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Author Topic: Texture Gone Wrong with TextureScale and TextureTranslations  (Read 752 times)
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DeriLoko2
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    « on: January 29, 2014, 09:48:37 PM »


    I tried putting two models with textures. The problem is the eye. How can I figure that out? Maybe the part of the texture went inverted or something. Also, do TextureTranslations work on textures? Because if I do that, nothing really happened. If I put a big number in there, something happened. What am I supposed to do with the TextureScale? I did it right, did I?



    « Last Edit: January 29, 2014, 09:51:00 PM by DeriLoko2 » Logged

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