Working BrawlEx with Project M!

Started by AutumnVen, March 14, 2014, 10:37:23 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

March 25, 2014, 04:27:57 PM #75 Last Edit: March 25, 2014, 04:30:42 PM by MachWindEX
Lying l was auto corrected luigi for some reason

Post Merge: March 25, 2014, 04:28:25 PM

Probably misclicked

Post Merge: March 25, 2014, 04:30:42 PM

Lunch is over and I believe I'm close to finding the rest of the airside code so I'll find it like 30 min after my match is over

Ok, so I am slowly adding codes in and I had some random ones that didn't really fit into any category, so I put them all into a gct file.

RSBE01
Super Smash Bros Brawl

Momentum Capture
* C28669D8 00000013
* 3C008180 809D0008
* 8084FFFC 7C040000
* 4080000C 80840030
* 48000008 3880FFFF
* 807D007C A0E30006
* 80630038 2C03000B
* 40A20044 3C004540
* 901B000C C05B000C
* 38A2FE5C 84C50004
* 7CC0C671 4180000C
* 7C002000 4082FFF0
* 54C0027E 6C004540
* 901B000C C01B000C
* FC001028 C03B0008
* FC210032 2C030022
* 41800014 2C04002F
* 40A20010 2C070112
* 41A00008 D03B0008
* 60000000 00000000
* C277F794 00000002
* 801E0034 B01E0006
* 801E0048 00000000

Pivot Sensitivity
* 06FAC244 00000008
* 00000001 00006F54

C-Stick Throws
* 06FAF85C 00000058
* 02000600 80FAF754
* 02040400 80FAF784
* 02040100 80FAF7A4
* 02000600 80FAF7AC
* 02040400 80FAF7DC
* 02040100 80FAF7FC
* 02000600 80FAF804
* 02040400 80FAF834
* 02040100 80FAF854
* 02010300 80FAF734
* 02040100 80FAF74C

Toon Link/Link Bomb Physics
* 4A000000 90000000
* 1619E000 00000060
* 00000001 00000000
* 00000001 00000000
* 00000001 00000000
* 00000000 00000001
* 00000000 00000007
* 00000003 00000000
* 00000002 9019E038
* 0E080400 9019E000
* 0E000100 9019E020
* 0B020100 9019E028
* 06050100 91069224
* 00080000 00000000
* 4A000000 90000000
* 17069254 00000008
* 00070100 9019E030

Hitstun
* 02B88F48 00030001
* 04B87AA8 3ECCCCCD

No Auto Sweetspot
* C27812B0 00000006
* 2C04000A 40A20020
* 8181003C 816C0018
* C00B0010 C02B001C
* FC000840 41A00008
* 38000000 5400CFFF
* 60000000 00000000


None of them cause it to freeze, but there is one problem. The Momentum Capture code causes the characters to propel themselves backwards when they do a forward jump. I removed that code, and they work just fine.

March 25, 2014, 04:49:04 PM #77 Last Edit: March 25, 2014, 05:02:12 PM by MachWindEX
K not a problem I'm still examining the code
My English teacher doesn't care cause I have like 90's in his class so I'll be here to help

Post Merge: March 25, 2014, 04:55:35 PM

I have my phone right on my desk and I'm listening to music and he doesn't carr

Post Merge: March 25, 2014, 05:02:12 PM

Tell all the no working codes to me I'll make a separate txt of the working codes

Ok so I fixed Luigi! It really wasn't that hard. He wasn't able to wavedash due to his brawl animations. Whenever he would be in free fall he would land on his head and stall. This caused him to hit his head every time he would go to wavedash. So to fix it all I did was add the FitLuigi.pac and FitLuigiMotionEtc.pac to my Luigi folder, and it fixed the problem. The Project M has a different free fall animation that allows for him to wavedash.  :P

March 25, 2014, 05:05:26 PM #79 Last Edit: March 25, 2014, 05:08:26 PM by MachWindEX
Oh so I'm still gunna find the rest of wave dash code also how closes are we to a project m like game

Post Merge: March 25, 2014, 05:08:26 PM

Can't believe we finally got 2 supporters tho

Quote from: MachWindEX on March 25, 2014, 05:05:26 PM
Oh so I'm still gunna find the rest of wave dash code also how closes are we to a project m like game

It seems very close to the same, but I feel like it still isn't fast enough. I need to go back and play Project M again and see how that feels to compare the two. I feel like that is the only thing. I am gonna start messing with the move sets here soon, and other stuff.

I feel like we are not making BrawlEx compatible with Project M. I think we are creating something that feels like Project M that is compatible with BrawlEx. ;P

True I'll look for the other codes that make the gameplay faster

Post Merge: March 25, 2014, 05:10:51 PM

Oh sht I figured out what we're missing the gravity value codes

Quote from: MachWindEX on March 25, 2014, 05:10:17 PM
True I'll look for the other codes that make the gameplay faster

You just continue to look for codes, and I will compile them and continue tests. ;)

March 25, 2014, 05:12:08 PM #83 Last Edit: March 25, 2014, 11:15:24 PM by MachWindEX
We're missing the grav values just noticed
Can't believe I missed that

Post Merge: March 25, 2014, 05:18:23 PM

Also if we're using their codes it basically is project m w/ no restrictions

Post Merge: March 25, 2014, 11:15:24 PM

Pkmn i just found another gameplay code
The TECH WINDOW

You guys are amazing. I wish I could help but I don't know anything about coding. having project M with more character slots for me to put characters in without replacing one would be amazing. I hope you guys get this to work. BTW if you guys do get it to work, do you know if can make a version that supports extra stage slots?


you're welcome. A major thing that would keep me playing project M is adding more stuff like stages and costumes. extra characters would make it perfect. you guys deserve more supporters.

btw for theres already a stage expander and costume expander we dont need to make 1
theres cbliss for costumes. it allows up to 10 costumes per character
and also search up classic stage expansion pack on google and theres a stage expansion that gives u 12 or 36 stages

I'm aware of cbliss and all that. I'm currently using the stage expander and trying to get cbliss to work. I was wondering after you guys get this work if can make a version that supports cbliss and extra stages as well as the extra characters.

well if it supports brawl ex its gunna support cbliss and the stage expander
i highly doubt the codes will mess with any of those