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« Reply #45 on: June 06, 2010, 07:13:46 PM » |
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the stack is where all the modifier are on top of each other..
edit mesh morhper meshedit
right click in that window or box area and click on collapse, then everything will combine
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« Reply #46 on: June 06, 2010, 07:17:31 PM » |
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the stack is where all the modifier are on top of each other..
edit mesh morhper meshedit
right click in that window or box area and click on collapse, then everything will combine
That didnt do anything for it, so what about that faceMorpher you were talking about?
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« Reply #47 on: June 06, 2010, 08:50:15 PM » |
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the Max default morpher, works by moving the common vertices... when this is broken the morph cannot work.
someone made a script called face morpher, it somehow moves the face, regurdless of the verts between the 2 models.
google scriptspot, facemorpher. play with it and you'll unstand what I mean....
basically morph a good mesh into your modified mesh. then morph that to your vert cloud.. its a run around until I fix the script, or the new app by das donkey is released.
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« Reply #48 on: June 07, 2010, 02:50:25 AM » |
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DAE files won't be created
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« Reply #49 on: June 07, 2010, 01:56:18 PM » |
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Check the directory C:/Documents and Settings/User
If you still don't see the dae, export the brres that has the mdlo file.
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« Reply #50 on: June 07, 2010, 01:59:33 PM » |
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the Max default morpher, works by moving the common vertices... when this is broken the morph cannot work.
someone made a script called face morpher, it somehow moves the face, regurdless of the verts between the 2 models.
google scriptspot, facemorpher. play with it and you'll unstand what I mean....
basically morph a good mesh into your modified mesh. then morph that to your vert cloud.. its a run around until I fix the script, or the new app by das donkey is released.
I googled that and got 3 results, none of which were actual scripts. Could you post the script here please?
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« Reply #52 on: June 07, 2010, 03:37:56 PM » |
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Problems....
Result after second patch. 1st patch looked bad, like a smaller version of the pic. Isn't this the same issue YoshiBoshi3 had? How'd you fix it?
I downloaded the freeCollada plugin he linked to on the last page....I think? I had a Collada plugin that imported just fine but messed up during the patch, so if you dont have it already, download the plugin he linked to.
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« Reply #53 on: June 07, 2010, 05:32:45 PM » |
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Ok, look. Here's what happens when I apply the patch. Same thing happens to me when modding donkey kong's head... Despite that, thanks for sharing your knowledge, it is a really useful method.
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« Reply #54 on: June 07, 2010, 05:38:57 PM » |
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Ok, look. Here's what happens when I apply the patch. Same thing happens to me when modding donkey kong's head... Despite that, thanks for sharing your knowledge, it is a really useful method. I get the same thing for Captain Falcon's wrist/gloves/belt/legs.
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« Reply #55 on: June 07, 2010, 05:45:13 PM » |
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Ok, look. Here's what happens when I apply the patch. Same thing happens to me when modding donkey kong's head... Despite that, thanks for sharing your knowledge, it is a really useful method. I get the same thing for Captain Falcon's wrist/gloves/belt/legs. Again, download the plugin he linked to on the 3rd page to fix this.
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« Reply #56 on: June 07, 2010, 05:50:50 PM » |
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I have that plugin... So, yeah...
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« Reply #57 on: June 07, 2010, 05:52:40 PM » |
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Oh. Well, try to morph it anyway. Import the vertex.ddf, click on the dropdown menu on the right and change it to morpher, right click on the box and click "choose target from scene", click on the patched mess, and drag the thingy to 100.
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« Reply #58 on: June 07, 2010, 05:54:40 PM » |
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Oh. Well, try to morph it anyway. Import the vertex.ddf, click on the dropdown menu on the right and change it to morpher, right click on the box and click "choose target from scene", click on the patched mess, and drag the thingy to 100.
Didn't work for me when I did it on Captain Falcon's wrist/gloves/belt/legs. I clicked it, but nothing happened. However it worked on his helmet.
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« Reply #59 on: June 07, 2010, 06:10:20 PM » |
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Oh. Well, try to morph it anyway. Import the vertex.ddf, click on the dropdown menu on the right and change it to morpher, right click on the box and click "choose target from scene", click on the patched mess, and drag the thingy to 100.
Didn't work for me when I did it on Captain Falcon's wrist/gloves/belt/legs. I clicked it, but nothing happened. However it worked on his helmet. It doesnt work for some vertices. If you read some previous posts, Mariokart explains why. He told me about some script to fix it, but I cant find it, so I hope he posts it here.
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