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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1958406 times)
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Mewtwo2000
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    « Reply #4950 on: August 25, 2011, 04:14:39 PM »


    Doesn't bug me, don't worry Cheesy

    But be careful, cause sometimes people are not okay with edits and may report you. For example, I don't want edits of my Peach's Castle or Courtyard. Other stages are okay, but it's always better if you ask first. I guess they made a rule about that, and rules are there for something.

    Just don't worry at all Wink
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    « Reply #4951 on: August 25, 2011, 04:29:25 PM »


    Doesn't bug me, don't worry Cheesy

    But be careful, cause sometimes people are not okay with edits and may report you. For example, I don't want edits of my Peach's Castle or Courtyard. Other stages are okay, but it's always better if you ask first. I guess they made a rule about that, and rules are there for something.

    Just don't worry at all Wink
    hehe ur always so calm and peaceful to ppl... i dont think i've ever seen a post of u being all mean to ppl at all O.o
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    Mewtwo2000
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    « Reply #4952 on: August 25, 2011, 05:52:47 PM »


    hehe ur always so calm and peaceful to ppl... i dont think i've ever seen a post of u being all mean to ppl at all O.o


    Well, I'm a very calm guy xD

    New pictures, textures are almost finished now:



    Not sure if people will be able to see the changes ^^U
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    « Reply #4953 on: August 25, 2011, 05:59:18 PM »


    The tree is different, and has a reflex now. There's a stone back there and you're showing both doors.
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    « Reply #4954 on: August 25, 2011, 08:45:32 PM »


    What Br3 said.

    Now I'm gonna have a hard time deciding which version I'm gonna download.

    When are you releasing this? It's already done!

    For the record, those are not reflections. They are the same model(s) mirrored manually by adding that same model under the water (which is transparent) what I did for Water Temple, what he's doing here, but much more complex since it's in angles.
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    « Reply #4955 on: August 25, 2011, 08:57:04 PM »


    Well, I'm a very calm guy xD

    New pictures, textures are almost finished now:



    Not sure if people will be able to see the changes ^^U

    haha yeah, im also a very calm guy.. no1 in my family cant believe im always calm o.e

    im sooooo getting this man!!! HURRY UP WIT IT NAAAAOOOO
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    « Reply #4956 on: August 26, 2011, 09:54:07 AM »


    What Br3 said.

    Now I'm gonna have a hard time deciding which version I'm gonna download.

    When are you releasing this? It's already done!

    For the record, those are not reflections. They are the same model(s) mirrored manually by adding that same model under the water (which is transparent) what I did for Water Temple, what he's doing here, but much more complex since it's in angles.

    That's obvious at least for us stage makers xD
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    « Reply #4957 on: August 26, 2011, 02:33:18 PM »


    Ok uhhhm I have a few crits. first, the water texture makes me go ew. I don't really care if that's the OoT texture, it's still making me go ew for some reason. Maybe it's the fact that it's so obviously tiled. Everything else looks like it's in order, personally I think the fog should have a little less of a green tone to it. The battle should also take place right in front of the tree, if not a little closer to it, and have Dark Link standing beneath said tree watching the fight. i just personally think he would be a nice touch.
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    « Reply #4958 on: August 26, 2011, 02:47:27 PM »


    The battle should also take place right in front of the tree, if not a little closer to it, and have Dark Link standing beneath said tree watching the fight. i just personally think he would be a nice touch.

    oh i like the sound of this! Cheesy
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    « Reply #4959 on: August 26, 2011, 02:53:58 PM »


    Mewtwo makes exact replicas of these N64 stages, and I mean exact replicas. That is the water texture I believe and that is the correct lighting. The lighting I used for my stage is similar, but this one is hands down perfect. After all, Mewtwo is the one who taught me how to make custom lighting, so I'm not surprised at all.

    Knowing Mewthree, he might make a version with different water, just to please a fan boy.

    Having Dark Link watching there, not feeling that idea at all. Matter of fact, I hate stages of characters just standing there, starring at you. Examples are Simon, Ryu, Saria.

    Now Ganondorf on Ganondorf's Tower is a completely different story.
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    Mewtwo2000
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    « Reply #4960 on: August 26, 2011, 03:03:00 PM »


    Yeah, the fight may be a little closer to the tree, this way the camera would be a little more free (it's close because of the other door). The water... well, I still have to try some changes to the texture, but this will probably be the final texture for the water. I can always place some water from delphino or something for those who don't like the original textures, but I'm trying to recreate the original stage, and that's a part of the recreation.

    About Dark Link watching the game... I was thinking about leaving a transparent texture of Dark Link behind the tree, almost unnoticeable, but I'll see about that. I may leave it as an optional thing for those who want it.

    By the way, one video showing the current state of the stage:

    <a href="http://www.youtube.com/watch?v=P8fVnMQYGUI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=P8fVnMQYGUI</a>


    EDIT: Looking at the water in the video, it sure need some kind of edit. Not a big one, but sure needs it.
    « Last Edit: August 26, 2011, 03:06:59 PM by Mewtwo2000 » Logged

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    « Reply #4961 on: August 26, 2011, 03:05:25 PM »


    Man I [censored]n love you! Call it what you want, that [censored] is epic as hell right there. It completely feels like Dark Link's Room. Doesn't he have his own theme? Or is it just another boss theme?

    I actually forgot..

    This song is good, but too slow for my taste. Needs more upbeat.

    The stage itself looks beautiful to me. No way I'm not getting it when it's out.
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    « Reply #4962 on: August 26, 2011, 03:10:32 PM »


    I was expecting the correct music for the battle =/

    Well, it's still to early to say much.
    I know whatever I'm going to point out you'll say you're still going to do, so it's no use.

    Also, you should make a version where the whole stage rotates around the tree, as if the characters where actually moving through the room while fighting.
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    « Reply #4963 on: August 26, 2011, 03:31:19 PM »


    Ehhhhhhh I'm still not feeling the water. I see that it moves and such, but now it just looks like clouds floating by their feet. I swear I remember the room having a much more purple fog rather than that green. But I haven't played that for some time and my memory isn't the best.

    I think part of the water issue may be that the darks of the texture are too dark. If you lighten those, maybe it will be different.

    Also about Dark Link's music, it's the standard mini boss music from OoT.
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    « Reply #4964 on: August 26, 2011, 03:59:17 PM »


    Yeah, the fight may be a little closer to the tree, this way the camera would be a little more free (it's close because of the other door). The water... well, I still have to try some changes to the texture, but this will probably be the final texture for the water. I can always place some water from delphino or something for those who don't like the original textures, but I'm trying to recreate the original stage, and that's a part of the recreation.

    About Dark Link watching the game... I was thinking about leaving a transparent texture of Dark Link behind the tree, almost unnoticeable, but I'll see about that. I may leave it as an optional thing for those who want it.

    By the way, one video showing the current state of the stage:

    http://www.youtube.com/watch?v=P8fVnMQYGUI

    EDIT: Looking at the water in the video, it sure need some kind of edit. Not a big one, but sure needs it.

    O.o  that water REALLY needs to be fixed i can tell.

    and wow... u actually made the WHOLE room transition in via CLR0 and VIS0 file im guessing?
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