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« Reply #5100 on: September 14, 2011, 08:08:24 AM » |
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Mewtwo, I've been thinking of leaving Clock Town to you.
The more Zelda stages you make, the more I lose the will of working on it...
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« Reply #5101 on: September 14, 2011, 08:22:01 AM » |
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Mewtwo, I've been thinking of leaving Clock Town to you.
The more Zelda stages you make, the more I lose the will of working on it...
*Shoves the Kyubi in Br3's face* MEWTWO HASA ENOUGN DL'S ALREADY INSOLENT CHILD! XD lol
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« Reply #5102 on: September 14, 2011, 08:29:34 AM » |
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lol i dont remember link and dark link fighting on top of the door xD
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My Kid Icarus Uprising Weapon of Choice Card Friend Code: 3737 - 9702 - 3408 NNID: Allav866
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« Reply #5103 on: September 14, 2011, 10:19:34 AM » |
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Mewtwo, I've been thinking of leaving Clock Town to you.
The more Zelda stages you make, the more I lose the will of working on it...
I wouldn't like to be the cause that makes you not willing to work on certain stages, but if you want to leave it to me, I'll try to do my best to make a good stage from it. lol i dont remember link and dark link fighting on top of the door xD
Well, most brawl battles aren't Link vs Dark Link xD I've thought that a FD-like gameplay would be better for those who don't like flat stages. By the way, I've finally put the date to release the stage. I'll release it... soon... (Later today to be more precise xD)
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« Reply #5104 on: September 14, 2011, 10:41:33 AM » |
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I wouldn't like to be the cause that makes you not willing to work on certain stages, but if you want to leave it to me, I'll try to do my best to make a good stage from it. I don't feel I would do so well in recreating the stage like you would. Even though I wanted to make it because it would give me a nice amount of downloads and it would allow me to be creative and choose the battle locations myself, as a fanboy, I want this stage to be as accurate as possible, and I don't think I have the means needed for that. Maybe leaving it for you and working on something else instead would be for the best, and I know you would be able to make it as great as I wanted it to be. Also, I'm hyped for the release of Dark Link's stage. I always liked the place ever since I first played OoT (and spent a whole week non-stop to beat the water temple).
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« Reply #5105 on: September 14, 2011, 10:56:01 AM » |
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I know that stage makers have been feeling challenged by how easy stage making will become (CutterKirby feels the same), but I for one feel as though the stages you make will always be better than anything anyone will ever import.
The fact that you build it from scratch makes your stages all the more appealing, Mewtwo. That, and the little creative things you add to the stage, like fighting in different areas and the like.
I can honestly say I'd pick one of your stages over a silly import any day.
... alright, that's my little inspirational shpeal for the day.
Dark Link's Room is looking great so far. The night time version was completely unexpected (the stage itself being inside and all...) and I love that you used the background from the opening cutscene.
Keep up the good work. :]
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Muslims are literally murderers
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« Reply #5106 on: September 14, 2011, 11:06:48 AM » |
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I'll release it...
Best news I've heard all day! When? soon...
What! (Later today to be more precise xD)
C_C Oh [censored].
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« Reply #5107 on: September 14, 2011, 01:40:38 PM » |
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The results screen versions are now up.
The playable versions will come later in a blog post.
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« Reply #5108 on: September 14, 2011, 02:55:30 PM » |
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I went to download the results screen but the file names don't say which version is which. Could you change the file names to be more specific please?
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« Reply #5109 on: September 14, 2011, 03:45:36 PM » |
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Changed names. Now the one with the tree is named 'TREE', and the other one is named 'AFTER'. Before, TREE was ROOM1 and AFTER was ROOM2.
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« Reply #5110 on: September 14, 2011, 03:48:43 PM » |
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Changed names. Now the one with the tree is named 'TREE', and the other one is named 'AFTER'. Before, TREE was ROOM1 and AFTER was ROOM2. Thanks Mewtwo2000.
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« Reply #5111 on: September 14, 2011, 04:02:03 PM » |
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Hey Mewtwo, I have one question...
Do you have any idea of how to get rid of Delphino's swimmable water?
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« Reply #5112 on: September 14, 2011, 04:14:14 PM » |
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I've had never worked with delphino yet, sorry. Maybe it's something with the water model itself, its position and such. Have you tried to move it down?
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« Reply #5113 on: September 14, 2011, 04:23:07 PM » |
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I've had never worked with delphino yet, sorry. Maybe it's something with the water model itself, its position and such. Have you tried to move it down? There are two bones named after the water, "Suimen". I tried disabling those bones, but got no results with the swimmable water. Didn't tried moving them down yet.
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« Reply #5114 on: September 14, 2011, 06:08:05 PM » |
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I've changed my signature, this one has been made by my girlfriend Also, I've recorded the final video of the stage I'm uploading today
I know not many people will be getting it, but I've put my best in it, and I know some people appreciate it, and that's enough for me.
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