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« on: March 06, 2017, 05:21:31 PM » |
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I dont like to deform my models to fit the bonesets, so I prefer to edit the boneset instead.. at least in brawl, I heard it can also be done in sm4sh by editing the model.vbn, but I havent know anything else apart from that I tried to move some bones in 3ds max and do the same I do for regular model imports (export as fbx, import in noesis, export the dae from noesis to forge) but when I test the animations, this new edited boneset doesnt work with the animations, which makes me think this doesnt work do anybody here know how to get this done? I know editing bones makes the import not compatible with online playing but I dont really care about that
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