Problems with Marth's eyes!

Started by Manveru, May 12, 2010, 09:25:19 PM

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it should. never know until you try.

It didn't.....is there any way someone can just take the .pac that I made and fix this? It's really kinda pissing me off, every time I try to fix it it just comes out looking even worse...


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hmm. well give me a link and ill try to fix it



Can you use the no cape/tiara/breastplate model? I'm trying to fix mine and it's still messing it up.

First, I replaced the eyes on mine with the eyes from yours and got this:
Sorry but you are not allowed to view spoiler contents.


Then I took the no tiara/cape/breastplate model and applied it to your texture and got this:
Sorry but you are not allowed to view spoiler contents.


Is it a problem with the model I'm using? Because other than that I have no idea what could be causing this anymore.


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this is what i did:
1. i exported the eye texture
2. edited it
3. i deleted the eye palette from the textures on the fitmarth00.pac
4. imported the edited eye textue.
5. Profit.

I just did exactly that....no dice.


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i guess ill do the cape/tiara/breastplate one.
give me 5 min

May 17, 2010, 12:52:15 AM #24 Last Edit: May 17, 2010, 12:54:12 AM by DemonBoy
here you go my good sir.
http://www.mediafire.com/?dwrbnz5nnmt



You are a god.


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for future reference, just in case u decide to do other textures, make sure theyre always png format. back then i saved them in gif format n that messes up the texture.

Quote from: ItalianStallion on May 17, 2010, 01:23:00 AM
for future reference, just in case u decide to do other textures, make sure theyre always png format. back then i saved them in gif format n that messes up the texture.

To add to this, the texture formats, RGB5A3 and RGBA8, are known for having multiple transparent colors, which aren't seen with the PNG format, even in Photoshop CS3 and CS4.  In cases like that, export the textures as TarGA (.tga) images and edit them in CS3 or CS4.

And like ItalianStallion said, never export textures as GIF images.

Quote from: mnsg on May 17, 2010, 01:01:15 PM
Quote from: ItalianStallion on May 17, 2010, 01:23:00 AM
for future reference, just in case u decide to do other textures, make sure theyre always png format. back then i saved them in gif format n that messes up the texture.

To add to this, the texture formats, RGB5A3 and RGBA8, are known for having multiple transparent colors, which aren't seen with the PNG format, even in Photoshop CS3 and CS4.  In cases like that, export the textures as TarGA (.tga) images and edit them in CS3 or CS4.

And like ItalianStallion said, never export textures as GIF images.


I always do export as a .png. So you're saying for things like the eyes I should export as .tga? Maybe I'll try that next time, thanks.


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Darth Marth FINAL VERSION

Thanks for all the help, there's the final version!


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