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Author Topic: BrawlBox, To Maya, and BACK!  (Read 24377 times)
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shadowXtreme
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« Reply #15 on: February 12, 2014, 12:23:09 PM »


Kinect and Maya motion capture systeeeeeem!
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SonicBrawler
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    « Reply #16 on: February 12, 2014, 02:21:53 PM »


    oh ok. at first i thought it was just exporting models itself to maya and back cuz i was like "uh, cant we already do this" then I actually looked at the thread. nice job.
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    Bakuryu
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    « Reply #17 on: February 28, 2014, 08:39:24 PM »


    Any update on this? Very interested myself to try this.
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    reilavac
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    « Reply #18 on: March 02, 2014, 09:59:40 PM »


    oh ok. at first i thought it was just exporting models itself to maya and back cuz i was like "uh, cant we already do this" then I actually looked at the thread. nice job.
    Yep, looking can lead to great things Smiley
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    Dantarion
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    « Reply #19 on: March 04, 2014, 12:12:04 PM »


    I need to figure out the best way to package this up! I think its just going to be an EXE and two batch files. Sorry to anyone that is expecting a fancy GUI.

    version v1 will just extract into Maya, version v2 will batch convert back. Honestly, theres no real point to batch convert back I think....
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    Bakuryu
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    « Reply #20 on: March 04, 2014, 06:11:01 PM »


    I'm super looking forward to this. Has it been tested in game? Like I can make Rob actually do the robot as a taunt?
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    Sammi Husky
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    « Reply #21 on: March 05, 2014, 12:09:37 AM »


    I need to figure out the best way to package this up! I think its just going to be an EXE and two batch files. Sorry to anyone that is expecting a fancy GUI.

    version v1 will just extract into Maya, version v2 will batch convert back. Honestly, theres no real point to batch convert back I think....

    That's sounds Great! Will v1 be able to convert from maya back to Bbox? Or is that in store for v2? I asume by 'batch convert', you meant conversion of multiple anims at a time?
    « Last Edit: March 09, 2014, 11:18:19 PM by Sammi Husky » Logged

    exasm
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    « Reply #22 on: March 09, 2014, 07:57:42 PM »


    Any news on this :O? I have actually been trying to do the exact same thing for the last couple of days.
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    Dantarion
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    « Reply #23 on: March 10, 2014, 12:57:49 PM »


    That's sounds Great! Will v1 be able to convert from maya back to Bbox? Or is that in store for v2? I asume by 'batch convert', you meant conversion of multiple anims at a time?

    BrawlBox already has a .anim importer, its the exporter that was broken.
    Anyways.
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    Sammi Husky
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    « Reply #24 on: March 10, 2014, 11:10:12 PM »


    ahh okay cool. Well, this is definitely gonna make a huge impact, at least for me. Can't wait to see it man
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    exasm
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    « Reply #25 on: March 11, 2014, 02:35:14 PM »


    BrawlBox already has a .anim importer, its the exporter that was broken.
    Anyways.
    Could you upload your fixed BrawlBox somewhere:)?
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    Sammi Husky
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    « Reply #26 on: March 11, 2014, 03:06:42 PM »


    Yea that'd be awesome. Though anything you come out with will be awesome
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    Bakuryu
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    « Reply #27 on: March 24, 2014, 11:42:56 AM »


    Still waiting on this XD
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    exasm
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    « Reply #28 on: April 08, 2014, 05:59:05 AM »


    Bump.
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    Dantarion
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    « Reply #29 on: April 08, 2014, 10:26:32 AM »


    I fell off the earth. Really sorry guise Sad
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