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Author Topic: Problems adding stages to Project M... Could use some help  (Read 1540 times)
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Shakezills
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« on: October 14, 2015, 05:54:21 AM »


I'm a noob to this, just learned about PM yesterday. So If the answer was under my nose this whole time I apologize. I got PM all setup and working through USB Loader GX. I used the homebrew pack, so I have to use Ocarina to load up the GCT rather than the stage builder. Everything runs great I can play PM perfectly. But I'm trying to add the Classic Expansion Pack 7.0s (http://forums.kc-mm.com/index.php?topic=20291.msg373263#msg373263) and I'm completely lost. I can't find any instruction on how to install it using a loader. If I follow the given instructions I just get DVD errors from Gecko (Obviously because I'm running from USB) I have no idea how I would get this to work... Any help would be greatly appreciated.

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libertyernie
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    « Reply #1 on: October 16, 2015, 09:30:28 AM »


    Are you using an SD card for your hacks, or are you putting them all into the disc image by replacing files?
    If it's the former, the Gecko instructions should work, except you should launch the game with the loader instead of Gecko (while also making sure it finds and loads the GCT.)
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    Shakezills
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    « Reply #2 on: October 16, 2015, 05:47:16 PM »


    Thanks for the reply. I think I figured out the answer to my own question.

    I use an SD card to load Project M. But, after I did some more reading and such I came back to the Classic Exp. Pack thread and realized that the classic pack is for vBrawl.  In my hurried noobish stupor trying to play new stages as quickly as possible. I neglected to connect the dots and realize that V=Vanilla. After educating myself further I figured out how to use your 36 stage template for PM, while changing the stages with the BrawlStageManager, and that is working perfectly so far.

    The only thing that still confuses me is adding the alternate stage code to PM. So I can use L to load a second custom stage out of the expansion slots.
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