Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)

Started by Mewtwo2000, March 16, 2010, 02:41:55 PM

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What would you like me to release next?

Melee Mute City
73 (41.7%)
Gerudo Valley
31 (17.7%)
Bowser In The Sky
17 (9.7%)
Inside Peach's Castle
14 (8%)
Fire Temple
13 (7.4%)
Windmill Hut
3 (1.7%)
Dodongo's Cavern
3 (1.7%)
Venom
4 (2.3%)
Pac-Man
17 (9.7%)

Total Members Voted: 175

Wow that stage is amazing man how do you do such things? lol

I wish there was a way to go back to the original walk off stage.

Will you be making a version that stays like the first part?

Whenever you get far enough, I think you should release a version with a camera that's zoomed out a bit more, and has walls on the side :D  So the only way to die is off the top and the bottom, and it gets more and more hectic as more blocks fall.

I watch that Video and the Pictures and I was thinking:

This is EXCELLENT!

Flawless Victory for you Mewtwo2000
That Stage Its AMAZING, AWESOME AND AMAZING AGAIN!
YAY!
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




What's the difference between STGKART_ALT and STGKART_ALT_SMALL?

Quote from: hotdogturtle on November 23, 2010, 04:04:05 AM
What's the difference between STGKART_ALT and STGKART_ALT_SMALL?
boundary size.  alt_small is supposed to be more playable/competitive.

Which boundaries are on Villains and on Galaxy, though?

Wow so cool,
you bring back OoT from the Dead and to bring it into brawl it makes me feel like am playing OoT again am just so speechless.  :'(
✿✿✿✿✿✿✿✿✿✿✿✿✿

November 23, 2010, 10:22:20 AM #1911 Last Edit: November 23, 2010, 12:32:04 PM by Mewtwo2000
Quote from: Afro-Troid on November 23, 2010, 01:47:43 AM
Just want to let you know, your probably my favorite all-time Brawl hacker. Your hacks are so incredibly amazing that I can't help but download almost all of them. You rock!

Thanks, I appreciate your words :)

Quote from: ItalianStallion on November 23, 2010, 01:57:44 AM
Wow that stage is amazing man how do you do such things? lol

I wish there was a way to go back to the original walk off stage.

Will you be making a version that stays like the first part?

Sure. There will be a walkoff version :P

Quote from: Mit on November 23, 2010, 02:00:57 AM
Whenever you get far enough, I think you should release a version with a camera that's zoomed out a bit more, and has walls on the side :D  So the only way to die is off the top and the bottom, and it gets more and more hectic as more blocks fall.

That's one of the possibilities I handled when I first thought about this stage. I will include one version like this :)

Quote from: amount18 on November 23, 2010, 04:06:11 AM
Quote from: hotdogturtle on November 23, 2010, 04:04:05 AM
What's the difference between STGKART_ALT and STGKART_ALT_SMALL?
boundary size.  alt_small is supposed to be more playable/competitive.

Which boundaries are on Villains and on Galaxy, though?

I guess the big ones. Anyway, I recall have uploaded the small sized villains too.

Quote from: AGFanProduction on November 23, 2010, 02:01:57 AM
I watch that Video and the Pictures and I was thinking:

This is EXCELLENT!

Flawless Victory for you Mewtwo2000
That Stage Its AMAZING, AWESOME AND AMAZING AGAIN!
YAY!

Quote from: Crobspencer on November 23, 2010, 04:51:31 AM
Wow so cool,
you bring back OoT from the Dead and to bring it into brawl it makes me feel like am playing OoT again am just so speechless.  :'(


Thanks ^^

Well, these are my plans with the stage:

- The 'official' version will be like in the video, with falling blocks and a first walkoff state.
- There will be a no-block version. You will start the match with no blocks. Similar to standard stages like FD.
- There will be a walkoff version. You will start the match full of blocks. And they will remain there during the rest of the match.
- There will be one with breakable blocks, like mushroom kingdom melee. The stage will be walkoff until you break the blocks.
- Another version, this will be the 'more realistic' one. You won't be able to die sideways, or even upwards. Blocks will fall, and downwards will be the only way to die. As there will be a ceiling, strong hits will make you bounce to the dying area.
- An alternate area. You will be able to fight in the area previous to meet ganondorf. You won't be able to get to Ganon's place in this version.

These are the ones I'm planning by now. All of them will be in the same Vault entry, in a single mediafire folder. So everybody will be able to get their prefered version.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Quote from: Mewtwo2000 on November 23, 2010, 10:22:20 AM
Quote from: amount18 on November 23, 2010, 04:06:11 AM
Quote from: hotdogturtle on November 23, 2010, 04:04:05 AM
What's the difference between STGKART_ALT and STGKART_ALT_SMALL?
boundary size.  alt_small is supposed to be more playable/competitive.

Which boundaries are on Villains and on Galaxy, though?

I guess the big ones. Anyway, I recall have uploaded the small sized villains too.

Well, these are my plans with the stage:
Sorry but you are not allowed to view spoiler contents.


These are the ones I'm planning by now. All of them will be in the same Vault entry, in a single mediafire folder. So everybody will be able to get their prefered version.

oh right.  Yea, I saw that after I posted.  Those look like good plans for a stage that you made so well it could have been in the game! 

I remember when you did the flooded fourside, you said there were options in the file.  I want to get Dusk Flooded Fourside (rain or no).  Could you either point me to the spots I need to change in the file, or better yet (since i am on a mac and don't want to reboot) could you post that version?  I had thought you did before.   Thanks again for all of your amazing work!

I'm not home right now and can't test, but this should be it:

http://www.mediafire.com/download.php?4xamapvyejbwuva

Flood+Dusk+Clouds, no Screen, no Rain.

Activating rain would be changing the position of the modeldata101 containing the rain (upwards). Activating the screen would be changing the position of the modeldata3 containing the screen. Anyway, the screen only works when loaded as Pokemon Stadium 2.

I love making stages with multiple options xD
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

November 23, 2010, 05:14:36 PM #1914 Last Edit: November 23, 2010, 05:23:01 PM by Link40
Great, no, awesome job !
but I have 2 questions :

1) Did you made a new soundtrack ? Because at 00:03 there is nothing displayed as music :srs:
2) How do you import so good textures from OoT ? Because when I import textures from OoT, they are extremely small... (approx. from 8x8 to 64x64) And this is a major problem I have for my Forest Meadow stage  :>.>:

 :srs:

why i didn't saw that stage ?
i can't describe the epicness...

Tell me Mewtwo2000 can i add it to the stage roster like people do with a pack of stages that you.
✿✿✿✿✿✿✿✿✿✿✿✿✿

suggestion for ganon's tower: u could make wall and and maybe ceiling collisions, so the only way of killing someone is downwards after ganon has removed the blocks, also of course, like bridge of eldin, u could find some way to loop the stage, that would be more interesting.

looks rly awesome

November 23, 2010, 07:45:30 PM #1918 Last Edit: November 23, 2010, 08:18:57 PM by Mewtwo2000
Quote from: Link40 on November 23, 2010, 05:14:36 PM
Great, no, awesome job !
but I have 2 questions :

1) Did you made a new soundtrack ? Because at 00:03 there is nothing displayed as music :srs:
2) How do you import so good textures from OoT ? Because when I import textures from OoT, they are extremely small... (approx. from 8x8 to 64x64) And this is a major problem I have for my Forest Meadow stage  :>.>:

1) No, it's only that I'm using Hanenbow's music in custom stages 17 and on. And the stage is placed in STGCUSTOM11.pac right now, the 17th. It seems that hanenbow doesn't display a name O.o
2) The textures are that size, I'm only resizing them with paint shop pro to make textures a little smoother.

Quote from: Crobspencer on November 23, 2010, 06:20:22 PM
Tell me Mewtwo2000 can i add it to the stage roster like people do with a pack of stages that you.

Sure, any stage works in a stage roster code. Also, I'll include it to my stage pack 2 as the 17th stage.

Quote from: jokekid on November 23, 2010, 06:39:22 PM
suggestion for ganon's tower: u could make wall and and maybe ceiling collisions, so the only way of killing someone is downwards after ganon has removed the blocks, also of course, like bridge of eldin, u could find some way to loop the stage, that would be more interesting.

looks rly awesome

If you look the last page in this thread, you will see that I'm planning one version with these conditions ;P

EDIT: I've updated the original Ho-oh stage, with the wifi room platform.



http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2332
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Quote from: Mewtwo2000 on November 23, 2010, 07:45:30 PM
Quote from: Link40 on November 23, 2010, 05:14:36 PM
Great, no, awesome job !
but I have 2 questions :

1) Did you made a new soundtrack ? Because at 00:03 there is nothing displayed as music :srs:
2) How do you import so good textures from OoT ? Because when I import textures from OoT, they are extremely small... (approx. from 8x8 to 64x64) And this is a major problem I have for my Forest Meadow stage  :>.>:

1) No, it's only that I'm using Hanenbow's music in custom stages 17 and on. And the stage is placed in STGCUSTOM11.pac right now, the 17th. It seems that hanenbow doesn't display a name O.o
2) The textures are that size, I'm only resizing them with paint shop pro to make textures a little smoother.

Quote from: Crobspencer on November 23, 2010, 06:20:22 PM
Tell me Mewtwo2000 can i add it to the stage roster like people do with a pack of stages that you.

Sure, any stage works in a stage roster code. Also, I'll include it to my stage pack 2 as the 17th stage.

Quote from: jokekid on November 23, 2010, 06:39:22 PM
suggestion for ganon's tower: u could make wall and and maybe ceiling collisions, so the only way of killing someone is downwards after ganon has removed the blocks, also of course, like bridge of eldin, u could find some way to loop the stage, that would be more interesting.

looks rly awesome

If you look the last page in this thread, you will see that I'm planning one version with these conditions ;P

EDIT: I've updated the original Ho-oh stage, with the wifi room platform.



http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2332

You mean use this program to improve the textures ? I'll try it out :)
But I have another problem with importing textures from OoT : not all the textures are dumped... Which is the plugin you're using ?