something I dont understand is how to setup it with the wii. do I need anything else than the
CSS code? like the common2 file or any other codes?
i have a video guide in the OP that explains how to set everything up in detail. but you need the filepatch code that came with download. (in the readme) and you need to take the two folders from core files and put them on your sdcard in pf.
Do I have to do something different with the hexing because I tried using the modified files provided in the link of the video but all it did was give me a different CSS and the extra character slot didn't change at all. Could it be because I cloned marth while you cloned mario?
that video assumes that you had watched the previous video on CSS icon's and CSP's. the process is the same, but the files in the download are not ALL you need for the setup to work. just the files you need to ADD to an already working BrawlEx setup.
i would need a little more info to help with the problem.
Okay, new problem - or maybe old problem and I just don't know how to fix it, haha: with my sc_selcharacter module, I followed the CSS/CSP tutorial and inserted a total of 7 CSP and CSS slots and stuff. The first two load fine and accurately show the CSP and name (Scott Pilgrim and Lucina, for reference), but the other five (Waluigi, Shadow, Deadpool, Rosalina, and Nephenee - in that order) seem to all have decided to defer to the latest-included of the five - in this case, Nephenee - and all five slots show Nephenee's CSP and name, though they correctly show the character outfits upon hovering over and/or selecting said characters.
The only thing I can think of is that the Cosmetic Config files' Hex numbers for their MiscData numbers (112-116) turn out to be between 70-74; that's the only thing I can think of that may be posing a problem, though I am unsure why. It did this to me already, showing the then-three as Deadpool, and now that I added Rosalina and Nephenee, it is continuing the problem, so it may be something on my end, but I have gone through and double-checked and nothing seems to be in the wrong place or mislabled to where it would cause something like this.
Perhaps I was all over the place in trying to explain, haha, but if this is a known problem that was already solved, my apologies, as I didn't want to go back through all 62 pages of the topic to find it if so.
if you had modified the pack that ASF put up, then you shouldn't changed the number in anmtexpat. if you watch the tutorial, i changed it to 1 number higher then the last frame index we added. in ASF's he already has slot's 110-117 set up. so if you changed the frame index to 1101 then all characters afterwards would use 1101.
Does this work with USB Loader GX because I am currently playing the NTSC version through it as I live in the PAL region
yep works with usbloader GX to my knowledge. PW said he had it working on it at least.
Well, because I had a feeling that nobody would have tried it, I went and did it myself with a copy of the sc_selcharacter I'm currently using. Each portrait encoded to CMPR and each of the MiscData files set to ExtendedLZ77 compression. Took my filesize down 0.30 MB. I'm going to put in on my SD and test in a moment whether it works or not.
EDIT: And it works! The quality of the CSP's are obviously a little degraded quality-wise, but that's a small price to pay for more CSP's to better represent the clone characters.
EDIT 2: And it seems, too, I was very off - it actually took it down 1.30 MB. That's an entire MB worth of space that's been gained.
i was gonna say, i had done this on my setup, it saves ALOT of space.
Well that worked, quite well the only thing that didn't work was the stock icons but that's not important much. A curious thing I ran into though, is the random mark turned into the new mark 21 I added. I'm not sure if I did something wrong or if that's something else but otherwise it's fully functional. I had an issue with freezing at first, but then I realized I had not renamed the textures inside InfFace and MenSelchrFaceB were not numbered properly.
Many, many thanks for your help Sammi-husky as well as everyone else in this forum you folks are great.
I have one last question though I know it's not currently possible to add new voices but lets say I wanted to give a cloned character an existing voice (for example a Marth clone Pit's voice) and would this also work for bosses? I'd really love to give that Raptor over wolf PSA Ridley's voice.
glad the tuts helped.
as for changing the voices, you can change the soundbank in the fighter config. as for finding the soundbank...that's something you'll have to research because i couldn't find a list :/