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Author Topic: The Brawl Expansion Project  (Read 2224577 times)
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pikazz
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    « Reply #2565 on: February 15, 2014, 06:59:38 AM »


    so its true, each time I travel somewhere, someone does a major big thing in hacking!

    will definity use this now!

    and as soon I got my hacks working 100% wih dolpic, I will do more BrawlEx modules!
    (cant get pass gecko screen, I lose controll of my controll and cant select a thing D: )
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    HaloFanODST
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    « Reply #2566 on: February 15, 2014, 07:17:50 AM »


    I just came to read the thread again, to surprise again.

    100 character roster?!!
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    « Reply #2567 on: February 15, 2014, 08:13:36 AM »


    *EXPLODES*
    Yeash, i missed out on 6 pages. now we have this... beautiful =3
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    Not Kratos
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    « Reply #2568 on: February 15, 2014, 08:21:20 AM »


    You can take the sc_selcharacter included in the pack, and import miscdata[30], miscdata[70], and all your CSPs from your old one. It works fine.
    Ignore this. You can import your CSPs and MiscData[70] OK, but you have to remake/reimport the animations and textures in MiscData[30]. You can't simply import MiscData[30] in order to have 100 icons.
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    Segtendo
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    « Reply #2569 on: February 15, 2014, 08:55:19 AM »


    Question: I installed the CSSRoster.dat, added my slots, and updated the sc_selcharacter.pac with the model and animation and common3.pac with the one included in the file. Also threw in the updated bx_fighter. I see the slots I've added, but whenever I attempt to hover over a CSS icon, the game freezes. Any idea how that
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    « Reply #2570 on: February 15, 2014, 10:01:01 AM »


    NICE!

    So, this method isn´t compatible with Mewtwo2000´s CSS Tool?

    I don´t get this so far, how exactly i have to use this?
    Which steps do i have to do?

    I changed the core Files now and I added the files from Brawl CSS Expansion to my SD Card.

    Sorry for grammar and thanks in advance.
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    Axel Akutare
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    « Reply #2571 on: February 15, 2014, 11:17:03 AM »


    NICE!

    So, this method isn´t compatible with Mewtwo2000´s CSS Tool?

    I don´t get this so far, how exactly i have to use this?
    Which steps do i have to do?

    I changed the core Files now and I added the files from Brawl CSS Expansion to my SD Card.

    Sorry for grammar and thanks in advance.


    I believe Mewtwo2000's tool modifies Spunit's Custom CSS code. With the new stuff you just modify CSSRoster.dat with the new version of the BrawlEx Config Utility.
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    Don Jon Bravo
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    « Reply #2572 on: February 15, 2014, 11:19:28 AM »


    ^^all the ids are now stored in the CSS roster config, sobasically all the ids in the previous css code, still exist, but in a config format.


    Also if you guys want true independent pokemon, use this codes
    havent tested them my self but should work:

    Charizard loads Ind. Charizard [ASF1nk]
    04455618 1E1E1B1C

    Squirtle loads Ind. Squirtle [ASF1nk]
    04455628 20201B1D

    Ivysaur loads Ind. Ivysaur [ASF1nk]
    04455638 22221B1E

    i dont really care abbout them being independent or whatnot, as long as they first appear in game when u choose em from the CSS like its always been im ok
    but i figure i contributed this codes for those who want to test and stuff
    sorryforbadgrammarjustwokeup
    « Last Edit: February 15, 2014, 11:24:57 AM by Don Jon BravoEX » Logged


    Sammi Husky
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    « Reply #2573 on: February 15, 2014, 11:29:49 AM »


    i should make a new video tutorial. using my tool as well Shocked

    EDIT: oh, also, remember how he said the BrawlEx files will only be read from private? i figured out how to change that..just in case anyone is interested in it.
    « Last Edit: February 15, 2014, 11:34:41 AM by sammi-huskyEX » Logged

    Jade_Rock
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    « Reply #2574 on: February 15, 2014, 11:37:56 AM »


    ^^all the ids are now stored in the CSS roster config, sobasically all the ids in the previous css code, still exist, but in a config format.


    Also if you guys want true independent pokemon, use this codes
    havent tested them my self but should work:

    Charizard loads Ind. Charizard [ASF1nk]
    04455618 1E1E1B1C

    Squirtle loads Ind. Squirtle [ASF1nk]
    04455628 20201B1D

    Ivysaur loads Ind. Ivysaur [ASF1nk]
    04455638 22221B1E

    Cool didn't know about those codes,thanks for that.
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    Don Jon Bravo
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    « Reply #2575 on: February 15, 2014, 11:46:26 AM »


    i should make a new video tutorial. using my tool as well Shocked

    EDIT: oh, also, remember how he said the BrawlEx files will only be read from private? i figured out how to change that..just in case anyone is interested in it.
    i think he meant only the cssrosterconfig would be inside the brawlex folder, as oppose to the other configs which go inside their respective folder
    « Last Edit: February 15, 2014, 11:48:37 AM by Don Jon BravoEX » Logged


    shock44
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    « Reply #2576 on: February 15, 2014, 11:58:41 AM »


    i should make a new video tutorial. using my tool as well Shocked

    EDIT: oh, also, remember how he said the BrawlEx files will only be read from private? i figured out how to change that..just in case anyone is interested in it.
    You mean you could change it so it reads from a folder called CloneEn or something, like how the codes for Project M read from the projectm folder? I'd be interested in that.
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    Sammi Husky
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    « Reply #2577 on: February 15, 2014, 12:18:27 PM »


    I mean I can make it read from minusery/pf/brawlex or projectm/ pf/ brawlex

     rather then private/wi/app/rsbe/pf/brawlex

    I mean, I can make it read the files from anwhere eeally. I can make the cosmetic configs load from the menu2 folder if I wanted, while the slot configs can be in the fighters folder..lol though there's no reason I would ever do that
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    shock44
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    « Reply #2578 on: February 15, 2014, 12:22:16 PM »


    I mean I can make it read from minusery/pf/brawlex or projectm/ pf/ brawlex

     rather then private/wi/app/rsbe/pf/brawlex

    I mean, I can make it read the files from anwhere eeally. I can make the cosmetic configs load from the menu2 folder if I wanted, while the slot configs can be in the fighters folder..lol though there's no reason I would ever do that

    lol I would just be interested in loading them from a folder called CloneEn or maybe BXClone.
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    Tiberious
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    « Reply #2579 on: February 15, 2014, 12:22:24 PM »


    This is aimed more toward PW than anyone else, but I've extracted the Alloy cosmetics from my sc_selcharacter.pac file.

    If you want to add them yourself, follow Sammi-husky's tutorial, and with luck, PW will add these to his official downloads.

    Alloy Cosmetics

    Included are just the images (but also the misc_data[X] files for the char_bust_tex_lz77 archive), but all of them the Alloys will need (I've even made and included stock icons, so you probably want to put those in a STGRESULT.pac and sc_selmap.pac).

    Also bear in mind this is made for an unmodded sc_selcharacter.pac, meaning all the fonts used are direct matches to Nintendo's.

    If you remember my animation looping issues, the screenshot I used there shows Red's CSP as well as the icons for the others, meaning it makes for a good preview:

    « Last Edit: February 15, 2014, 12:23:33 PM by Tiberious » Logged

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