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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1587875 times)
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ChaosEpsilon613
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    « Reply #1425 on: September 06, 2010, 11:16:44 AM »


    question, would it be possible to make the facility stage playable over Shadow Moses Island? I know i would need a rel file, but what would I name the rel and the stage itself
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    Falco400
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    « Reply #1426 on: September 06, 2010, 11:57:51 AM »


    I have a question for KJ64.

    Someone suggested to me an idea (one of my friends actually) and I'm not sure if it's crossed either of your minds (KTH or Mewtwo_2000) but is it possible to use one of the barrels from one of the SSE stages (one that moves left and right already and allows you to come into contact with it) for KJ64?
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    ItalianStallion
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    « Reply #1427 on: September 06, 2010, 12:05:01 PM »


    question, would it be possible to make the facility stage playable over Shadow Moses Island? I know i would need a rel file, but what would I name the rel and the stage itself

    Yeah I know for a fact that it works perfectly over Shadow Moses Island.

    You will need a rel file though, "st_metalgear.rel"

    And just rename the Facility stage to STGMETALGEAR_00
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    Mewtwo2000
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    « Reply #1428 on: September 06, 2010, 12:18:52 PM »


    I have a question for KJ64.

    Someone suggested to me an idea (one of my friends actually) and I'm not sure if it's crossed either of your minds (KTH or Mewtwo_2000) but is it possible to use one of the barrels from one of the SSE stages (one that moves left and right already and allows you to come into contact with it) for KJ64?

    That's not that easy, the way barrels act in the SSE stages is something we're not able to port yet. We could make a moving collision, but nothing more right now. Don't know if in the future this will be possible.

    ---

    The Black Rayquaza stage has been downloaded more times than the rainy Saffron, or the simple (no attacking) version of Rayquaza's lake O.o
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    ChaosEpsilon613
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    « Reply #1429 on: September 06, 2010, 01:00:30 PM »


    K, thanks
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    « Reply #1430 on: September 06, 2010, 01:14:08 PM »


    I have a minor problem with Saffron City. I have it ported over Flat Zone 2, because Flat Zone 2 is a terrible level and Saffron City is far less terrible, and I'm using an FD-based .rel. The stage itself works perfectly fine, but the characters are all flat! I thought that changing the .rel file let you have fully 3D stages over FZ2 and Hanenbow?
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    « Reply #1431 on: September 06, 2010, 01:16:35 PM »


    I have a minor problem with Saffron City. I have it ported over Flat Zone 2, because Flat Zone 2 is a terrible level and Saffron City is far less terrible, and I'm using an FD-based .rel. The stage itself works perfectly fine, but the characters are all flat! I thought that changing the .rel file let you have fully 3D stages over FZ2 and Hanenbow?

    That's not true, if you port a stage over FlatZone or Hanenbow with a .rel, the characters are going to be flat. No way around it that I know of.
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    GameWatching
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    « Reply #1432 on: September 06, 2010, 01:22:25 PM »


    hey mewtwo 

    did you finished your exams  Happy Face ?

    if so,
    i can't wait to have my fix'd YS ^o^
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    Mewtwo2000
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    « Reply #1433 on: September 06, 2010, 01:33:06 PM »


    The exam is tomorrow, and I hope to fix your stage after the exam xD
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    Iced_Shadows
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    « Reply #1434 on: September 06, 2010, 01:36:25 PM »


    Hey Mewtwo, the question about SSE barrels reminds me of an idea I had before.

    I am pretty sure that there is breakable ground similar to that of Yoshi's Island in SSE, though I could be completely off as it has been a while since I played through SSE. If I'm correct, though, would it be possible to add that breakable ground to a stage like EternalYoshi's Crystal Caves?

    That's the 2D stage below. It's awesome, but the breakable ground is part of the background. I was wondering if a similar stage could be made, but with breakable ground from SSE?

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    ChaosEpsilon613
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    « Reply #1435 on: September 06, 2010, 02:35:39 PM »


    Ok, i tried putting Saffron city over Pokemon Stadium and when I tried it all that showed up was a black screen. Anybody know what I did wrong?
    « Last Edit: September 06, 2010, 03:01:09 PM by DarkShadow613 » Logged

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    « Reply #1436 on: September 06, 2010, 03:09:53 PM »


    do yuhh need a rel to put it over pokemon stadium cuz dat could be it
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    ChaosEpsilon613
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    « Reply #1437 on: September 06, 2010, 03:10:34 PM »


    yeah, I have the rel file and renamed the stage STGSTADIUM.
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    « Reply #1438 on: September 06, 2010, 03:51:44 PM »


    Hey Mewtwo, do you think you could do something for me?
    Can you hex off the white off Sonic's eyelids? I saw that the eyelids were pink, so do you think you could hex it off and add it to the fixed Sonic model? Im not being picky or anything, because im wanna do something and the eyelids are a good chunk of it. If you cant i'll understand....
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    Mewtwo2000
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    « Reply #1439 on: September 06, 2010, 03:56:18 PM »


    Hey Mewtwo, the question about SSE barrels reminds me of an idea I had before.

    I am pretty sure that there is breakable ground similar to that of Yoshi's Island in SSE, though I could be completely off as it has been a while since I played through SSE. If I'm correct, though, would it be possible to add that breakable ground to a stage like EternalYoshi's Crystal Caves?

    That's the 2D stage below. It's awesome, but the breakable ground is part of the background. I was wondering if a similar stage could be made, but with breakable ground from SSE?



    There are some stages with breakable parts, like skyworld if I'm not wrong. If used over a stage like this, we could get a breaking floor I suppose O.o

    Hey Mewtwo, do you think you could do something for me?
    Can you hex off the white off Sonic's eyelids? I saw that the eyelids were pink, so do you think you could hex it off and add it to the fixed Sonic model? Im not being picky or anything, because im wanna do something and the eyelids are a good chunk of it. If you cant i'll understand....

    I left it this way because noone noticed it before xD

    Sure, when I get a moment, I will get rid of them and complete the Fixed Sonic model Wink

    yeah, I have the rel file and renamed the stage STGSTADIUM.

    Is the rel file based on Final Destination? It should work with one of those. Skyworld sometimes gets a black screen because of some brawl+ codes or something, but Final Destination should be perfect O.o

    Did you get it from the vault? Or from the descryption in the vault entry?
    « Last Edit: September 06, 2010, 04:00:08 PM by Mewtwo2000 » Logged

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