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Author Topic: The Brawl Expansion Project  (Read 2847457 times)
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Shiro_Neku
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« Reply #7650 on: December 26, 2014, 02:06:32 AM »


I can't help you because I don't know what you did but I could explain you how to do it.
I will use this image as an example:

The red numbers in the red rectangle are what you need to add/edit, for example the 04 in the image indicates that if you use Tournament mode the color it will show will be purple (in fact I have the list of the colors if somebody for some reason want it) and the 02 indicate that it will load the FitLink02.pcs if you have 02 marked in Link's Fighter.dat otherwise it will just load FitLink00.pcs and finally the 0C is where the game is going to stop reading even if you have more customes after it.

The only colors you need are 00, 01 and 03 which are red, blue and green respectively the other colors can even be the same (in hex) and the numbering of the Fit_.pcs are in hex e.g. 0A is FitLink10.pcs
Also you can use the FitLinkDark files if you replace 02 with 0C, altough you can't use the FitLinkFake files, I tried it but it show a wierd error in Dolphin that make the game to freeze
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Nebulon
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    « Reply #7651 on: December 26, 2014, 02:59:57 AM »


    That alternate file loader for stages IS tempting, but I'm personally going to see how PW addresses additional stages before I go through with it. It's a nice option though for the mean time.
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    HaloFanODST
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    « Reply #7652 on: December 26, 2014, 10:02:19 AM »


    I can't help you because I don't know what you did but I could explain you how to do it.
    I will use this image as an example:

    The red numbers in the red rectangle are what you need to add/edit, for example the 04 in the image indicates that if you use Tournament mode the color it will show will be purple (in fact I have the list of the colors if somebody for some reason want it) and the 02 indicate that it will load the FitLink02.pcs if you have 02 marked in Link's Fighter.dat otherwise it will just load FitLink00.pcs and finally the 0C is where the game is going to stop reading even if you have more customes after it.

    The only colors you need are 00, 01 and 03 which are red, blue and green respectively the other colors can even be the same (in hex) and the numbering of the Fit_.pcs are in hex e.g. 0A is FitLink10.pcs
    Also you can use the FitLinkDark files if you replace 02 with 0C, altough you can't use the FitLinkFake files, I tried it but it show a wierd error in Dolphin that make the game to freeze


    I still couldn't get it.
    Let me see that list, it might help.
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    Shiro_Neku
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    « Reply #7653 on: December 26, 2014, 07:20:47 PM »


    I still couldn't get it.
    Let me see that list, it might help.
    The list is just the colors that appear in Tournament mode but if you want to see it:
    Code:
    00 - Red
    01 - Blue
    02 - Yellow
    03 - Green
    04 - Purple
    05 - Indigo
    06 - Pink
    07 - Brown
    08 - Black
    09 - White
    0A - Orange
    0B - Grey
    0C - End Reading
    They go in the even numbers, you can know in what number you are if you use the horizontal numbers after "Offset (h)" as a guide
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    brawlboy22
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    « Reply #7654 on: December 26, 2014, 08:35:25 PM »


    To be able to use bx characters in tourney
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    HaloFanODST
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    « Reply #7655 on: December 26, 2014, 09:52:07 PM »


    All right, found the issue on Link.

    I completely FORGOT to include the 0C at the end.
    Now it is there, no freezes.

    Thanks guys for the help.
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    « Reply #7656 on: December 27, 2014, 04:22:33 PM »


    Forgive me if this has already been asked, but I'd like to know if the solo Zelda rel from the unstable build works with the latest stable one.
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    HaloFanODST
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    « Reply #7657 on: December 27, 2014, 04:33:21 PM »


    Forgive me if this has already been asked, but I'd like to know if the solo Zelda rel from the unstable build works with the latest stable one.

    So far, Up-B freezes.

    IDK if there are more issues.
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    « Reply #7658 on: December 27, 2014, 04:34:49 PM »


    So far, Up-B freezes.

    IDK if there are more issues.

    Even if re-PSA'd with a new one?
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    HaloFanODST
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    « Reply #7659 on: December 27, 2014, 08:06:14 PM »


    Even if re-PSA'd with a new one?

    IDK, I've never tried.
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    Before someone attacks me:
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    America is a continent and deal with it.
    I'm an American, but not necessarily from the U.S.

    Ebola16
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    « Reply #7660 on: December 28, 2014, 11:50:19 AM »


    Even if re-PSA'd with a new one?
    I use the zelda alone module in my setup. You must use a PSA where Up-B doesn't involve Zelda's teleport and Down-B doesn't transform. If you play a match as a Zelda alone PSA, the game will crash on real Wiis if you play as original Zelda or Sheik afterwards. Dolphin Emulator does not suffer from this problem though.
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    Tabuu Forte Akugun
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    « Reply #7661 on: December 28, 2014, 12:02:05 PM »


    I use the zelda alone module in my setup. You must use a PSA where Up-B doesn't involve Zelda's teleport and Down-B doesn't transform. If you play a match as a Zelda alone PSA, the game will crash on real Wiis if you play as original Zelda or Sheik afterwards. Dolphin Emulator does not suffer from this problem though.

    Great. >.> Thanks anyway.

    Now to wait 100 years till the next update. Tongue
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    Nebulon
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    « Reply #7662 on: December 28, 2014, 12:06:01 PM »


    Great. >.> Thanks anyway.

    Now to wait 100 years till the next update. Tongue

    I'm keeping my fnigers crossed for the anniversary. Wink

    Also, has anyone figured out how to make NEss PSAs that work over Lucas have a chargeable down and up smash?
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    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

    Tabuu Forte Akugun
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    « Reply #7663 on: December 28, 2014, 12:15:02 PM »


    Yeah, sorry about the 100 years comment, I'm just really losing patience, you could say. This is the most epic hack I've seen since Project M and I want to see it flourish.
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    Don Jon Bravo
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    « Reply #7664 on: December 28, 2014, 01:57:16 PM »


    Request: stageroster.dat
    And sfxroster.dat
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