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Author Topic: The Brawl Expansion Project  (Read 2847374 times)
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HaloFanODST
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    « Reply #4980 on: April 13, 2014, 11:37:31 AM »


    What is the latest method of adding Alloys?

    I have this probably impossible idea that if I take say a BrawlEx Marth rel and name it ft_zako, and then replace the alloys with Marth PSAs, then that'd be four new clones slots in a sense...

    I just need to see what files we use for the Alloys... if it's similar to how we already do BrawlEX then I'm not sure there'd be an issue, from what I understand we can already replace normal characters with these perfect rels anyway...

    But now I'm just talking, could someone direct me to it?

    The 4 Alloys share one single rel.
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    Nebulon
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    « Reply #4981 on: April 13, 2014, 11:46:12 AM »


    I figured that if all of the alloys were Marth clones or characters that can go over Marth clones there wouldn't be an issue. Of course this is just me thinking, I haven't tried it yet.
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    « Reply #4982 on: April 13, 2014, 11:48:47 AM »


    I figured that if all of the alloys were Marth clones or characters that can go over Marth clones there wouldn't be an issue. Of course this is just me thinking, I haven't tried it yet.
    But the alloys have really small file size limits. Not sure if a Marth clone would be able to fit within their limits.
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    SmashKing64
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    « Reply #4983 on: April 13, 2014, 12:52:51 PM »


    how do i give clones their own sounbank?
    i wanna replace a bosses soundbank and give it to a clone but i cant figure out how
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    Doq
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    « Reply #4984 on: April 13, 2014, 01:43:55 PM »


    how do i give clones their own sounbank?
    i wanna replace a bosses soundbank and give it to a clone but i cant figure out how
    Mario Facepalm
    In the FITC is a soundbank option. Use that.
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    Don Jon Bravo
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    « Reply #4985 on: April 13, 2014, 02:10:09 PM »


    how do i give clones their own sounbank?
    i wanna replace a bosses soundbank and give it to a clone but i cant figure out how

    there is like literally a whole thread about this
    http://forums.kc-mm.com/index.php?topic=66417.0
    search and u shall find
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    frostymm
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    « Reply #4986 on: April 13, 2014, 03:37:38 PM »


    http://forums.kc-mm.com/index.php?topic=65218.0

    Check under the Captain Falcon section.


    Thank ya sir
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    « Reply #4987 on: April 13, 2014, 07:20:30 PM »


    I saw some talk about loading the bosses so just throwing it out there, aren't there ocarina codes for controlling all of the bosses? I remember playing around with them before so couldn't those be used for controlling bosses should somebody want to?
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    Lillith
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    « Reply #4988 on: April 13, 2014, 07:21:29 PM »


    You had to be in boss battle mode to control the actual bosses though, so...
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    « Reply #4989 on: April 13, 2014, 09:28:21 PM »


    Is there anyway to add custom Victory Themes?
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    Don Jon Bravo
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    « Reply #4990 on: April 13, 2014, 09:30:24 PM »


    so,
    ind. pokemons
    was it ever made?
    im asking because i think i can easily compile some configs for them...
    « Last Edit: April 13, 2014, 09:31:38 PM by Don Jon BravoEX » Logged


    Xero874
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    « Reply #4991 on: April 13, 2014, 09:38:45 PM »


    so,
    ind. pokemons
    was it ever made?
    im asking because i think i can easily compile some configs for them...
    Ind. Pokemon clones?
    Nope, not that I know of.
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    Don Jon Bravo
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    « Reply #4992 on: April 13, 2014, 09:46:58 PM »


    Ind. Pokemon clones?
    Nope, not that I know of.
    well
    not clones
    but CSS icons
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    HaloFanODST
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    « Reply #4993 on: April 13, 2014, 10:02:17 PM »


    well
    not clones
    but CSS icons

    Why do you need Independant Pokemon?
    They don't have Final Smashes or Down B.
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    « Reply #4994 on: April 13, 2014, 10:13:39 PM »


    Why do you need Independant Pokemon?
    They don't have Final Smashes or Down B.
    didnt know fs didnt work for em
    i guess their fine the way they are
    moving on to different brawlEXperiments
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