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Author Topic: Merging models for stages in Stagebox  (Read 3837 times)
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Ricky (Br3)
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    « on: April 27, 2018, 10:21:28 PM »

    Merging models in Stagebox v0.3 works wonders, as long as you do the following:

    1) If both models have only one bone, it'd be a good idea to make both models have a common root bone (so that even after merging, you can still position them individually). You can do this by right-clicking the model's bone, clicking "add new child", then click the new bone you just added and click "add to parent", then right-click your old bone and click "add to next down". You'll end up with a bone tree that has your new bone as the root bone and your old bone as a child bone. Name the bone root whatever you want. For my example, I named mine "FULLSTAGEBONE", since I would use the same root bone for every model in the stage.

    2) Import Existing Object

    3) Pick mdl0

    4) Click the "Merge Both Models" checkbox

    5) Select as Skeleton Root the bone you made your root before. In my case, "FULLSTAGEBONE".

    6) Select as Base Skeleton the option "Add as child"

    7) Click okay

    8) Go to the new model's bone tree and check for duplicates. As of right now this always happens, but if there's a duplicate, right click, choose "regenerate bone array", then delete one of the duplicate bones (preferably the one further below) and then right click and "regenerate bone array" once again. If there are no duplicates, "regenerate bone array" only once.

    If you do all that, the model will import perfectly and won't have any issues with its bones



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