Isn't it kinda disappointing

Started by Rosetta-Hime, February 02, 2014, 03:38:21 PM

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Quote from: kanjaroo on April 24, 2014, 06:43:12 PM
Never knew about the pro controller though.

Well, there's the problem


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Quote from: kanjaroo on April 24, 2014, 06:43:12 PM
My problem wasn't with the controllers. The reason I brought it up in the first place is because it made for a good example for how wonky Nintendo's design has gotten.
That's something anyone can realize about Nintendo. Every one knows that Nintendo is on a roll with there "original" designs. The WiiU to me is just a well rounded wii with a higher graphics capability.

I do give some credit for them to move the D pad and buttons of the Pro controller to the bottom part. Some people hate that concept, but i actually like that design.
Sadly not enough for me to use one.

April 25, 2014, 04:03:28 PM #47 Last Edit: April 25, 2014, 04:06:33 PM by LC-DDM
WARNING!!

A HUGE BATTLESHIP

WALL OF TEXT

IS APPROACHING FAST.

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JFC that was a lot.

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

Quote from: LC-DDM on April 25, 2014, 04:03:28 PM
WARNING!!

A HUGE BATTLESHIP

WALL OF TEXT

IS APPROACHING FAST.

Sorry but you are not allowed to view spoiler contents.


JFC that was a lot.

Wow. That's alot of text  :>.>:

Quote from: TheDarkMysteryMan on April 25, 2014, 04:11:57 PM
Wow. That's alot of text  :>.>:
Yes. We certainly needed your input to notice that. .-.
Round and round the signature goes ~
~ where it stops, nobody knows.

I don't think the wiiU pad is that bad. I use it every i play Pikmin and its really easier to use than the remotes.
Probably will get banned soon, but i dont care. Im going out, guns blazing, buring down to the ground while i take something precious from you.

I love the Wii U pad, for how huge it is, its surprisingly light and ergonomic, The pro controller is nice too. Nintendo takes chances, kudos for that, PS4 and XBOX 1 play it safe and in my opinion it makes the experience stale, yeah they have stronger hardware, but the graphics capability on the Wii U feels ample enough- can not wait for a F-Zero or Metroid game!

I would love to see a HD Wii U pad in the near future
Coffee fueled gearhead.

Quote from: Sharky on May 12, 2014, 03:48:49 PM
I love the Wii U pad, for how huge it is, its surprisingly light and ergonomic, The pro controller is nice too. Nintendo takes chances, kudos for that, PS4 and XBOX 1 play it safe and in my opinion it makes the experience stale, yeah they have stronger hardware, but the graphics capability on the Wii U feels ample enough- can not wait for a F-Zero or Metroid game!

I would love to see a HD Wii U pad in the near future
god no, why would there be an HD wiiu gamepad at all? wiiu cant handle more than one gamepad connected anyway
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With the exception of using it for Pikmin 3, I will never use the game pad for anything else. It has it's Potential for games that use it for convenience like the menu for the Wind Waker HD remake.

Quote from: Sharky on May 12, 2014, 03:48:49 PM

I would love to see a HD Wii U pad in the near future
Not really. Either two thing will make this an issue:

1.It would be too expensive to manufacture.

2. They'll have to find some way to keep the battery life above 4 hours cause of all the HDness.

Quote from: Queen Chrysalis. on May 12, 2014, 05:45:32 PM
With the exception of using it for Pikmin 3, I will never use the game pad for anything else. It has it's Potential for games that use it for convenience like the menu for the Wind Waker HD remake.
Not really. Either two thing will make this an issue:

1.It would be too expensive to manufacture.

2. They'll have to find some way to keep the battery life above 4 hours cause of all the HDness.

First off, they manufacture tablets with better and larger screens cheap enough for them to sell them at $60 and still make money.

Second, a second battery pack (or larger one) would not weigh much or cost much to manufacture, Lithium chemistry battery technology is nearing perfection, the cells are incredibly cheap to manufacture.

I remember somewhere that the Wii U can handle two game pads at once- the system could easily handle a few more pixels.
Coffee fueled gearhead.

Quote from: Sharky on May 13, 2014, 03:25:19 AM
First off, they manufacture tablets with better and larger screens cheap enough for them to sell them at $60 and still make money.

Second, a second battery pack (or larger one) would not weigh much or cost much to manufacture, Lithium chemistry battery technology is nearing perfection, the cells are incredibly cheap to manufacture.

I remember somewhere that the Wii U can handle two game pads at once- the system could easily handle a few more pixels.
That information is still not going to change my mind on how much I need the game pad for my games.

They shouldn't be forcing that piece of machinery on to people who don't really want it, and for the next Smash coming out in winter really makes me wonder if there going to make people use the Pad for everything, because you know Nintendo.

They always make the right choices when it comes to ease of access...by looking at another screen...that's on your lap... and waving a stick around just to move.[/sarcasm]

Quote from: Sharky on May 13, 2014, 03:25:19 AM
First off, they manufacture tablets with better and larger screens cheap enough for them to sell them at $60 and still make money.

Second, a second battery pack (or larger one) would not weigh much or cost much to manufacture, Lithium chemistry battery technology is nearing perfection, the cells are incredibly cheap to manufacture.

I remember somewhere that the Wii U can handle two game pads at once- the system could easily handle a few more pixels.
they said it might handle 2 gamepads of the ones that already exist but that would require lots of code to stop the console from loosing performance since the wiiu isnt good enough to do two streams at once in the current state.

There is no reason to make an hd pad at all especialy when preety much zero games would suport 2 gamepads at once even if they updated the code.

Quote from: Queen Chrysalis. on May 13, 2014, 03:41:23 AM
That information is still not going to change my mind on how much I need the game pad for my games.

They shouldn't be forcing that piece of machinery on to people who don't really want it, and for the next Smash coming out in winter really makes me wonder if there going to make people use the Pad for everything, because you know Nintendo.

They always make the right choices when it comes to ease of access...by looking at another screen...that's on your lap... and waving a stick around just to move.[/sarcasm]
this is totaly true lol i always wondered why do i need to shake  the wiimote to do tricks on mario kart or do a spin atack on galaxy  when those 2 could have been a simple button input.

But hey nintendo likes to force you to use their controllers , i bet most games now will force you to move foward by  moving on the gamepad touch screen like tablet games and disabling the analogic sticks just wait and see lol
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May 14, 2014, 05:02:07 PM #57 Last Edit: May 14, 2014, 05:03:23 PM by Sharky
Highly doubt smash will require you to use the game pad, just like in DK tropical freeze, they know smash is for an audience that wants no-nonsense gameplay, even during the dark days of motion control, SSBB allowed use of NGC controllers, classic controllers and had waggle as an option (which is pointless, I tried it)

I have noticed on the original Wii, they started very strong using motion control for EVERYTHING, as time went on, they almost seized that, yeah mario galaxy had waggle, but in my opinion it did not get in the way, same thing with mario kart, I was actually fond of the wheel control even though you could play using a joystick.

3rd party games are most likely going to be crap, and try to use the Wii U's proprietary controls every chance they have to artificially add to the value- though, like in sonic lost potential... I mean lost worlds, they started with crappy "swipe to use color powers" but almost immediately, they patched it so you could use regular controls.

And I feel the Wii U pad is a nice piece of kit if used correctly, having a map always open is nice, instead of pausing the game and pulling up the map, I love the fact you can draw on the screen and have your screen hidden from other players during mini games. I do like using the Wii U pad to actually play games too, games like megaman X work great with it, plus if someone wants to watch tv but you still want to play a game, most the time you can.

Having a HD screen would add to the value of the console, the screen is ok now, but it could use more pixels to take advantage of 1080P native resolution, who cares if only one person, maybe two can use a Wii U pad at once, it's like saying just because it's a single player game the tv can be a 20" CRT from 1997.

Nintendo has made mistakes, but they have also made revolutionary decisions too.
Coffee fueled gearhead.

Quote from: Sharky on May 14, 2014, 05:02:07 PM
Highly doubt smash will require you to use the game pad, just like in DK tropical freeze, they know smash is for an audience that wants no-nonsense gameplay, even during the dark days of motion control, SSBB allowed use of NGC controllers, classic controllers and had waggle as an option (which is pointless, I tried it)

I have noticed on the original Wii, they started very strong using motion control for EVERYTHING, as time went on, they almost seized that, yeah mario galaxy had waggle, but in my opinion it did not get in the way, same thing with mario kart, I was actually fond of the wheel control even though you could play using a joystick.

3rd party games are most likely going to be crap, and try to use the Wii U's proprietary controls every chance they have to artificially add to the value- though, like in sonic lost potential... I mean lost worlds, they started with crappy "swipe to use color powers" but almost immediately, they patched it so you could use regular controls.

And I feel the Wii U pad is a nice piece of kit if used correctly, having a map always open is nice, instead of pausing the game and pulling up the map, I love the fact you can draw on the screen and have your screen hidden from other players during mini games. I do like using the Wii U pad to actually play games too, games like megaman X work great with it, plus if someone wants to watch tv but you still want to play a game, most the time you can.

Having a HD screen would add to the value of the console, the screen is ok now, but it could use more pixels to take advantage of 1080P native resolution, who cares if only one person, maybe two can use a Wii U pad at once, it's like saying just because it's a single player game the tv can be a 20" CRT from 1997.

Nintendo has made mistakes, but they have also made revolutionary decisions too.
what matters if only one can use the gamepad? well everyone, when someone buys a controller they expect it to be an extra controller not replacing one you already had like wiimote and wiimotionplus you could have 2 controllers when buying the motionplus not like its very worth it still, it gets you 2 controllers while buying an HD gamepad will mean throw your older gamepad away becuase its now useless even for multiplayer becuase the wiiu can barely stream for one gamepad let alone 2 gamepads being one of them hd.
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It's like saying everyone threw away their 3ds when the XL came out, to some people a bigger or better screen doesn't matter, people like you, however people like me want a better screen as I use the screen often. So the way I see it is they should release new consoles with better Wii U pad screens and offer to sell the new pads as an option or even do a trade-in program.

Nintendo could also make the second pad work like a normal remote on games that don't need a additional screen, it would just act as a pro controller.
Coffee fueled gearhead.