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« on: November 04, 2014, 08:35:30 PM » |
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I'm trying to make another counter attack for Ike, which uses SpecialLwHit as the counter attack subaction.
I've narrowed my crashes to the first lines of code in this up taunt subaction below, which crashes at the moment Ike is hit. It works fine when not attacked, and I can attack when no damage was inflicted on me.
Asynchronous timer = 15 Super/heavy state = Super, Tolerance = 600 Basic variable set: LA-basic [994] = IC-basic [2] Basic variable set: LA-basic [993] = 0 Asynchronous timer = 70 If Compare: IC-basic [2] > LA-basic [994] Basic variable subtract: IC-basic [2] -= LA-basic [994] Basic variable set: LA-basic [993] = IC-basic [2] End If If button pressed = 0 If Not Bit is Set: LA-Bit [997] Bit Variable set: LA-Bit [997] = true End If Basic Variable set: LA-basic [993] = 0 Super/heavy state = none, Tolerance = 0 change subaction: sub action = SpecialLwHit End If ... (i have 2 other LA-bit variables, which I want to use to in different assynch frames for different counter attack animations, but I can't get past this variable when hit and it crashes)
I'm thinking it has to do with the basic var subtraction somehow, or the if comparison, but I'm not sure. Any help is appreciated
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