T-Pose when Rel Porting

Started by Wiisam, November 01, 2013, 03:30:46 AM

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I'm able to Port (Aqua) PSA)  Jigglypuff over Samus successfully, but the problem now is that whenever I press B, Special and some A combos, it get some T Stance.

Is there a way to prevent it?? Thanks  :(

Sounds like the PSA is not detecting the Animations... You'd have to go into PSA/BrawlBox, and Rename some of the SubActions to the names of the Animations used in the FitMotionEtc.pac.

i have a psa question,if you played as riddly final version over captain falcon,you will notice he has a glide
can i do the same thing for someone like yoshi or pikachu?

and if so,how?
did ya miss me?

Quote from: Falconpunch1729 on November 01, 2013, 07:49:00 PM
i have a psa question,if you played as riddly final version over captain falcon,you will notice he has a glide
can i do the same thing for someone like yoshi or pikachu?

and if so,how?

that has nothing to do with this at all :srs:
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Quote from: Falconpunch1729 on November 01, 2013, 07:49:00 PM
i have a psa question,if you played as riddly final version over captain falcon,you will notice he has a glide
can i do the same thing for someone like yoshi or pikachu?

and if so,how?

Make your own Help Topic. But even if you did, I wouldn't know how...

Quote from: A Bloody Canadian on November 01, 2013, 03:49:55 AM
Sounds like the PSA is not detecting the Animations... You'd have to go into PSA/BrawlBox, and Rename some of the SubActions to the names of the Animations used in the FitMotionEtc.pac.

You mean I had to match the ID subaction of the animation  to Samus or Jigglypuff???

Yes. If the PSA calls for one Animation, and is not found in the FitMotionEtc.pac, The T-Stance would be the result.

November 03, 2013, 01:53:24 AM #7 Last Edit: November 03, 2013, 01:54:36 AM by Wiisam
Quote from: A Bloody Canadian on November 03, 2013, 01:32:31 AM
Yes. If the PSA calls for one Animation, and is not found in the FitMotionEtc.pac, The T-Stance would be the result.

Sorry, I'm still new to PSA but  I think I get it, I have to change the id in the PSA to match for the animation. So do you  mean that the Psa  I downloaded orginally over Jiggly puff means that I have to match Purin ID to the fitmotion.pac for each animation ???

If that the case then I;m kinda confused because didn't the Psa animation was already set  up, I watched on youtube and all the animation works out fine.
So how did the Psa did not found the Animation??

I thought it was done, unless  I change to Samus ID   when comparing the same animation between Purin and Samus

Now that I think about it... Why would the Animation Names not be the same in the FitMotionEtc.pac file, and the PSA... I would check just in case, but if there are any other solutions, I have no clue. I'm clueless when it comes to rel porting.