adding that stuff you pointed out to Rocket.

    Also, have you added any shininess or other material-y goodness to Metal Knuckles? Because that'd definitely bump up the Quality, Kyu.
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    « Reply #42 on: August 13, 2013, 03:25:15 PM »


    Well, I dunno about Kyu Reaver, but I'm adding that stuff you pointed out to Rocket.

    Also, have you added any shininess or other material-y goodness to Metal Knuckles? Because that'd definitely bump up the Quality, Kyu.
    Oh, well in that case, there's another thing I noticed on Rocket Metal BUT I can't tell if it's on the model or not from the view point. There's a black line on the back of his head.

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    « Reply #43 on: August 13, 2013, 03:42:06 PM »


    Oh, I forgot about that, let *me* go find some tuts for this, and Metal was done-ish but now he'll need the shinning.

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    I'm testing some stuff right now so it may take some time.  If this goes well then Metal will be uploaded along side Metal Knuckles hopefully.

    I'll probably need to update Super Sonic sometime as well for the reflective or glowing effect for him.

    Edit: I can't get any of the shiny reflectiveness to work. Sad

    Edit2: Never mind, I got them to finally work out right now.  Screenshots are being taken and both Metal Knuckles and Metal Sonic will have the metal shine on them and they will be uploaded at the same time. Grin

    But before I complete Metal Sonic, what sort of blaster should he have?  Should he even have a blaster?
    « Last Edit: August 14, 2013, 02:25:33 PM by Reaver Ind. » Logged

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    « Reply #44 on: August 14, 2013, 02:22:54 PM »



    But before I complete Metal Sonic, what sort of blaster should he have?
    Hmmm... I don't really recall Metal using anything to shoot blasts with other than his stomach... Personally, I think it would be odd to see him with a blaster unless it were like an arm cannon of some sort.
    « Last Edit: August 14, 2013, 02:25:35 PM by SplitPersonalities » Logged


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