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Author Topic: Vertex Hacking: Advanced Techniques  (Read 125681 times)
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Ӄit ßallarɖ
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    « Reply #330 on: August 06, 2010, 08:59:07 PM »


    I got 3ds Max 8 from MegaUpload and did everything, but when I run the program it tries to verify a license then makes me have to input an activation code and a serial number like I bought a copy of it. Someone that I know also downloaded it, but he didn't have to do any of that! The only difference we have is that his computer is an XP and mine is a Vista. Does anyone know what the problem might be?

    ...Pm me. (Sees if police are around)

    I've solved it already *wipes the blood off of her sword*

    Aha! Do what you want cuz a Pirate is free! You are a pirate!
    (lol limewire)

    Btw YoshiBoshi which video is it? Maybe I'll be able to figure it out?

    lol honestly, I don't use limewire, much less know exactly what it's used for besides some kinda download agent.
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    mariokart64n
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    « Reply #331 on: August 06, 2010, 11:36:58 PM »


    limewire isn't safe, I'm surprised people use that.
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    « Reply #332 on: August 07, 2010, 12:57:16 AM »


    UGH never mind. I solved my new problem but ended up with my old one again...



    Alright I thought to fix that I should use the original patch method.
    I did... but it still happens! That's a picture taken from when I was using the no patch method but it's pretty much the same thing that happens... even after double patching and everything...

    Can anyone help?
    « Last Edit: August 07, 2010, 12:58:13 AM by Apprentice Of Death » Logged

    n64billy
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    « Reply #333 on: August 07, 2010, 03:16:25 AM »


    I've been having problems when saving my files to work on again later...

    I re-open the scene, but the vertecies aren't there so I re-import them... then once applying them from 0 to 100, I collapse the mesh, and select the vertecies, but then I can't pick the polygons from the scene, they don't show up in the list, meaning I can't apply the final step...
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    Yoshiboshi3
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    « Reply #334 on: August 07, 2010, 11:06:49 AM »


    limewire isn't safe, I'm surprised people use that.

    Limewire? Hahahhaha! I don't use limewire! Isn't that for music or something?
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    standardtoaster
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    « Reply #335 on: August 07, 2010, 03:40:41 PM »


    I've been having problems when saving my files to work on again later...

    I re-open the scene, but the vertecies aren't there so I re-import them... then once applying them from 0 to 100, I collapse the mesh, and select the vertecies, but then I can't pick the polygons from the scene, they don't show up in the list, meaning I can't apply the final step...
    Have you tried unhiding everything and then trying to select the polygon?
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    Yoshiboshi3
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    « Reply #336 on: August 07, 2010, 04:51:33 PM »


    why, whats the main problem guys?

    My main problem is how to fix Vish's meathod when the model is messed up after you do it the first time.
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    DrPanda
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    « Reply #337 on: August 07, 2010, 06:48:06 PM »


    why, whats the main problem guys?

    My main problem is how to fix Vish's meathod when the model is messed up after you do it the first time.
    What's wrong with Vish's method? it works fine for me
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    ChaosRune
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    « Reply #338 on: August 07, 2010, 07:23:02 PM »


    I'm having the same problem as Yoshiboshi3. I do exactly everything that it says to do in the guide, but part of the end model is always screwed up! I've tried to hack Ike's Arms, Yoshi's Feet, and Ness's Face(like he did), and only Ness's Face worked worked!
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    Tasty Pumpkin Clock
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    « Reply #339 on: August 07, 2010, 09:46:09 PM »


    SAME. With Vish's method very few things can be vertexed without it screwing up afterward.
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    Yoshiboshi3
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    « Reply #340 on: August 07, 2010, 10:03:04 PM »


    Well, I might as well go back to patching. MK is dead and unless he anotates/explains his latest 2 videos, we won't get an answer, and patching isn't that much of a hassle anyway.
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    « Reply #341 on: August 07, 2010, 10:11:13 PM »


    It still happens when I patch...
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    standardtoaster
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    « Reply #342 on: August 07, 2010, 10:29:49 PM »


    Anyone know why this happened using the nonpatch method?

    3ds Max 8:

    BrawlBox:
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    « Reply #343 on: August 07, 2010, 10:40:59 PM »


    I think that's the same problem we're all having...
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    Yoshiboshi3
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    « Reply #344 on: August 07, 2010, 11:10:09 PM »


    It still happens when I patch...

    Double patch, it fixes.
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