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« on: September 27, 2016, 09:30:55 AM » |
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Maybe some day later.
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« Last Edit: September 28, 2016, 09:26:53 PM by Star Guardian Jinx »
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« Reply #1 on: September 27, 2016, 08:51:44 PM » |
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Sally.
I'm watching you.
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« Reply #2 on: September 28, 2016, 05:23:23 PM » |
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I'm watching me too. Wait what? Really though, I hope for some tool sets for animation and attack data to roll in sometime soon... and hope to have a pc that can freaking run em. Since you're in the Sm4sh scene more than me, can you please let me know if som'in surfaces? (via facebook or twitter?)
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« Last Edit: September 28, 2016, 05:27:11 PM by Star Guardian Jinx »
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« Reply #3 on: September 30, 2016, 10:47:01 PM » |
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Animation edits can be done now. Issue is.. We don't have the best moveset editing tools atm.
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« Reply #4 on: October 01, 2016, 06:48:42 PM » |
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If importing animations from Brawl to Smash 4 is possible, I bet making animations in BrawlBox and putting them in Smash 4 is also a thing, too.
Other than that, I was never here...>.>
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« Reply #5 on: October 03, 2016, 06:32:40 PM » |
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would be nice, but I'm going to redo all the animations, just in case anyways. It'd give a fresher look at the animation quality, and maybe iron out some things I may of missed.
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« Reply #6 on: October 03, 2016, 06:52:43 PM » |
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« Reply #7 on: October 06, 2016, 03:55:49 PM » |
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That's kind of nuts to read. I'll poke it more later.
edit: Read it up. I'll wait till it's more fleshed out. Like, when attack data is also modifiable. And maybe a tad easier, but it's ok if it's not. I still need Kit for Sm4sh too, and with this new split animation feature, I can finally put blade as it's own actor.
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« Last Edit: October 07, 2016, 06:41:38 PM by Star Guardian Jinx »
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