Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)

Started by Mewtwo2000, March 16, 2010, 02:41:55 PM

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What would you like me to release next?

Melee Mute City
73 (41.7%)
Gerudo Valley
31 (17.7%)
Bowser In The Sky
17 (9.7%)
Inside Peach's Castle
14 (8%)
Fire Temple
13 (7.4%)
Windmill Hut
3 (1.7%)
Dodongo's Cavern
3 (1.7%)
Venom
4 (2.3%)
Pac-Man
17 (9.7%)

Total Members Voted: 175

Quote from: DarkShadow613 on September 06, 2010, 09:10:34 PM
yeah, I have the rel file and renamed the stage STGSTADIUM.
Double check that you named your actual stage correctly and have the right file.

I put Facility over 25M a few days ago, and had the .rel file in place, but forgot the put the stage in place.  When I loaded 25M it was all black (although I think the collisions were still there).

Sounds pretty similar.

I didn't quite mean breakable floors, more like breakable dirt. Here's a video that shows what I mean:
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=7YhR7HU-az8&feature=related

Fast forward to 0:25. The dirt there is what I was talking about. I think similar dirt is in SSE, but I could be totally off. If I'm right, however, it would be cool to toss that into a Crystal Cave stage. It would be very unique![/color]

Quote from: Mewtwo2000 on September 06, 2010, 09:56:18 PM
Quote from: Hax on September 06, 2010, 09:51:44 PM
Hey Mewtwo, do you think you could do something for me?
Can you hex off the white off Sonic's eyelids? I saw that the eyelids were pink, so do you think you could hex it off and add it to the fixed Sonic model? Im not being picky or anything, because im wanna do something and the eyelids are a good chunk of it. If you cant i'll understand....

I left it this way because noone noticed it before xD

Sure, when I get a moment, I will get rid of them and complete the Fixed Sonic model ;)

Awesome, thanks. ;D

Quote from: Mit on September 07, 2010, 01:45:47 AM
Quote from: DarkShadow613 on September 06, 2010, 09:10:34 PM
yeah, I have the rel file and renamed the stage STGSTADIUM.
Double check that you named your actual stage correctly and have the right file.

I put Facility over 25M a few days ago, and had the .rel file in place, but forgot the put the stage in place.  When I loaded 25M it was all black (although I think the collisions were still there).

Sounds pretty similar.

About that, if I'm not wrong, Facility should work over 75m without needing a rel file O.o

Quote from: Iced_Shadows on September 07, 2010, 04:32:10 AM
I didn't quite mean breakable floors, more like breakable dirt. Here's a video that shows what I mean:

Fast forward to 0:25. The dirt there is what I was talking about. I think similar dirt is in SSE, but I could be totally off. If I'm right, however, it would be cool to toss that into a Crystal Cave stage. It would be very unique!

Well, making something that dissapears would be possible, but I guess making it react to players will be difficult. I will take a look to it when I get time to ^^U
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

KTH's Kongo 64 is now fixed



What I've done to it:

- Fixed every texture (remember to resize the textures, or they won't work properly in game)
- Fixed collisions
- Changed boundaries just a little
- Edited the scenedata
- Animated the platforms
- Added my shadow system to the moving platforms and main ground
- Ported the stage to other stages like skyworld or battlefield. Still working over FD.

I'm going to send the file to KTH now. So expect a release soon xD

I'll send it to KTH when mediafire works for me again O.o
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Quote from: Mewtwo2000 on September 07, 2010, 09:03:01 PM

I'm going to send the file to KTH now. So expect a release soon xD

I'll send it to KTH when mediafire works for me again O.o

Email It to him, Like you did with me.
http://filesmelt.com/dl/[censored]y.png
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


Quote from: DarkShadow613 on September 06, 2010, 09:10:34 PM
yeah, I have the rel file and renamed the stage STGSTADIUM.
The .rel goes in "module" and should be named "st_stadium.rel"
[white]: SW-2632-7270-6724[/white]


Quote from: PAVGN on September 07, 2010, 09:36:01 PM
Quote from: Mewtwo2000 on September 07, 2010, 09:03:01 PM

I'm going to send the file to KTH now. So expect a release soon xD

I'll send it to KTH when mediafire works for me again O.o

Email It to him, Like you did with me.

I don't guess it's necessary, mediafire will be back in no time I guess O.o

New pic of Kyogre's stage



Edit: GameWatching's Yoshi Island (melee) being fixed now



SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Could you create a guide on the shadow system?

FC: 2191-7379-6272

wait o.O

that above pic is my current one ?????!!!!

why does it shows correctly for me !
anyway,
thank you  ;D

Quote from: ForOhFor Error on September 07, 2010, 11:05:46 PM
Could you create a guide on the shadow system?

I will make a fast guide:

First of all, get this shadow stage

There you will find 3 shadow objects in modeldata[1], which you can preview by selecting the Tshadow1 texture in the model previewer.

The normal one is just a plain shadow object. It's 20x0x20 in size if I'm not wrong. If you have a ground that goes from -102 to 102, you will have a size of 204 in that dimension (x). Just get how big needs the shadow model to cover that surface, by doing this: 204/20=10.2

That value will be the one to put in the X size value. Similar operation with depht (z axis)

The other 2 objects are ramps. Calculating the right values you will find how to use them. You just need to know how high a ramp is and how long in the x axis is.

Oh, and an important thing. You must have the TShadow1 texture in your stage file. If it isn't, the stage will crash.

Well, just test these things out, and if you're troubled, I'll try to find the place where I once explained these things, or make a step-by-step guide or something ^^U

Quote from: GameWatching on September 07, 2010, 11:23:10 PM
wait o.O

that above pic is my current one ?????!!!!

why does it shows correctly for me !
anyway,
thank you  ;D

Don't know O.o

Are you using a wii? Or dolphin? USA version or another? O.o
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial


Then that's it. Dolphin doesn't care about bad texture sizes. Same to Brawlbox.

But the wii doesn't like bad sizes xD

Only light is left right now. Collision, spawns and textures are now okay.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

hey mewtwo, i might drop you a link for a testing of my stage :P

im pretty sure i did a good job, it just has some minor issues that i cant seem to fix..

also i want your approval before i release it! ;D

it might still be a little bit though.. i still gotta do something about Giga Bowser.. i want to animate him more dynamically, in other words, i want the animations to happen at random while at the same time not switching to spear pillar so i can have my lava...

any tips mewtwo?

[white]

Quote from: Mewtwo2000 on September 07, 2010, 11:39:34 PM
Then that's it. Dolphin doesn't care about bad texture sizes. Same to Brawlbox.

But the wii doesn't like bad sizes xD

Only light is left right now. Collision, spawns and textures are now okay.

ôo

that's why my yoshi64 had this bug and it didn't showed ingame !