UPDATE!!!!! v1.1!!!!
check the OP!
both motionects have been edited as well as the .pac
its pretty damn close to perfect

ull see the changes for urself
enjoy everybody!!
(pst. walk, sword size, and AAA have been changed)
You didn't have to give me credit you know but... uh if you want to then could you use this username instead? This is the one I want to keep, Akuma is an old one
Also I tried out the new set, it's coming along nice but here's a few things that need fixing:
-AAA combo only puts out 2 hits automatically, and the 2nd hit comes out way too slow for it to ever be useful
-Downtilt needs a longer hitbox on the 1st sweeping hit to match the swords length
-Uptilt needs less endlag so it can actually be used as a combo juggle move
-Upsmash, shouldn't this send people upwards? It sends people to the side, so it's more like just another sidesmash
-Sidesmash(regular swipe) has the beamsword sound effect on it again, and when you charge all the way it changes to the other one, so the max output of damage on the slash in 18%, and then on the full charged alternate it's 21%, so neither are good kill moves or good moves in general really, just let regular sidesmash stay as the swipe including when you charge it all the way and have the max damage be somewhere around 25%
Also you can interrupt this sidesmash way too early, so you can throw out 3 regular sidesmashes in a little over a second, needs fixing on that part too
-Sidesmash(Spin attack) - the first hitbox should make it so the second hit is inevitable, so make the first hit trip the enemy, other than that it's awesome, maybe make just a tad faster on the startup and give the first hit a little more range
-Sidesmash(explosion up-tilt) - Way overpowered, considering how fast it comes out it should have way less knockback and damage but good range
NeutralB special - A larger energy ball appears at the beginning for a split second, then it disappears, then he shoots out a small ball, fix that and maybe change the shooting sound to something different
DownB special - If you jump and do it, then don't touch anything so he stays in that one position, you can make him slide all over the stage slowly, it's funny but should be fixed, other than that LOVING IT, hit A right when you get hit and do an awesome counterattack or wait an extra second and do any other move
Grab Pummel - You can only do one and I can't tell what he's doing, Ganondorf is a beast, he should be bashing people with his knee
Grab Forward throw - AWESOMESS DO NOT CHANGE
Grab Back throw - needs less endlag because at low percentages the enemy will get up and hit you real quick, also, I think he should toss the enemy behind him then side kick them, it seems more his style, this makes him seem like a telepathic user, Ganondorf is a brute and shows it in most of your moveset but these grabs don't match him well
-Grab upthrow - needs less endlag for combo followups but pretty cool
Grab downthrow - he should shove the enemy's face into the ground or something similar I think, just opinion
This is getting real close to feeling legit though, keep it up and let me know what you think of my suggestions