Problems with Marth's eyes!

Started by Manveru, May 12, 2010, 09:25:19 PM

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So I recently made a Darth Marth texture, and I noticed while playing that his eyes are crazy. I changed the eyes at first but then reverted them, and it still happened. Then I tried taking red-looking eyes from another texture and applying them - didn't work. I even tried taking a brand new unedited fitmarth00.pac and simply replacing the textures on that with the darth ones, aka I didn't change the eyes at all - still happened. Here's some pics.

First shot:
Sorry but you are not allowed to view spoiler contents.

Sorry but you are not allowed to view spoiler contents.

After first fix attempt: (other red eyes)
Sorry but you are not allowed to view spoiler contents.

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After trying a new clean texture:
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anyone know how I can fix this? I really want to make his eyes red....


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You do realize that Marth's eye iris is a CI8 texture, right?

The eye iris's texture format has to be in CI8 format, and its palette is in RGB5A3 format.  If you don't do that, then the eye iris will get messed up.

May 12, 2010, 09:43:38 PM #2 Last Edit: May 12, 2010, 09:45:01 PM by Manveru
Quote from: mnsg on May 12, 2010, 09:33:45 PM
You do realize that Marth's eye iris is a CI8 texture, right?

The eye iris's texture format has to be in CI8 format, and its palette is in RGB5A3 format.  If you don't do that, then the eye iris will get messed up.


No, I didn't know that....it exports in a .PNG format....but that still doesn't explain why it got even MORE messed up when I loaded a brand new texture...

What IS a CI8? I've never even heard of that before.


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CI8 is one of the texture formats used in Brawl.  There are 10 different texture formats, and each one operates in various ways.

The CI8 format is one of two texture formats that use palettes; the other being CI4.  The CI8 textures can have up to 256 colors, while the CI4 textures can have up to 16 colors.  Palette formats can be IA8, RGB565, or RGB5A3.

Also, DO NOT change the texture formats of the texture parts that you're editing.  The texture will either get messed up or your game will crash.

For more info, go here.

He means when you replace the texture in brawlbox make sure that it says that format for the format dropdown.


People if you have anything you need to ask me(especially the katana ness thing) please talk to me over AIM. I'll be more than happy.  AIM is Gradybryson1993

Like this? Because this didn't help either.



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bump T_T


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May 14, 2010, 07:52:41 PM #7 Last Edit: May 14, 2010, 07:55:56 PM by DrPanda
when you import the texture in there should be a list of formats next to the preview, make sure that it is in CI8 format, and its palette is in RGB5A3 format, like Msng said.



That should fix it up

What program are you using there? That doesn't look like BrawlVault...


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It's the window that pops up when you replace a texture in BrawlBox :U
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]




I never changed any of the options....that's what the window looks like...still messed up.


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make sure u index the textures that say "True" i have edited marth before many times n u do need to index the eyes

Quote from: ItalianStallion on May 15, 2010, 03:23:13 AM
make sure u index the textures that say "True" i have edited marth before many times n u do need to index the eyes
I'm pretty sure Kryal made sure that with the latest version of Brawlbox you don't have to index it.

May 15, 2010, 05:34:37 AM #13 Last Edit: May 15, 2010, 05:37:52 AM by DemonBoy

i think this is the problem.

May 16, 2010, 12:45:20 AM #14 Last Edit: May 16, 2010, 12:49:51 AM by Manveru
So....how do I fix that?



Will that work?


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