BrawlBox, To Maya, and BACK!

Started by Dantarion, February 11, 2014, 09:17:24 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.


Been waiting to see this! also, congrats on making mega kitten dant  :af2:

what is this for madness? that a reason to get Maya!
Stupid Tinypic :C

Dat Falcon. Look at him strut his stuff.

Nicely done Dant. Good to see you're as badass as ever.

So how did you accomplish this, Dant? \o0o/
I don't take requests.

My PSA Thread
[move][/move]



Cool as it is, what exactly IS this?


importing brawlbox's .anim files into maya, then  back lol

I fixed BrawlBox's animation exporter to actually work, then I wrote a tool called BrawlBox2Maya.

It takes 2 paramters on the command like, a filename for a model pac, and a filename for an animation .pac.

It outputs all animations in the animation .pac as .anim's, and extracts the model as DAE and the textures as PNG. It also writes a mel script that can be used to create a maya scene for playback of the animations :D.

Soon it will create a FBX file for each animation, allowing someone to use brawl assets as placeholders for a game engine they might be working on.

Oh holy crap.

That's really nice! Nice work!


That's amazing!

actually, this woulda been immensely useful when i was making my game. This will also make animating for brawl alot easier.

so, it takes a filename for an input model .pac and input animation .pac? then exports them to a specified location, with textures? if so that's really awesome :D

Quote from: Dantarion on February 12, 2014, 02:29:24 AM
I fixed BrawlBox's animation exporter to actually work, then I wrote a tool called BrawlBox2Maya.

It takes 2 paramters on the command like, a filename for a model pac, and a filename for an animation .pac.

It outputs all animations in the animation .pac as .anim's, and extracts the model as DAE and the textures as PNG. It also writes a mel script that can be used to create a maya scene for playback of the animations :D.

Soon it will create a FBX file for each animation, allowing someone to use brawl assets as placeholders for a game engine they might be working on.
Oh sweet, it works in the reverse correct? it could export the animation one could've made to brawl? and Maya has a ton of standard animations for download from the large community it has, so importing those animation could save plenty of animators time. and Stage makers.
Totally not helping Blackjax at all
https://secrelocal.com - Chat With Girls - No Verify - Anonymous Casual Dating -   Secret Live Dating

Really useful, cool. I'll be able to use Maya for something now.

Keep us posted on development dant :) can't wait to see this thing in action