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Author Topic: Vertex Hacking: Advanced Techniques  (Read 125682 times)
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mariokart64n
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    « Reply #60 on: June 07, 2010, 06:18:52 PM »


    i posted that script somewhere, if not its already updated in the first post...
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    « Reply #61 on: June 07, 2010, 06:40:44 PM »


    its.... beautiful
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    Yoshiboshi3
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    « Reply #62 on: June 07, 2010, 06:56:09 PM »


    i posted that script somewhere, if not its already updated in the first post...

    The facemorpher thing? I cant find it.
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    Beyond
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    ...but nothing happened...

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    « Reply #63 on: June 07, 2010, 07:03:11 PM »


    i posted that script somewhere, if not its already updated in the first post...


    The facemorpher thing? I cant find it.
    I think this is it. HERE
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    Yoshiboshi3
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    « Reply #64 on: June 07, 2010, 07:32:55 PM »


    i posted that script somewhere, if not its already updated in the first post...


    The facemorpher thing? I cant find it.
    I think this is it. HERE


    That really doesn't seem to do anything. I run the script and nothing happens, and I still cant morph into the non-working model :/
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    « Reply #65 on: June 08, 2010, 01:19:33 AM »


    i get an error geting 3d max 2008
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    LookItsLink
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    mhmm.

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    « Reply #66 on: June 09, 2010, 08:28:49 AM »


    Using 3ds Max 2010 doesn't seem to work correctly for importing the .dae made by AIS v0.1.3, but when I import the .dae made by AIS v0.1.1 it works fine. Creating the patch never works though. It always gives an error at line 229: subobjectLevel = 1 Sorry skipped a step.

    When creating a patch does work, it flips the model upsidedown (I guess since the .dae from AIS v0.1.1 already puts the models on their backs).
    « Last Edit: June 09, 2010, 08:38:58 AM by LookItsLink » Logged


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    « Reply #67 on: June 09, 2010, 08:35:40 AM »


    Using 3ds Max 2010 doesn't seem to work correctly for importing the .dae made by AIS v0.1.3, but when I import the .dae made by AIS v0.1.1 it works fine. Creating the patch never works though. It always gives an error at line 229: subobjectLevel = 1
    And when it does work, it flips the model upsidedown (I guess since the .dae from AIS v0.1.1 already puts the models on their backs).
    You gotta link for it, AIS v0.1.1?
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    LookItsLink
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    mhmm.

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    « Reply #68 on: June 09, 2010, 08:40:02 AM »


    http://www.mediafire.com/?rzytjdhjy42
    This should be it.

    You using Max 2010 too?
    btw to convert the .brres, either do "Open with.." and find AIS or drag the .brres onto it.
    « Last Edit: June 09, 2010, 08:41:34 AM by LookItsLink » Logged


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    « Reply #69 on: June 09, 2010, 08:41:21 AM »


    http://www.mediafire.com/?rzytjdhjy42
    This should be it.

    You using Max 2010 too?
    No, I have 9. But I'm willing to try anything to fix my issues.
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    Yoshiboshi3
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    « Reply #70 on: June 09, 2010, 09:50:21 AM »


    Anyone find this facemorpher thing yet? I'm willing to give my soul for it.  Im srs here
    « Last Edit: June 09, 2010, 09:51:26 AM by Yoshiboshi3 » Logged

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    « Reply #71 on: June 10, 2010, 05:17:53 AM »


    Mariokart, you said in your tutorial to create a new scene, how might I do that? I think I just start new and have the edited model save. Is that what you mean? Or is it by tab? Ex- I am working on fox and edited him the way I would like, so I create a new scene, but the fox model I edited is still there, just in another tab. Is that what you meant?
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    mariokart64n
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    « Reply #72 on: June 10, 2010, 06:40:57 PM »


    3dsmax has tabs now O_o sweet
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    « Reply #73 on: June 10, 2010, 10:03:54 PM »


    This helped me so much thanks Mariokart64n
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    Yoshiboshi3
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    « Reply #74 on: June 10, 2010, 10:57:05 PM »


    3dsmax has tabs now O_o sweet

    You said you put the facemorpher thing in the first post, and I cant find it there........help?
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