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123 June 26th, 2010

Shadow Stage by Mewtwo2000
[Stage - Texture, Vertex - Final Destination]



This stage is not meant for serious gameplay. I've made it to showcase the shadow system I invented some time ago. It would be nice that stages made with stage builder blocks, imports, etc. projected shadows, and that's possible with the shadow system.

Just take the 3 MShadow models inside the first modeldata, and looking how the stage is done, and where the collisions are, and you should be able to place shadows over your grounds (or even walls) so you can make your stages more realistic.

Also, if you're a fanatic of strange stages, you can use this one to play xD

If you're interested in using the shadow system in your stages, and you don't understand how it works by looking to this stage, then ask me.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

KittyCorp: MeowMix © 2010