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Author Topic: Is there a way to load Zelda/Shiek or Samus/ZSS PSA's without a common.pac?  (Read 3791 times)
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HaloFanODST
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    « on: August 31, 2013, 06:46:33 PM »


    I saw that Sonic Brawler and Leon Exodio made Sonic Heroes PSA, but we could use them without replacing parts of the common5.pac and common4.pac files.
    Just put those on the System folder and put the MotionEtc.pac files on the respective folders.
    How can I do that for a Zelda/Shiek or Samus/ZSS PSA?
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    « Reply #1 on: August 31, 2013, 07:11:58 PM »


    Hmmm... The common4/5.pac submitted by Leon Exodio and SonicBrawler already contained the motionetc inside them...
    But if you were using a custom common5, you would have to replace the charizard/squirtle motionetc.pac
    For now, with Riivolution, there is no way to use a custom motionetc without adding them in a common file for Zelda and such...
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    « Reply #2 on: August 31, 2013, 07:24:32 PM »


    Gecko OS users have no need to do this...
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    « Reply #3 on: August 31, 2013, 07:34:49 PM »


    Hmmm... The common4/5.pac submitted by Leon Exodio and SonicBrawler already contained the motionetc inside them...
    But if you were using a custom common5, you would have to replace the charizard/squirtle motionetc.pac
    For now, with Riivolution, there is no way to use a custom motionetc without adding them in a common file for Zelda and such...

    Those common4/5.pac submitted by Leon Exodio and Sonic Brawler DO NOT have the MotionEtc inside them.
    You just put them in the System folder and the MotionEtc.pacs in the respective folders.
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    « Reply #4 on: August 31, 2013, 07:38:09 PM »


    It said in the read me that if the animation looks odd, you have to put them in the common4/5.pac, but as A Bloody Canadian said, if you're GeckoOS user, you don't need to use them...
    The same applies for Samus/ZSS and such...
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    « Reply #5 on: August 31, 2013, 07:50:33 PM »


    It said in the read me that if the animation looks odd, you have to put them in the common4/5.pac, but as A Bloody Canadian said, if you're GeckoOS user, you don't need to use them...
    The same applies for Samus/ZSS and such...

    However, if you JUST put the common4/5.pac files on the System folder, you'll just have a glitched Squirtle/Sonic, Ivysaur/Tails and Charizard/Knuckles.
    And I'm a Riivo user since I want to use SFX hacks.
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    « Reply #6 on: August 31, 2013, 08:40:34 PM »


    However, if you JUST put the common4/5.pac files on the System folder, you'll just have a glitched Squirtle/Sonic, Ivysaur/Tails and Charizard/Knuckles.
    And I'm a Riivo user since I want to use SFX hacks.
    I'll tell you that it's impossible to use a Motionetc for Samus etc without a common.pac for Riivolution
    Sonic Heroes are the same...
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    « Reply #7 on: August 31, 2013, 08:44:59 PM »


    I'll tell you that it's impossible to use a Motionetc for Samus etc without a common.pac for Riivolution
    Sonic Heroes are the same...


    Well, then how to modify a common.pac to use the MotionEtc files in the fighter folder?
    Like Leon Exodio and Sonic Brawler did with the common4/5.pac files.
    Or like in Project M, which makes them work in that way.
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    « Reply #8 on: August 31, 2013, 08:49:48 PM »


    just take the motion of Zelda/Shiek or Samus/ZSS from the motion that they are in and just delete it from the common that it is is and put the motion in there fighter folder but thats if you are using rii if gecko the you dont have to worry about that
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    « Reply #9 on: August 31, 2013, 08:52:08 PM »


    just take the motion of Zelda/Shiek or Samus/ZSS from the motion that they are in and just delete it from the common that it is is and put the motion in there fighter folder but thats if you are using rii if gecko the you dont have to worry about that

    Just like that? Didn't you do something else?
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