SHP0 tutorial

Started by Malfioz, August 06, 2014, 12:21:20 PM

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How to make SHP0 animations.

Part 1 - Morph faces
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Part 2 - Setting up Morpher
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It's not recommended to save your 3DS Max file after this point or else you're stuck with a model with a frozen facial expression and no other face models!
Right click the Morpher and click Collapse To. Delete the other face model(s) and export the file to brawlbox.
Load the file from before the Collapse To part. Rinse and repeat exporting facial expressions till you have enough facial vertices.

Part 3 - Importing the vertices in Brawlbox
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Part 4 - Creating and setting up the SHP0 animation
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does it work is I example use a original Brawlmodel, export it to 3DS Max, do your step but import the vertex into the original brawlmodel in brawlbox?
Stupid Tinypic :C

August 06, 2014, 01:13:19 PM #2 Last Edit: August 07, 2014, 10:42:33 AM by Malfioz
Quote from: pikazz on August 06, 2014, 12:53:21 PM
does it work is I example use a original Brawlmodel, export it to 3DS Max, do your step but import the vertex into the original brawlmodel in brawlbox?
It should do it, but I can try and see if it works or if something similar would work.

Edit: The brawl model explodes when I try that, because of the imported vertices differences compared to the brawl vertices or perhaps the object can cause it. I can try and replace the object and see how that goes.

Edit2: Okay, I managed to somewhat make it possible to make a custom shp0 animation on a original brawl model, but it requires object importing.
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I want to see updates on this! Smoother character expressions is something that Brawl really needs!
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I completely agree and SHP0 not only makes animations smoother, but uses less file size than VIS0 by not using objects and bones.
I tried to compare my Midna model optimized for SHP0 and another for VIS0. The SHP0 one only uses 590 kb in file size, while the VIS0 one uses 996 kb in file size, which can be a big help when making custom characters.