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Author Topic: The Brawl Expansion Project  (Read 2535389 times)
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PMCB
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    « Reply #3945 on: March 11, 2014, 05:13:11 PM »


    that is because how project me is coded, they modified  alot of things which dont work in vbrawl

    Alright, thanks. I'll just have to figure something else out then...

    Now I just need to get the split pokemon to work again... ugh!
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    zutox
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    « Reply #3946 on: March 11, 2014, 05:58:11 PM »


    Will it be possible to make ..say a sheik module?
    Sheik has gotten quite a few nice psas worth porting, and they don't have transformation to zelda either so that wouldn't be a problem.
    Since sheik and zelda share a .rel, this made me curious Smiley
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    Pikezer1337
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    « Reply #3947 on: March 11, 2014, 06:03:19 PM »


    Has anyone succesffully used the SDHC with Nebulon's pack?
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    PMCB
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    « Reply #3948 on: March 11, 2014, 06:07:41 PM »


    Has anyone succesffully used the SDHC with Nebulon's pack?

    Kind of... I had tried his new codes that he provided, but for some reason they didn't work for me. (me and his codes have had troubles in the past...) So I added the SDHC code to his non-sdhc code set, and I got it to work.

    I think that I need to try his codes again though just to test it.
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    Xero874
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    « Reply #3949 on: March 11, 2014, 06:14:10 PM »


    Has anyone succesffully used the SDHC with Nebulon's pack?
    The SDHC code works with anything. Just add it in with all your codes that you use.
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    My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
    Version 0.04

    Pikezer1337
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    « Reply #3950 on: March 11, 2014, 06:16:49 PM »


    The SDHC code works with anything. Just add it in with all your codes that you use.


    I tried the pack with the newly added code and I used this homebrew launcher from here:http://projectmgame.com/en/download
    And the CSS is no different, but the SSS is fine(being expanded) but it doesn't show any of the custom map icons.

    Post Merge: March 11, 2014, 06:18:05 PM
    Kind of... I had tried his new codes that he provided, but for some reason they didn't work for me. (me and his codes have had troubles in the past...) So I added the SDHC code to his non-sdhc code set, and I got it to work.

    I think that I need to try his codes again though just to test it.


    So you just took his code set from a previous released version and then added it in yourself and it worked?
    Could you send me that GCT by any chance?
    « Last Edit: March 11, 2014, 06:18:05 PM by Pikezer1337 » Logged


    Nebulon
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    « Reply #3951 on: March 11, 2014, 06:21:14 PM »


    I tried the pack with the newly added code and I used this homebrew launcher from here:http://projectmgame.com/en/download
    And the CSS is no different, but the SSS is fine(being expanded) but it doesn't show any of the custom map icons.

    Post Merge: March 11, 2014, 06:18:05 PM
    So you just took his code set from a previous released version and then added it in yourself and it worked?
    Could you send me that GCT by any chance?


    I made this version in code manager to allow people an easier time to add in the codes they want. If my version isn't working, and you end up making a version that works, let me know what you did, or submit it and I'll replace the SDHC version in my pack Smiley
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    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

    Pikezer1337
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    « Reply #3952 on: March 11, 2014, 06:27:24 PM »


    I'm pretty sure the SDHC code in not compatible with the sound engine code, so I tried removing that from the GCT but I still get the same result.
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    ShinF
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    « Reply #3953 on: March 11, 2014, 06:50:12 PM »


    I'm pretty sure the SDHC code in not compatible with the sound engine code, so I tried removing that from the GCT but I still get the same result.

    They're compatible, because I use them both.
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    Pikezer1337
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    « Reply #3954 on: March 11, 2014, 06:55:28 PM »


    They're compatible, because I use them both.
    Hmm darn. Just to be sure ShinF, I am using the correct launcher(I linked it above) right?
    « Last Edit: March 11, 2014, 06:56:22 PM by Pikezer1337 » Logged


    ShinF
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    « Reply #3955 on: March 11, 2014, 07:01:47 PM »


    Hmm darn. Just to be sure ShinF, I am using the correct launcher(I linked it above) right?

    Yes, it's the right one.
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    MooglePeru
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    « Reply #3956 on: March 11, 2014, 07:05:52 PM »


    Hey, just wanted to drop by and congratulate Nebulon for doing such an amazing job. I tried to do something similar in the past but nobody cared about it in the sligthest.

    I'm interested on joining the Brawl For All team. Not as a designer or anything akin to that, but just to help in whatever I could.

    Can't wait for the Mega Man X update.
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    Pikezer1337
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    « Reply #3957 on: March 11, 2014, 07:10:41 PM »


    Hey, just wanted to drop by and congratulate Nebulon for doing such an amazing job. I tried to do something similar in the past but nobody cared about it in the sligthest.

    I'm interested on joining the Brawl For All team. Not as a designer or anything akin to that, but just to help in whatever I could.

    Can't wait for the Mega Man X update.

    That's exactly how I felt! I waned to help in anyway possible, so I did the voice announcer calls(well inserting them) now I'm just searching to see if there are any bugs.
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    PMCB
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    « Reply #3958 on: March 11, 2014, 07:12:02 PM »


    So you just took his code set from a previous released version and then added it in yourself and it worked?
    Could you send me that GCT by any chance?

    Actually, the codes that I added were not provided by Nebulon. They were actually codes from one of ShinF's older packs that he made. I had just added the File Patch code and the SDHC expansion code.
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    KingImpris
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    « Reply #3959 on: March 11, 2014, 07:20:40 PM »


    Now i know why roxas teleports everywhere Its his Special N Up its glitchy
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