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Author Topic: The Brawl Expansion Project  (Read 2848416 times)
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Sammi Husky
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    « Reply #6900 on: August 06, 2014, 03:40:31 AM »


    KO stuff definitely isn't PSAable.

    It is PSA'able, you just need to know where the offset is. You can find these offsets using tabuu or BBox 0.68b. In both programs, they will be under a misc section, and then a sound effect section. Finding the offsets for which to find them in PSA is a bit more tricky, however it can be done. The easiest way by far however is to just open the file in a hex editor and go to the specified location (after finding what sound you want to change first of course)

    All sounds, including death, star KO, ottotto (teetering), damage, attack sounds, and low voice clips can be found in this section. Once you find their location, it's as easy as changing the info index to the sound that you want. Funny thing, i had recorded the sfx tutorial yesterday, but ran into some trouble in the middle twice on account of not using vBrawl so i decided to re-record it. Hopefully i'll have it recorded and up by the end of the week. I'll also do the gfx one at that time as well.

    (i'll also update the tool since the current version is basically broken)

    -snip-

    Your best course of action to diagnose your problems is to try it with a 2gb SD card, if your using one greater. You will also need to be using a launcher that reloads ios56 or a similar ios that supports sdhc. Everything else as far as i can see looks fine, so i can't imaging what your problem may be. I hope you can get it working though

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    « Reply #6901 on: August 06, 2014, 03:48:39 AM »


    It is PSA'able, you just need to know where the offset is. You can find these offsets using tabuu or BBox 0.68b. In both programs, they will be under a misc section, and then a sound effect section. Finding the offsets for which to find them in PSA is a bit more tricky, however it can be done. The easiest way by far however is to just open the file in a hex editor and go to the specified location (after finding what sound you want to change first of course)
    I know it's possible by BrawlBox or hex editing, by 'PSAable' I mean 'can be done in Smash Attacks'.
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    « Reply #6902 on: August 06, 2014, 07:51:34 AM »


    jasonvalle, I read up on your previous post and noticed you said that your strap modification doesn't load. I think since your using a SDHC card, the file patch code can't load the modified files (including the custom strap and BrawlEx), BUT since you have the custom CSS code in your .gct the CSS screen tries to fill in an extra slot for a character since its coming from the code and NOT the modified files. Does the game freeze right when you go to select the character? If so, that can be another indication that the custom files are not loading correctly and brawl doesn't know what to do other than to hang. What Wii version are you on and are you using gecko or riivolution? I read up that SDHC doesn't like to work well with system versions below 4.2. Here's the link to the page I found that might help:
    http://smashboards.com/threads/riivolution-help-needed-sdhc.315749/

    If you can, try to load from a SD card 2GBs or less and see if that fixes your problem. Make sure your card is FAT32 as well since little things like that can cause massive headaches.

    I noticed no one replied to you, but when it says "Change the name to MarthEx" it's implying internal changes to the Fighter3F.dat config file to any name you want with the editing program included in the download. Just make sure to change the cloned fighter folder and files accordingly.


    We (me + Jasonvalle22) had been using Riivolution for a long time on the same FAT32 SDHC and it worked perfectly fine. Jasonvalle22 suggested that we switch back to Gecko because character SFX are possible and since now, supposedly, SDHCs are supported by Gecko using the SDHC code by Bero. However, I'm assuming that code is only for the Project M Launcher. I'll give that a try if I can't fix this using Gecko.

    Also some version info:
    Homebrew IOS 58
    Wii 4.3U
    « Last Edit: August 06, 2014, 07:55:32 AM by Bgeo25 » Logged

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    « Reply #6903 on: August 06, 2014, 09:15:14 AM »


    We (me + Jasonvalle22) had been using Riivolution for a long time on the same FAT32 SDHC and it worked perfectly fine. Jasonvalle22 suggested that we switch back to Gecko because character SFX are possible and since now, supposedly, SDHCs are supported by Gecko using the SDHC code by Bero. However, I'm assuming that code is only for the Project M Launcher. I'll give that a try if I can't fix this using Gecko.

    Also some version info:
    Homebrew IOS 58
    Wii 4.3U

    something else you could try is uploading your current build of brawlex to mediafire and than posting a download link to your brawlex build so that someone here can try and fix it.
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    « Reply #6904 on: August 06, 2014, 10:12:05 AM »


    We (me + Jasonvalle22) had been using Riivolution for a long time on the same FAT32 SDHC and it worked perfectly fine. Jasonvalle22 suggested that we switch back to Gecko because character SFX are possible and since now, supposedly, SDHCs are supported by Gecko using the SDHC code by Bero. However, I'm assuming that code is only for the Project M Launcher. I'll give that a try if I can't fix this using Gecko.

    Also some version info:
    Homebrew IOS 58
    Wii 4.3U

    Do you have the hooktype set to AXNextFrame?
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    « Reply #6905 on: August 06, 2014, 10:44:57 AM »


    Hi. I tried using a non-SDHC with Gecko and the BrawlEx stuff and something different happened! My CSS was blank. Nothing froze but the CSS was just blank LOL. Maybe the sc_selcharacter is an issue or the Common3 or sc_selcharacter has to be in Common5--not sure. This is a link of what's on the SD (for testing purposes it's not much at all): http://bit.ly/X1VGnb

    And yes I have it set to AxNextFrame in Gecko I answered that question three times LOL.
    « Last Edit: August 06, 2014, 10:46:41 AM by Bgeo25 » Logged

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    « Reply #6906 on: August 06, 2014, 10:56:56 AM »


    Did you use mass re-namer in the clone engine tool? the names of your clones,the fighter files and the module must all be the same. You also must have ALL original V-Brawl files for the character your cloning.

    for instance i clone Sonic name him Shadow with the tool then with mass re-namer change the name to Shadow, then after editing the rel i rename it to ft_shadow.
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    « Reply #6907 on: August 06, 2014, 11:00:37 AM »


    Did you use mass re-namer in the clone engine tool? the names of your clones,the fighter files and the module must all be the same. You also must have ALL original V-Brawl files for the character your cloning.

    for instance i clone Sonic name him Shadow with the tool then with mass re-namer change the name to Shadow, then after editing the rel i rename it to ft_shadow.

    Yes I did that. Clone's fighter folder, files, and the module use the same name (LucasEx). Additionally, all vBrawl files are in LucasEx's folder.

    At this point, since I'm not using the SDHC anymore, all other hacks work except for BrawlEx which produces a completely blank CSS screen.. I'll make some other alterations to try and get it to work.
    « Last Edit: August 06, 2014, 11:09:28 AM by Bgeo25 » Logged

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    « Reply #6908 on: August 06, 2014, 11:05:51 AM »


    It doesn't look like your missing any of the required files from the link you posted, but I think your .gct file is incorrect. Seeing how you have the CSSRoster.dat, I'm assuming your using BX CSS Expansion v1.0.2.0 version of BrawlEx, you should not have the Custom CSS V3 code included within your codes. Here's what I extracted from the .gct:

    RSBE01
    Nintendo Wii Game

    Recovered Codes
    * E0000000 80008000
    * 225664EC 00000000
    * 0401BFE0 4858BE20
    * 065A7E00 00000070
    * 38A00067 38810020
    * 3CE0805A 60E37C18
    * 4BE52531 38A0007F
    * 3883FFE8 38610020
    * 4BE52521 38A00068
    * 60E47C18 38610020
    * 9421FF80 BC410008
    * 38610088 4BA74DB9
    * 7C7C1B78 2C030000
    * 4082000C 38210080
    * 4800001C B8410008
    * 38210080 4BE524E5
    * 38610008 4BA742E1
    * 7C7C1B78 4BA741E8
    * 040223E0 48585BC0
    * 065A7FA0 00000028
    * 80010044 3C608001
    * 6063581C 7C001800
    * 4082000C 7FDDC850
    * 3BDEFFE0 93DB0008
    * 4BA7A424 00000000
    * 0401CD0C 4858B1F4
    * 065A7F00 00000038
    * 2C030000 4182000C
    * 4BA7DD51 4BA74E04
    * 80780008 2C030000
    * 41820014 8118000C
    * 7C634214 7C7B1850
    * 48000008 8078000C
    * 4BA74DE0 00000000
    * 043EE9D8 48000014
    * 043EEBD4 48000014
    * 043D8B9C 48000018
    * 043E9B4C 38600000
    * 043E9D38 38600000
    * 043D8C80 60000000
    * 80000000 80406920
    * 80000001 805A7C00
    * 8A001001 00000000
    * 045A7C10 2F525342
    * 045A7C14 452F7066
    * 80000001 805A7B00
    * 8A001001 00000000
    * 065A7B10 0000000F
    * 2F525342 452F7066
    * 2F736F75 6E642F00
    * 041C6CE0 483E0D20
    * 065A7A00 00000028
    * 9421FF80 BC410008
    * 3C60805A 60637B1F
    * 4BE52931 B8410008
    * 38210080 4BE52995
    * 4BC1F2C4 00000000
    * 065A7900 00000078
    * 9421FF80 7C0802A6
    * 9001000C BC810010
    * 9421FF00 7C872378
    * 54B2BA7E 7CD33378
    * 38800000 9081000C
    * 90810010 90610014
    * 90810018 3880FFFF
    * 9081001C 38610020
    * 90610008 7CE43B78
    * 38A00080 4BE529F5
    * 38610008 4BA752A1
    * 60000000 80210000
    * B8810010 8001000C
    * 7C0803A6 80210000
    * 4E800020 00000000
    * 043E399C 481C3F04
    * 065A78A0 00000010
    * 80BC0020 7CA59214
    * 3A400000 4BE3C0F4
    * 043DBAEC 481CBDE4
    * 065A78D0 00000018
    * 800302A4 2C130000
    * 41820008 7E609B78
    * 3A600000 4BE3420C
    * 041CDF7C 483D9884
    * 065A7800 00000098
    * 818C0014 9421FF80
    * BC410008 60000000
    * 60000000 60000000
    * 60000000 7C882378
    * 3C60804D 60630000
    * 3C80805A 60847B00
    * 7CC53378 38C04200
    * 80E40080 2C070000
    * 40820014 60000000
    * 480000B9 2C030000
    * 41820010 B8410008
    * 80210000 4BC26724
    * 70A501FF 3868FFFF
    * 3C80804C 6084FFFF
    * 7C842A14 38A04001
    * 38A5FFFF 8C040001
    * 9C030001 2C050000
    * 4082FFF0 B8410008
    * 80210000 4BC2670C
    * 141CCF90 483DA770
    * 065A7700 00000048
    * 9421FF80 BC410008
    * 7FE3FB78 3C80805A
    * 60847B00 38A00000
    * 38C04000 480001E5
    * 90640080 807F0008
    * 907A0014 907A005C
    * 907A0074 B8410008
    * 80210000 807F0000
    * 4BC25854 00000000
    * E0000000 80008000
    * 0668310C 00000030
    * 387E006C 3B600000
    * 3C808068 38840DE0
    * 7CBB20AE 7CA50775
    * 41800014 94A30004
    * 3B7B0001 2C1B0032
    * 4180FFE8 48000038
    * 04690338 48000068
    * 066900D8 00000008
    * 2C170028 41820168
    * 02680DE0 0022FFFF
    * 06680DE0 00000025
    * 00010203 06070811
    * 12091A0E 1716131B
    * 21260D05 14101F25
    * 200B270C 15242218
    * 0A23193F 29000000

    The code(s) recovered by the GCT to TXT converter.

    What has been bolded appears to be the CSS code, which needs to be removed.
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    « Reply #6909 on: August 06, 2014, 11:08:37 AM »


    It doesn't look like your missing any of the required files from the link you posted, but I think your .gct file is incorrect. Seeing how you have the CSSRoster.dat, I'm assuming your using BX CSS Expansion v1.0.2.0 version of BrawlEx, you should not have the Custom CSS V3 code included within your codes. Here's what I extracted from the .gct:

    RSBE01
    Nintendo Wii Game

    Recovered Codes
    * E0000000 80008000
    * 225664EC 00000000
    * 0401BFE0 4858BE20
    * 065A7E00 00000070
    * 38A00067 38810020
    * 3CE0805A 60E37C18
    * 4BE52531 38A0007F
    * 3883FFE8 38610020
    * 4BE52521 38A00068
    * 60E47C18 38610020
    * 9421FF80 BC410008
    * 38610088 4BA74DB9
    * 7C7C1B78 2C030000
    * 4082000C 38210080
    * 4800001C B8410008
    * 38210080 4BE524E5
    * 38610008 4BA742E1
    * 7C7C1B78 4BA741E8
    * 040223E0 48585BC0
    * 065A7FA0 00000028
    * 80010044 3C608001
    * 6063581C 7C001800
    * 4082000C 7FDDC850
    * 3BDEFFE0 93DB0008
    * 4BA7A424 00000000
    * 0401CD0C 4858B1F4
    * 065A7F00 00000038
    * 2C030000 4182000C
    * 4BA7DD51 4BA74E04
    * 80780008 2C030000
    * 41820014 8118000C
    * 7C634214 7C7B1850
    * 48000008 8078000C
    * 4BA74DE0 00000000
    * 043EE9D8 48000014
    * 043EEBD4 48000014
    * 043D8B9C 48000018
    * 043E9B4C 38600000
    * 043E9D38 38600000
    * 043D8C80 60000000
    * 80000000 80406920
    * 80000001 805A7C00
    * 8A001001 00000000
    * 045A7C10 2F525342
    * 045A7C14 452F7066
    * 80000001 805A7B00
    * 8A001001 00000000
    * 065A7B10 0000000F
    * 2F525342 452F7066
    * 2F736F75 6E642F00
    * 041C6CE0 483E0D20
    * 065A7A00 00000028
    * 9421FF80 BC410008
    * 3C60805A 60637B1F
    * 4BE52931 B8410008
    * 38210080 4BE52995
    * 4BC1F2C4 00000000
    * 065A7900 00000078
    * 9421FF80 7C0802A6
    * 9001000C BC810010
    * 9421FF00 7C872378
    * 54B2BA7E 7CD33378
    * 38800000 9081000C
    * 90810010 90610014
    * 90810018 3880FFFF
    * 9081001C 38610020
    * 90610008 7CE43B78
    * 38A00080 4BE529F5
    * 38610008 4BA752A1
    * 60000000 80210000
    * B8810010 8001000C
    * 7C0803A6 80210000
    * 4E800020 00000000
    * 043E399C 481C3F04
    * 065A78A0 00000010
    * 80BC0020 7CA59214
    * 3A400000 4BE3C0F4
    * 043DBAEC 481CBDE4
    * 065A78D0 00000018
    * 800302A4 2C130000
    * 41820008 7E609B78
    * 3A600000 4BE3420C
    * 041CDF7C 483D9884
    * 065A7800 00000098
    * 818C0014 9421FF80
    * BC410008 60000000
    * 60000000 60000000
    * 60000000 7C882378
    * 3C60804D 60630000
    * 3C80805A 60847B00
    * 7CC53378 38C04200
    * 80E40080 2C070000
    * 40820014 60000000
    * 480000B9 2C030000
    * 41820010 B8410008
    * 80210000 4BC26724
    * 70A501FF 3868FFFF
    * 3C80804C 6084FFFF
    * 7C842A14 38A04001
    * 38A5FFFF 8C040001
    * 9C030001 2C050000
    * 4082FFF0 B8410008
    * 80210000 4BC2670C
    * 141CCF90 483DA770
    * 065A7700 00000048
    * 9421FF80 BC410008
    * 7FE3FB78 3C80805A
    * 60847B00 38A00000
    * 38C04000 480001E5
    * 90640080 807F0008
    * 907A0014 907A005C
    * 907A0074 B8410008
    * 80210000 807F0000
    * 4BC25854 00000000
    * E0000000 80008000
    * 0668310C 00000030
    * 387E006C 3B600000
    * 3C808068 38840DE0
    * 7CBB20AE 7CA50775
    * 41800014 94A30004
    * 3B7B0001 2C1B0032
    * 4180FFE8 48000038
    * 04690338 48000068
    * 066900D8 00000008
    * 2C170028 41820168
    * 02680DE0 0022FFFF
    * 06680DE0 00000025
    * 00010203 06070811
    * 12091A0E 1716131B
    * 21260D05 14101F25
    * 200B270C 15242218
    * 0A23193F 29000000

    The code(s) recovered by the GCT to TXT converter.

    What has been bolded appears to be the CSS code, which needs to be removed.

    I know that I'm not supposed to use both at the same time. Whenever I play I remove one (either code or roster file). I just uploaded both so that ppl can see one or the other if they need to.

    Edit: Using just the roster file and not the CSS code still gives me a blank screen..
    « Last Edit: August 06, 2014, 11:11:41 AM by Bgeo25 » Logged

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    « Reply #6910 on: August 06, 2014, 11:13:47 AM »


    Hi. I tried using a non-SDHC with Gecko and the BrawlEx stuff and something different happened! My CSS was blank. Nothing froze but the CSS was just blank LOL. Maybe the sc_selcharacter is an issue or the Common3 or sc_selcharacter has to be in Common5--not sure. This is a link of what's on the SD (for testing purposes it's not much at all): http://bit.ly/X1VGnb

    And yes I have it set to AxNextFrame in Gecko I answered that question three times LOL.


    open your cssroster.dat with your BrawlexConfigUtility and add your clone's id to it than start up brawl and tell me what happens.
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    « Reply #6911 on: August 06, 2014, 11:20:39 AM »


    open your cssroster.dat with your BrawlexConfigUtility and add your clone's id to it than start up brawl and tell me what happens.


    I had already added the clone's ID (it was there). Link: http://bit.ly/1orl9vp
    « Last Edit: August 06, 2014, 11:22:06 AM by Bgeo25 » Logged

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    « Reply #6912 on: August 06, 2014, 11:23:18 AM »


    I can't think of why it's not working for you. The only 2 things I can think of is make a new .gct with ONLY the file patch code included with the tool. Or name the clone whatever character is on it.
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    « Reply #6913 on: August 06, 2014, 11:31:06 AM »


    YES YES YES TOOK 3 DAMN DAYS to get a second Lucas. THANK YOU ALL! I'm so dumb I needed only the file patch code and the roster file had to be updated... sorry.. but thanks! I see now that I'm an intermediate kitten. Perfect timing.
    « Last Edit: August 06, 2014, 11:34:29 AM by Bgeo25 » Logged

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    « Reply #6914 on: August 06, 2014, 11:35:27 AM »


    Its ok apperantly everyon3 gets confused vecause the tutorial videos r outdated and use the css code. I told sammy to rename that tutorial to a brawl minus only tutorial.
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