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Author Topic: Stage Creating Problem  (Read 4255 times)
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Mudkip97
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« on: August 20, 2013, 05:37:22 AM »


So I have this problem. I have created a stage and added the collisions, a background and added blocks. When I previewed it the stage looks great but when I play it in after I made it i have problems.

So when I play the stage the Background is missing and everything is in darkness. The block I put in is out of place and not the size I have indicated. But add least the collisions are still their...

What do I do? 
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ABloodyCanadian
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    « Reply #1 on: August 20, 2013, 07:07:13 AM »


    This is somewhat vague.

    I'm assuming that you didn't set them in their animations. If you want to position something, do it while the animation is selected. I usually dislike Downloading files, but I might want to download this to specify what the problem is...
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    Mudkip97
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    « Reply #2 on: August 20, 2013, 07:15:19 AM »


    This is somewhat vague.

    I'm assuming that you didn't set them in their animations. If you want to position something, do it while the animation is selected. I usually dislike Downloading files, but I might want to download this to specify what the problem is...


    Here is the stage http://www.mediafire.com/download/ad3ww1jdjy1dmwo/STGFINAL.pac

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    ABloodyCanadian
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    « Reply #3 on: August 20, 2013, 07:27:36 AM »


    Okay, I found the main reason to your problem...

    - You didn't place the models in the correct BRRES. Backgrounds should be in ModelData[1], and the fighting plane should be on ModelData[2].
    - That said, if you want your stage to be animated, you need to add in an animation in the mentioned above BRRES.

    Another thing you might want to look at is the Death Boundaries. You can edit that and other things in the model found in ModelData[100]
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    Mudkip97
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    « Reply #4 on: August 20, 2013, 07:48:00 AM »


    Okay, I found the main reason to your problem...

    - You didn't place the models in the correct BRRES. Backgrounds should be in ModelData[1], and the fighting plane should be on ModelData[2].
    - That said, if you want your stage to be animated, you need to add in an animation in the mentioned above BRRES.

    Another thing you might want to look at is the Death Boundaries. You can edit that and other things in the model found in ModelData[100]


    I don't want it to be animated. But what do you suggest I do? Where do I move the files? Besides this was only to test something. i'm really going to do the stage with 3D models. I just need models in the shape of and oval, cylinder and cone. 
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    ABloodyCanadian
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    « Reply #5 on: August 20, 2013, 08:07:50 AM »


    - Backgrounds should be in ModelData[1], and the fighting plane should be on ModelData[2].

    Do you not see them in BrawlBox?
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    Mudkip97
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    « Reply #6 on: August 20, 2013, 08:10:58 AM »


    Do you not see them in BrawlBox?


    I see it but why does the tutorial say to put it in Modeldata[101]?
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    ABloodyCanadian
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    « Reply #7 on: August 20, 2013, 08:15:39 AM »


    What tutorial are you referring to?
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    Mudkip97
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    « Reply #8 on: August 20, 2013, 08:17:40 AM »



    What tutorial are you referring to?


    The Youtube one.
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    ABloodyCanadian
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    « Reply #9 on: August 20, 2013, 08:18:10 AM »


    What youtube one?

    You're not making this easy...
    « Last Edit: August 20, 2013, 08:19:04 AM by A Bloody Canadian » Logged


    Mudkip97
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    « Reply #10 on: August 20, 2013, 08:23:47 AM »



    The one one in the tutorial from this site:

    Brawlbox Tutorial -- Stage Builder block based stages (Part 1)
    « Last Edit: August 20, 2013, 08:25:59 AM by Mudkip97 » Logged

    ABloodyCanadian
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    « Reply #11 on: August 20, 2013, 08:40:27 AM »


    That tutorial is wrong... Misleading information is misleading.

    You need to place them in ModelData[1], and ModelData[2]. That's where the model files should go.
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    Mudkip97
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    « Reply #12 on: August 20, 2013, 11:09:17 AM »


    That tutorial is wrong... Misleading information is misleading.

    You need to place them in ModelData[1], and ModelData[2]. That's where the model files should go.


    Thanks
    Also do you know any good models in the shape of and oval, cylinder and cone.
    And can the custom stage go over something other than Final Destination?
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    Gamma Ridley
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    « Reply #13 on: August 20, 2013, 12:23:09 PM »


    - You didn't place the models in the correct BRRES. Backgrounds should be in ModelData[1], and the fighting plane should be on ModelData[2].

    This isn't true at all
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    ABloodyCanadian
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    « Reply #14 on: August 20, 2013, 01:08:02 PM »


    Then call me a complete idiot...

    This is what I get for using templates all the time...
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