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« Reply #15 on: March 04, 2019, 08:24:36 AM » |
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There seems to be some major differences between 50 CC and BrawlEx Clone Engine v2.0.0.0 Extended Edition (RSBE.Ver)'s bx_fighter.rel. Porting the changes of 50 CC to BrawlEx Clone Engine v2.0.0.0 Extended Edition (RSBE.Ver) seems like a lot of work.
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« Reply #16 on: March 04, 2019, 04:26:52 PM » |
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Oh, the bx_fighter.rel is different? In that case, I have a miniature guide on how to expand costume slots by editing the bx_fighter.rel. Though since you'd be doing this with over 200 slots, it's going to be a very long and tedious process, especially if you end up messing up somewhere and having to start over because of it.
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« Reply #17 on: March 15, 2019, 06:55:54 PM » |
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After following this, my only issue that I've had is that the costumes past spot 15 don't load in game. I.E It reuses costumes even though the CSP, BP, STC, and RSP are the proper ones. Did I not extend the CSSSlot or Fighter Config properly?
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« Reply #18 on: March 16, 2019, 06:40:46 AM » |
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I think I might know what the problem could be. Could you add this code to your GCT and relay what happens? Three Team Costumes for Ganon + Costume ID Fix[PyotrLuzhin] C284CFF8 00000003 2C17000D 4180000C 38600001 48000008 7C83B830 00000000 C284CF64 0000000D 2817000D 38800000 40820050 28170003 40820048 38800001 48000040 2817000B 40820038 38800001 48000030 2817000C 40820028 38800001 48000020 2817000D 40820018 38800001 48000010 2817001B 40820008 38800001 28040001 48000008 60000000 00000000 C26998DC 00000004 80A301B8 541CD97E 2C050014 40820010 2C00001F 40820008 3B800002 00000000 C2699C20 00000006 80A301B8 541CD97E 2C050014 4082001C 2C000020 40820008 3B800002 2C00001E 40820008 3B800001 60000000 00000000 046974f0 41820034 C26974EC 00000009 7F44D378 2C1F0014 4082003C 2C190002 40820034 2C040000 4082000C 3860000E 48000020 2C040001 4082000C 3860000C 48000010 2C040002 40820008 3860000D 2C190002 00000000 04684978 41820034 C2684974 0000000A 881801C4 809801C0 7FA3EB78 2C030014 4082003C 2C000002 40820034 2C040000 4082000C 3860000E 48000020 2C040001 4082000C 3860000C 48000010 2C040002 40820008 3860000D 2C000002 00000000
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« Reply #19 on: March 16, 2019, 11:07:18 AM » |
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It didn't change anything that I can tell.
I added the code to the end of my codeset so unless it needs to replace something, it didn't fix it.
To clarify the situation, I added costumes to Mario so that he would have 17, however his 16th and 17th costumes reuse his default and his fire mario costumes when loading in game
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« Reply #20 on: March 17, 2019, 07:55:35 AM » |
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Alright, did you edit your Fighter00.dat to enable the two unknown flags under the costume flags? 
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« Reply #21 on: March 17, 2019, 08:12:02 AM » |
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Yes, I edited both the Fighter config file to have both flags set and the CSSSlot config file to have the needed amount of costumes set. Would it be easier to send you the files or something to take a look?
Has this ever happened before in your experience of testing/bug reports?
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« Reply #22 on: March 17, 2019, 08:40:01 AM » |
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I only encountered the issue during the very old beta stages of 50 CC and was fixed with the things I mentioned. If you're not using an extensively edited Project M build, I'd recommend you to take a look at the pre-made build I made for ease of access to advanced features.
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« Reply #23 on: March 17, 2019, 08:42:47 AM » |
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Ok that sounds like a good idea. Do you have a recommended program for converting the sd.raw file into folders for Wii?
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« Reply #24 on: March 17, 2019, 08:48:34 AM » |
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If you have 7-Zip, you can open the sd.raw and extract the folders and files and put them onto your SD Card, given you have either Gecko OS (Homebrew) or the Stage Builder exploit file (Hackless) on your physical SD card.
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« Reply #25 on: March 17, 2019, 08:53:30 AM » |
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Alright great. Thank you so much for your help KJP!
Post Merge: March 17, 2019, 12:47:55 PM I found the issue! It has to do with the codeset in some way. I just have to narrow it down to what code exactly it is.
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« Last Edit: March 17, 2019, 12:47:55 PM by PDubs44 »
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« Reply #26 on: March 26, 2019, 02:13:41 PM » |
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I might need to try this on my version of Project M sometime.
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« Reply #27 on: April 04, 2019, 07:08:13 PM » |
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Hey KJP love your work, I just wanted to confirm whether or not this would work with LegacyXP or XP Lite, as XP black screens upon boot when i add the masquerade code.
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« Reply #28 on: April 04, 2019, 08:04:43 PM » |
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In theory, 50 CC should work with LXP-based builds. Just be mindful of file size.
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« Reply #29 on: April 05, 2019, 07:24:15 PM » |
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Hmmm it doesn't go past the strap screen, and when I add the 3 lines of code it doesn't make it past the launcher... I'll just stick to regular PMEX I guess
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« Last Edit: April 05, 2019, 07:29:46 PM by Falcondorf »
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