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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1603022 times)
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ItalianStallion
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    « Reply #1905 on: November 22, 2010, 06:57:44 PM »


    Wow that stage is amazing man how do you do such things? lol

    I wish there was a way to go back to the original walk off stage.

    Will you be making a version that stays like the first part?
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    « Reply #1906 on: November 22, 2010, 07:00:57 PM »


    Whenever you get far enough, I think you should release a version with a camera that's zoomed out a bit more, and has walls on the side Cheesy  So the only way to die is off the top and the bottom, and it gets more and more hectic as more blocks fall.
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    « Reply #1907 on: November 22, 2010, 07:01:57 PM »


    I watch that Video and the Pictures and I was thinking:

    This is EXCELLENT!

    Flawless Victory for you Mewtwo2000
    That Stage Its AMAZING, AWESOME AND AMAZING AGAIN!
    YAY!
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    « Reply #1908 on: November 22, 2010, 09:04:05 PM »


    What's the difference between STGKART_ALT and STGKART_ALT_SMALL?
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    amount18
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    « Reply #1909 on: November 22, 2010, 09:06:11 PM »


    What's the difference between STGKART_ALT and STGKART_ALT_SMALL?
    boundary size.  alt_small is supposed to be more playable/competitive.

    Which boundaries are on Villains and on Galaxy, though?
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    « Reply #1910 on: November 22, 2010, 09:51:31 PM »


    Wow so cool,
     you bring back OoT from the Dead and to bring it into brawl it makes me feel like am playing OoT again am just so speechless.  :'(
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    Mewtwo2000
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    « Reply #1911 on: November 23, 2010, 03:22:20 AM »


    Just want to let you know, your probably my favorite all-time Brawl hacker. Your hacks are so incredibly amazing that I can't help but download almost all of them. You rock!

    Thanks, I appreciate your words Smiley

    Wow that stage is amazing man how do you do such things? lol

    I wish there was a way to go back to the original walk off stage.

    Will you be making a version that stays like the first part?

    Sure. There will be a walkoff version Tongue

    Whenever you get far enough, I think you should release a version with a camera that's zoomed out a bit more, and has walls on the side Cheesy  So the only way to die is off the top and the bottom, and it gets more and more hectic as more blocks fall.

    That's one of the possibilities I handled when I first thought about this stage. I will include one version like this Smiley

    What's the difference between STGKART_ALT and STGKART_ALT_SMALL?
    boundary size.  alt_small is supposed to be more playable/competitive.

    Which boundaries are on Villains and on Galaxy, though?

    I guess the big ones. Anyway, I recall have uploaded the small sized villains too.

    I watch that Video and the Pictures and I was thinking:

    This is EXCELLENT!

    Flawless Victory for you Mewtwo2000
    That Stage Its AMAZING, AWESOME AND AMAZING AGAIN!
    YAY!

    Wow so cool,
     you bring back OoT from the Dead and to bring it into brawl it makes me feel like am playing OoT again am just so speechless.  :'(


    Thanks ^^

    Well, these are my plans with the stage:

    - The 'official' version will be like in the video, with falling blocks and a first walkoff state.
    - There will be a no-block version. You will start the match with no blocks. Similar to standard stages like FD.
    - There will be a walkoff version. You will start the match full of blocks. And they will remain there during the rest of the match.
    - There will be one with breakable blocks, like mushroom kingdom melee. The stage will be walkoff until you break the blocks.
    - Another version, this will be the 'more realistic' one. You won't be able to die sideways, or even upwards. Blocks will fall, and downwards will be the only way to die. As there will be a ceiling, strong hits will make you bounce to the dying area.
    - An alternate area. You will be able to fight in the area previous to meet ganondorf. You won't be able to get to Ganon's place in this version.

    These are the ones I'm planning by now. All of them will be in the same Vault entry, in a single mediafire folder. So everybody will be able to get their prefered version.
    « Last Edit: November 23, 2010, 05:32:04 AM by Mewtwo2000 » Logged

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    « Reply #1912 on: November 23, 2010, 06:31:41 AM »


    What's the difference between STGKART_ALT and STGKART_ALT_SMALL?
    boundary size.  alt_small is supposed to be more playable/competitive.

    Which boundaries are on Villains and on Galaxy, though?

    I guess the big ones. Anyway, I recall have uploaded the small sized villains too.

    Well, these are my plans with the stage:
    - The 'official' version will be like in the video, with falling blocks and a first walkoff state.
    - There will be a no-block version. You will start the match with no blocks. Similar to standard stages like FD.
    - There will be a walkoff version. You will start the match full of blocks. And they will remain there during the rest of the match.
    - There will be one with breakable blocks, like mushroom kingdom melee. The stage will be walkoff until you break the blocks.
    - Another version, this will be the 'more realistic' one. You won't be able to die sideways, or even upwards. Blocks will fall, and downwards will be the only way to die. As there will be a ceiling, strong hits will make you bounce to the dying area.
    - An alternate area. You will be able to fight in the area previous to meet ganondorf. You won't be able to get to Ganon's place in this version.

    These are the ones I'm planning by now. All of them will be in the same Vault entry, in a single mediafire folder. So everybody will be able to get their prefered version.

    oh right.  Yea, I saw that after I posted.  Those look like good plans for a stage that you made so well it could have been in the game! 

    I remember when you did the flooded fourside, you said there were options in the file.  I want to get Dusk Flooded Fourside (rain or no).  Could you either point me to the spots I need to change in the file, or better yet (since i am on a mac and don't want to reboot) could you post that version?  I had thought you did before.   Thanks again for all of your amazing work!
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    Mewtwo2000
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    « Reply #1913 on: November 23, 2010, 07:08:51 AM »


    I'm not home right now and can't test, but this should be it:

    http://www.mediafire.com/download.php?4xamapvyejbwuva

    Flood+Dusk+Clouds, no Screen, no Rain.

    Activating rain would be changing the position of the modeldata101 containing the rain (upwards). Activating the screen would be changing the position of the modeldata3 containing the screen. Anyway, the screen only works when loaded as Pokemon Stadium 2.

    I love making stages with multiple options xD
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    « Reply #1914 on: November 23, 2010, 10:14:36 AM »


    Great, no, awesome job !
    but I have 2 questions :

    1) Did you made a new soundtrack ? Because at 00:03 there is nothing displayed as music Im srs here
    2) How do you import so good textures from OoT ? Because when I import textures from OoT, they are extremely small... (approx. from 8x8 to 64x64) And this is a major problem I have for my Forest Meadow stage  I see what you did there ...
    « Last Edit: November 23, 2010, 10:23:01 AM by Link40 » Logged


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    « Reply #1915 on: November 23, 2010, 10:41:13 AM »


     Im srs here

    why i didn't saw that stage ?
    i can't describe the epicness...
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    « Reply #1916 on: November 23, 2010, 11:20:22 AM »


    Tell me Mewtwo2000 can i add it to the stage roster like people do with a pack of stages that you.
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    « Reply #1917 on: November 23, 2010, 11:39:22 AM »


    suggestion for ganon's tower: u could make wall and and maybe ceiling collisions, so the only way of killing someone is downwards after ganon has removed the blocks, also of course, like bridge of eldin, u could find some way to loop the stage, that would be more interesting.

    looks rly awesome
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    Mewtwo2000
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    « Reply #1918 on: November 23, 2010, 12:45:30 PM »


    Great, no, awesome job !
    but I have 2 questions :

    1) Did you made a new soundtrack ? Because at 00:03 there is nothing displayed as music Im srs here
    2) How do you import so good textures from OoT ? Because when I import textures from OoT, they are extremely small... (approx. from 8x8 to 64x64) And this is a major problem I have for my Forest Meadow stage  I see what you did there ...


    1) No, it's only that I'm using Hanenbow's music in custom stages 17 and on. And the stage is placed in STGCUSTOM11.pac right now, the 17th. It seems that hanenbow doesn't display a name O.o
    2) The textures are that size, I'm only resizing them with paint shop pro to make textures a little smoother.

    Tell me Mewtwo2000 can i add it to the stage roster like people do with a pack of stages that you.


    Sure, any stage works in a stage roster code. Also, I'll include it to my stage pack 2 as the 17th stage.

    suggestion for ganon's tower: u could make wall and and maybe ceiling collisions, so the only way of killing someone is downwards after ganon has removed the blocks, also of course, like bridge of eldin, u could find some way to loop the stage, that would be more interesting.

    looks rly awesome


    If you look the last page in this thread, you will see that I'm planning one version with these conditions ;P

    EDIT: I've updated the original Ho-oh stage, with the wifi room platform.



    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2332
    « Last Edit: November 23, 2010, 01:18:57 PM by Mewtwo2000 » Logged

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    « Reply #1919 on: November 23, 2010, 01:53:13 PM »


    Great, no, awesome job !
    but I have 2 questions :

    1) Did you made a new soundtrack ? Because at 00:03 there is nothing displayed as music Im srs here
    2) How do you import so good textures from OoT ? Because when I import textures from OoT, they are extremely small... (approx. from 8x8 to 64x64) And this is a major problem I have for my Forest Meadow stage  I see what you did there ...


    1) No, it's only that I'm using Hanenbow's music in custom stages 17 and on. And the stage is placed in STGCUSTOM11.pac right now, the 17th. It seems that hanenbow doesn't display a name O.o
    2) The textures are that size, I'm only resizing them with paint shop pro to make textures a little smoother.

    Tell me Mewtwo2000 can i add it to the stage roster like people do with a pack of stages that you.


    Sure, any stage works in a stage roster code. Also, I'll include it to my stage pack 2 as the 17th stage.

    suggestion for ganon's tower: u could make wall and and maybe ceiling collisions, so the only way of killing someone is downwards after ganon has removed the blocks, also of course, like bridge of eldin, u could find some way to loop the stage, that would be more interesting.

    looks rly awesome


    If you look the last page in this thread, you will see that I'm planning one version with these conditions ;P

    EDIT: I've updated the original Ho-oh stage, with the wifi room platform.



    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2332


    You mean use this program to improve the textures ? I'll try it out Smiley
    But I have another problem with importing textures from OoT : not all the textures are dumped... Which is the plugin you're using ?
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