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« Reply #900 on: May 05, 2015, 11:37:46 AM » |
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No. That's not how it works.
You have to optimize the mesh... AKA reduce the amount of polys.
I wonder; is there a way to reduce poly-count in BrawlBox?*Because I don't have 3DS Max or anything, Blender doesn't work for converting back and forth, and I was hoping to lower the polycount of my Robin recolors for Project M, since it doesn't like larger filesizes and with so many textures, it'd be a pain to lower the texture res of every single texture.*
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« Reply #901 on: May 05, 2015, 12:04:06 PM » |
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I wonder; is there a way to reduce poly-count in BrawlBox? *Because I don't have 3DS Max or anything, Blender doesn't work for converting back and forth, and I was hoping to lower the polycount of my Robin recolors for Project M, since it doesn't like larger filesizes and with so many textures, it'd be a pain to lower the texture res of every single texture.*
Nope, you need 3DS max.
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« Reply #902 on: May 05, 2015, 12:11:21 PM » |
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Darn. 
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« Reply #903 on: May 19, 2015, 12:04:31 PM » |
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This seems like a cool Project! Would it be cool if I could test the games or make skins? My free time is 4:00 to 8:00 on week days (EST). My fav character is Ness.
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« Reply #904 on: May 19, 2015, 01:51:25 PM » |
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This seems like a cool Project! Would it be cool if I could test the games or make skins? My free time is 4:00 to 8:00 on week days (EST). My fav character is Ness.
Ah, since the project manager isn't coming back, I say, sure go for it!
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 ALL ABOARD THE HYPE TRAIN!!!! NNID: Supersawnik99
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« Reply #905 on: May 30, 2015, 02:38:12 AM » |
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SSBB GOD- every characters' texture hacking All the time ( not specifically), and my fav. Character is mii
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Call me!- 666 The Devil's Number
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« Reply #906 on: June 02, 2015, 12:43:25 AM » |
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Ah, since the project manager isn't coming back, I say, sure go for it!
This project sounds pretty awesome considering I'm most likely not gonna be able to play sm4sh for another year. But has production canceled?
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« Reply #907 on: June 02, 2015, 09:25:56 AM » |
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Unfortunately. 
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« Reply #908 on: June 02, 2015, 01:16:58 PM » |
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Unfortunately.  It may not. Even though Junior has been out for God knows how long, we can still complete this under new management. So, who is gonna take over as leader until Junior comes back, if ever?
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« Reply #909 on: June 02, 2015, 03:29:52 PM » |
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Perhaps i can take over? I dont know how to add characters, and stuff like that, but i can do texturizing, voices for characters, and portaits.
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Formerly known as Nick.
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« Reply #910 on: June 02, 2015, 03:45:33 PM » |
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Perhaps i can take over? I dont know how to add characters, and stuff like that, but i can do texturizing, voices for characters, and portaits.
I know a few people here that can do textures, and can add characters. I can, thanks to the BrawlEx Engine. But, yeah, let's definetly try it!
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« Reply #911 on: June 02, 2015, 04:30:45 PM » |
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Is the Melee version available?
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« Reply #912 on: June 02, 2015, 04:35:18 PM » |
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I know a few people here that can do textures, and can add characters. I can, thanks to the BrawlEx Engine. But, yeah, let's definetly try it!
Alright. So, lets talk characters. First of all, we should get all characters from smash 4 and add them in brawl, but the PSAs have to be animated very well, veterans should be changed to their smash 4 counterpart, and add DLC characters such as mewtwo. They will also need announcer calls. As for textures, we can grab Smash 3 characters and use them as a base to create the costumes and such, however, the costumes and defualt characters need to match Smash 4. Now, for stages, we can add stages, but stages from Wii U and 3ds versions need to be in as well. Also, we should use cbliss to add slots for every character so they have 8 costumes, and 2 alts for each character, meaning 10 costume slots. Music and HUD should also be taken from Smash 4, we can use the Smash 3 HUD and add in some music from Smash 4 so it can be more appealing. As for the menu, it can be white, but for the CSS, the characters should have color backgrounds like in the 3ds version. For portaits, we are not going to exactly rip smash 4 portaits, we will create ours, but its gotta be good, and fit in correctly. Thats all im saying for now. What do you guys think?
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« Reply #913 on: June 02, 2015, 04:39:20 PM » |
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Alright. So, lets talk characters. First of all, we should get all characters from smash 4 and add them in brawl, but the PSAs have to be animated very well, veterans should be changed to their smash 4 counterpart, and add DLC characters such as mewtwo. They will also need announcer calls. As for textures, we can grab Smash 3 characters and use them as a base to create the costumes and such, however, the costumes and defualt characters need to match Smash 4. Now, for stages, we can add stages, but stages from Wii U and 3ds versions need to be in as well. Also, we should use cbliss to add slots for every character so they have 8 costumes, and 2 alts for each character, meaning 10 costume slots. Music and HUD should also be taken from Smash 4, we can use the Smash 3 HUD and add in some music from Smash 4 so it can be more appealing. As for the menu, it can be white, but for the CSS, the characters should have color backgrounds like in the 3ds version. For portaits, we are not going to exactly rip smash 4 portaits, we will create ours, but its gotta be good, and fit in correctly. Thats all im saying for now. What do you guys think?
Well, Junoir had a link up, and it had all of the portraits for all of the characters, besides the SSB4 Mewtwo. Otherwise, sounds good to me!
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« Reply #914 on: June 02, 2015, 04:42:18 PM » |
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Well, Junoir had a link up, and it had all of the portraits for all of the characters, besides the SSB4 Mewtwo. Otherwise, sounds good to me!
Thanks! Also, the portraits must be created from brawlbox, and must look right, then (opitional) must be edited in blender. Post Merge: June 02, 2015, 05:05:17 PM
 An example of a good looking portrait.
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« Last Edit: June 02, 2015, 05:05:17 PM by SonicTheBrawlhog »
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Formerly known as Nick.
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