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Author Topic: Bones over a model  (Read 3110 times)
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SGTR
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« on: May 05, 2010, 07:06:47 PM »


Hi
I have created a completely new model, but i was wondering how i would add bones to that model, i have PSA and brawlbox, but do i need more
thanks-rogue
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dingo
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    « Reply #1 on: May 05, 2010, 07:08:58 PM »


    Hi
    I have created a completely new model, but i was wondering how i would add bones to that model, i have PSA and brawlbox, but do i need more
    thanks-rogue

    Doesn't belong here but if you made a model yourself it can't be put in brawl.
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    flammable
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    « Reply #2 on: May 05, 2010, 07:28:09 PM »


    Hi
    I have created a completely new model, but i was wondering how i would add bones to that model, i have PSA and brawlbox, but do i need more
    thanks-rogue

    Doesn't belong here but if you made a model yourself it can't be put in brawl.
    hey, maybe he made it from a mdl0 file
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    SGTR
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    « Reply #3 on: May 05, 2010, 09:28:01 PM »


    well i took the MK model and edited it to my shape, but i dont know how to change the positions of the bones to fit in with the new model
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    dingo
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    « Reply #4 on: May 05, 2010, 09:37:10 PM »


    This still belongs in the help thread. How did you edit it?
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    SGTR
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    « Reply #5 on: May 05, 2010, 09:53:50 PM »


    like dasdonkeybox and the .gp3 editor
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    SGTR
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    « Reply #6 on: May 05, 2010, 10:16:49 PM »


    nvm, using dasdonkey box, 3ds max, and animator sry, idk why i put those
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    Pik
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    « Reply #7 on: May 14, 2010, 08:08:39 AM »


    There currently isn't a program out that is able to assign usable bone structures.  

    You could try editing them in 3DS max, as the latest BrawlBox supports rough importing, but it's extremely glitchy and isn't really worth trying yet.


    « Last Edit: May 14, 2010, 08:22:43 PM by Pik » Logged

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