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Author Topic: Vertex Hacking: Advanced Techniques  (Read 166749 times)
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mariokart64n
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    « Reply #195 on: July 03, 2010, 03:09:08 PM »


    thanks Vishkugeta I've added into the first post. good stuff
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    « Reply #196 on: July 03, 2010, 07:10:27 PM »


    Thank you sooooooooooooo much! I can't believe that worked!

    I made a simple list of instructions
    • 1. First, export the .brres of the first model data.
    • 2. Convert the .brres into a .dae using ais.
      (Make sure that the .brres contains a model which is unedited.)
    • 3. Export the vertex group that you want to edit in Brawlbox.
    • 4. Now open 3DS Max 8 (and note that this only works in Max 8 not 9, 2008, 2009 or 2010), and run mariokart64n's script.
    • 5. Import the .dae in 3DS max.
    • 6. Make sure that "Scale AIS Import" is selected in the Vertex Modding Patcher and press "Fix AiS Import".
    • 7. Choose the polygon that you want to edit and press "Hide unselected".
    • 8. Now in the Vertex Modding Patcher, click "Import Verts". Select the vertex set which you previously exported from Brawlbox.
    • 9. Click Morpher after selecting the polygon again. Below, you should see buttons that say "-empty-" and "0.0" beside them.
    • 10. Right click on the first "-empty-" and press "Pick from scene". Then press "H" on your keyboard.
    • 11. Select your vertex set, and then press Pick.
    • 12. Now leave that as it is. (We'll come back to it later) Above that, click "+ Edit Mesh" and now you can start editing as you wish like you normally would.
    • 13. After you're done, go back to "Morpher" and raise the "0.0" up to 100.
    • 14. Press "B" and then "P" on your keyboard.
    • 15. Now click on your model and on the right side, right click on +Edit Mesh and press Collapse All.
    • 16. Now press "H" on your keyboard and select the vertex set.
    • 17. Go to Modifier List and then select Morpher. Right click the -empty- like before, but this time click the polygon/model and raise the 0.0 up to 100.
    • 18. In Brawlbox, export the model (FitNess00 in my case) and check the MDL0 Offset of your vertex set.
    • 19. Now go back to the Vertex Modding Patcher box and write down the MDL0 Offset in the box.
      (Make sure that Read Offset from file is unchecked or you'll get an error.)
    • 20. Then press Export Verts and choose your model that you exported.
    • 21. Replace the model in brawlbox, and success! Now you can go edit other parts to make the model look even better.
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    Yoshiboshi3
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    « Reply #197 on: July 03, 2010, 07:33:42 PM »


    Creating a video tutorial now, it will include faceMorph.
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    Chuy
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    « Reply #198 on: July 03, 2010, 07:38:05 PM »


    Hey i wondering where would i put the scripts at?
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    Yoshiboshi3
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    « Reply #199 on: July 03, 2010, 07:41:54 PM »


    Hey i wondering where would i put the scripts at?

    In your max folder, in the scripts folder. Put meshmorpher in the "startup" one (Inside of scripts folder) if you dont wanna have to run it every time.

    Also Chuy, I like your siggy. Could you make me one?
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    Chuy
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    « Reply #200 on: July 03, 2010, 07:48:19 PM »


    K last question (i hope XD)
    for This page do i download all the exe files?
    nvm it seems to work without those files but is there any rules to follow using this method other than no adding vertices?
    « Last Edit: July 03, 2010, 09:21:53 PM by Chuy » Logged


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    « Reply #201 on: July 04, 2010, 11:28:14 AM »


    I believe he also said not to convert to editable poly as well.
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    Yoshiboshi3
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    « Reply #202 on: July 04, 2010, 11:43:07 AM »


    Also dont add faces. And dont worry if you patch it and it says "Editable poly" because its supposed to do that.
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    « Reply #203 on: July 05, 2010, 01:05:19 PM »


    Wow, with 3DS Max 8 and the written tutorial in the OP(the one with spoiler tags) I actually go this to work, I've edited Sheik twice already and had it work

    BUT, now it won't work anymore, I'm trying to edit her hair with the ponytail and no matter what I do the vertices freak out and go all over the place when I morph them, I edited her bangs just fine and got them to work

    This is the same old problem I had before, am I correct in assuming some things just can't be edited?

    Could someone else try editing Sheik's hair(ponytail)? Just do any small thing it doesn't matter, I just want to see if I'm the only one with the problem
    « Last Edit: July 05, 2010, 01:06:32 PM by Sanitys Theif » Logged

    Yoshiboshi3
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    « Reply #204 on: July 05, 2010, 01:30:26 PM »


    Wow, with 3DS Max 8 and the written tutorial in the OP(the one with spoiler tags) I actually go this to work, I've edited Sheik twice already and had it work

    BUT, now it won't work anymore, I'm trying to edit her hair with the ponytail and no matter what I do the vertices freak out and go all over the place when I morph them, I edited her bangs just fine and got them to work

    This is the same old problem I had before, am I correct in assuming some things just can't be edited?

    Could someone else try editing Sheik's hair(ponytail)? Just do any small thing it doesn't matter, I just want to see if I'm the only one with the problem

    When you patch it, does it move downward? I made a video tutorial and I'm going to publish it once I edit it and it covers a lot of problems people have been having.
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    mariokart64n
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    « Reply #205 on: July 05, 2010, 02:38:07 PM »


    you cannot edit hair or capes with this method. sorry this was never made clear n the tutorial.
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    « Reply #206 on: July 05, 2010, 06:50:52 PM »


    you cannot edit hair or capes with this method. sorry this was never made clear n the tutorial.

    Hmm, but I could edit her bangs, unless you mean you can't edit hair in the back that floats around, is that what you meant?

    Oh, well thanks for the info, and thanks for the tutorial, one question though, what's the purpose for the face morphing, is it only for when you're trying to make one model look like another (Ex. Mewtwo)? And for that do you have to select the same number of vertices on both models when you morph them?


    When you patch it, does it move downward? I made a video tutorial and I'm going to publish it once I edit it and it covers a lot of problems people have been having.

    Yes it does! Or upwards, I actually don't patch it I just use the written tutorial but when I'm morphing the hair raw vertex cloud moves up or down instead of just staying in place and changing shape a little, if you know how to fix that please tell me, I'm almost done with this model but I need the back hair changed

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    mariokart64n
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    « Reply #207 on: July 05, 2010, 08:48:38 PM »


    its hard to explain something, that you guys may have had no experience with before.

    some hair is effected by a bone.. some arnt. not all hair is uneditable. example there are no hair bones for the guys, cause there hair doesnt have to move. so you can edit hair..


    but if its a ponytail, it does have a bone.. can't be edited.. the bangs, probably dont move, so also can be edited..

    hard to explain the concept. deals with their physics engine
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    Luka Megurine by mariokart64n
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    Yoshiboshi3
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    « Reply #208 on: July 06, 2010, 12:42:44 AM »


    K, so here's my guide thing.
    <a href="http://www.youtube.com/watch?v=AIK3NUGQrfw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=AIK3NUGQrfw</a>

    It turned out to be more of a tips video than an actual guide.....I didn't wanna just redo your guide Mariokart, I just showed some things you didn't address in that simpler guide. (Plus I was really lazy.....)

    Feel free to put it on the main post if you wish....

    And now, its time for me to get some sleep. YAWN.....
    « Last Edit: July 06, 2010, 12:46:31 AM by Yoshiboshi3 » Logged

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    « Reply #209 on: July 06, 2010, 01:28:55 AM »


    That goes way too fast and it isn't easy to follow. I'm not saying its too hard to follow but it definitely requires more attention the most tutorials.
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