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Author Topic: The Brawl Expansion Project  (Read 2841160 times)
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    « Reply #6330 on: June 11, 2014, 06:40:53 PM »


    Alright, I'm using Sammi's updated tool and I tried to add a new Link clone (on slot 49) and for some reason he won't show up on the CSS. Anyone know why?

    All my other clones show up and won't freeze, but the new Link clone isnt' showing up.
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    « Reply #6331 on: June 11, 2014, 07:14:32 PM »


    Alright, I'm using Sammi's updated tool and I tried to add a new Link clone (on slot 49) and for some reason he won't show up on the CSS. Anyone know why?

    All my other clones show up and won't freeze, but the new Link clone isnt' showing up.

    Did you add it to your CSSRoster.dat?
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    « Reply #6332 on: June 11, 2014, 07:15:30 PM »


    Did you add it to your CSSRoster.dat?

    The clone tool should do it for me, shouldn't it?
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    « Reply #6333 on: June 11, 2014, 07:29:42 PM »


    The clone tool should do it for me, shouldn't it?
    Last I checked it didn't.
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    « Reply #6334 on: June 11, 2014, 07:41:19 PM »


    Last I checked it didn't.

    I just checked his video and it says it does.

    Post Merge: June 11, 2014, 08:19:21 PM
    Alright, so I just checked and it seems like the Newest version of the Clone Tool doesn't add to the CSSRoster.dat

    The older version does add to the CSSRoster.dat, although it keeps crashing for me.



    Alright, so I was able to add it to the CSSRoster.dat (it shows up in the Roster Editor), but now they don't show up in the CSS at all. My other hacks are working and the hook is set to AXNextFrame.
    « Last Edit: June 11, 2014, 08:36:10 PM by Tidus » Logged



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    « Reply #6335 on: June 11, 2014, 08:38:32 PM »


    Alright, I finally tried Classic mode, and I can't get past the Break the Target screen. It can't load the level.

    I am using the break the Target's cosmetic information on a character, however I tested it before and Break the Targets still worked despite using that. So this may be an issue with Brawl EX V2. I'm going to play around with the 4 player freezing and see what I get.

    Post Merge: June 11, 2014, 08:59:53 AM
    KingImpres is correct. 4 players freezes mid match.

    So, so far:

    - clones do not load their FS.
    - 4 player multiplayer doesn't work.
    - Break the Targets doesn't work in Classic or in Stadium.


    Random freeze is still alive when returning from a match.
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    « Reply #6336 on: June 11, 2014, 09:35:34 PM »


    Random freeze is still alive when returning from a match.

    What do you mean? The whole, "not backing out of the CSS after each match will possible cause a freeze" freeze?
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    « Reply #6337 on: June 11, 2014, 09:39:58 PM »


    i been having troubles making a Zelda/Shiek clone do i have to put both the ids into the cssroster.dat ?
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    « Reply #6338 on: June 11, 2014, 09:56:38 PM »


    How many new EX modules are there? I'd really love to add characters like Greninja to SSBB but I can't because there's no Sheik EX module.
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    « Reply #6339 on: June 11, 2014, 10:00:53 PM »


    How many new EX modules are there? I'd really love to add characters like Greninja to SSBB but I can't because there's no Sheik EX module.
    Sheik doesn't have a module, use Zelda's or Zelda/Shiek duo.
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    « Reply #6340 on: June 11, 2014, 10:01:56 PM »


    How many new EX modules are there? I'd really love to add characters like Greninja to SSBB but I can't because there's no Sheik EX module.

    Sheik and Zelda share a module. So there technically is. You just need to pick the Zelda module with the Sheik version built in, since the other one is just for Zelda. Is there even a Greninja PSA available? I was under the impression there wasn't a Greninja out yet aside from the one with the animation changes.
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    « Reply #6341 on: June 11, 2014, 10:04:08 PM »


    Alright, so I was able to add it to the CSSRoster.dat (it shows up in the Roster Editor), but now they don't show up in the CSS at all. My other hacks are working and the hook is set to AXNextFrame.


    Jeez, the thread moves fast.
    Anyone know what's up?
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    « Reply #6342 on: June 11, 2014, 10:58:12 PM »


    Lemme elaborate. When i added the Roster editor i implemented a save function, which i then changed the RosterAdd() function to use as well, then forgot it doesn't call a function that saves the roster after adding to it. I already patched it, it's really simple.

    Im updating the tool with a BrawlLib's section editor to patch the section[8] without needing to open another program. Here's the changelog so far

     - v0.75a- (6/5/2014)
       . Fixed bug loading clones when the number of configs differ between folder
       . Fixed bug Where adding clones to the roster doesn't save CSSRoster.dat
       . Tool will no longer display characters whose configs are below 3F to prevent errors
       . Roster editor now has option to create new roster file.
       . Roster editor can now add and delete slots
       . Added "Patch Module" to Tools menu. open module file, edit slot, then close and save
       . Added new and experimental modules

    I'd like to add or fix a few more things before updating though
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    « Reply #6343 on: June 11, 2014, 11:42:20 PM »


    will the tool be able to make Zelda/Sheik clones?
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    « Reply #6344 on: June 12, 2014, 03:13:49 AM »


    PLEASE READ/PASS ALONG. All caps do to me posting the FS bug and nobody noticing until way later(Fast Thread).

    According to the beta module readme a Captain Falcon clone will crash when when blue falcon uses his final smash. This apparently does not apply to psa's though. I just tested out V. Joe over falcon and none of the costumes crash. All files came frome the 1.2 build withe exception of the model.
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