Vertex Hacking: Advanced Techniques

Started by mariokart64n, May 24, 2010, 04:23:54 PM

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I have that plugin...
So, yeah...

Oh. Well, try to morph it anyway. Import the vertex.ddf, click on the dropdown menu on the right and change it to morpher, right click on the box and click "choose target from scene", click on the patched mess, and drag the thingy to 100.
STILL BETTER AT VEXING THAN TEXING

i posted that script somewhere, if not its already updated in the first post...
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

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Married Mai Self nvm

Quote from: mariokart64n on June 08, 2010, 12:18:52 AM
i posted that script somewhere, if not its already updated in the first post...

The facemorpher thing? I cant find it.
STILL BETTER AT VEXING THAN TEXING

Quote from: Yoshiboshi3 on June 08, 2010, 12:56:09 AM
Quote from: mariokart64n on June 08, 2010, 12:18:52 AM
i posted that script somewhere, if not its already updated in the first post...

The facemorpher thing? I cant find it.
I think this is it. HERE

Quote from: BeyondYou on June 08, 2010, 01:03:11 AM
Quote from: Yoshiboshi3 on June 08, 2010, 12:56:09 AM
Quote from: mariokart64n on June 08, 2010, 12:18:52 AM
i posted that script somewhere, if not its already updated in the first post...

The facemorpher thing? I cant find it.
I think this is it. HERE

That really doesn't seem to do anything. I run the script and nothing happens, and I still cant morph into the non-working model :/
STILL BETTER AT VEXING THAN TEXING

i get an error geting 3d max 2008
 
             

June 09, 2010, 02:28:49 PM #53 Last Edit: June 09, 2010, 02:38:58 PM by LookItsLink
Using 3ds Max 2010 doesn't seem to work correctly for importing the .dae made by AIS v0.1.3, but when I import the .dae made by AIS v0.1.1 it works fine. Creating the patch never works though. It always gives an error at line 229: subobjectLevel = 1 Sorry skipped a step.

When creating a patch does work, it flips the model upsidedown (I guess since the .dae from AIS v0.1.1 already puts the models on their backs).

Quote from: LookItsLink on June 09, 2010, 02:28:49 PM
Using 3ds Max 2010 doesn't seem to work correctly for importing the .dae made by AIS v0.1.3, but when I import the .dae made by AIS v0.1.1 it works fine. Creating the patch never works though. It always gives an error at line 229: subobjectLevel = 1
And when it does work, it flips the model upsidedown (I guess since the .dae from AIS v0.1.1 already puts the models on their backs).
You gotta link for it, AIS v0.1.1?

June 09, 2010, 02:40:02 PM #55 Last Edit: June 09, 2010, 02:41:34 PM by LookItsLink
http://www.mediafire.com/?rzytjdhjy42
This should be it.

You using Max 2010 too?
btw to convert the .brres, either do "Open with.." and find AIS or drag the .brres onto it.

Quote from: LookItsLink on June 09, 2010, 02:40:02 PM
http://www.mediafire.com/?rzytjdhjy42
This should be it.

You using Max 2010 too?
No, I have 9. But I'm willing to try anything to fix my issues.

June 09, 2010, 03:50:21 PM #57 Last Edit: June 09, 2010, 03:51:26 PM by Yoshiboshi3
Anyone find this facemorpher thing yet? I'm willing to give my soul for it.  :srs:
STILL BETTER AT VEXING THAN TEXING

Mariokart, you said in your tutorial to create a new scene, how might I do that? I think I just start new and have the edited model save. Is that what you mean? Or is it by tab? Ex- I am working on fox and edited him the way I would like, so I create a new scene, but the fox model I edited is still there, just in another tab. Is that what you meant?
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Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]