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Author Topic: Vertex Hacking: Advanced Techniques  (Read 165982 times)
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DrPanda
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    « Reply #360 on: August 09, 2010, 06:39:04 PM »


    So are you following Vish's method, but just having problems when you get to the morphing step?

    Or are you doing it by patching and using DDVB?
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    Yoshiboshi3
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    « Reply #361 on: August 09, 2010, 06:45:16 PM »


    I fixed it, the - didn't make a difference at all.

    I repeat: The - DOES NOT make a difference.

    Anyway, I want to know this:

    If I open up a DAE of a character, fix the AIS, and start editing it, and I have vertex hacked many parts, what would be the best way to hack those new edited vertices back into brawl. 9 out of 10 of the tutorials here only cover doing 1 part at a time, such as Ness's head or Yoshi's feet, but that doesn't work for me. I want to edit a bunch of parts at the same time, and export them.

    What's the most efficient way to do that?

    I don't think you can, as these seperate parts are all polygons. As far as I know you can only edit one at a time currently. However, you can make edits all over the character and save it as a max scene and then export them one by one.
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    Yoshiboshi3
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    « Reply #362 on: August 09, 2010, 06:47:29 PM »


    So are you following Vish's method, but just having problems when you get to the morphing step?

    Or are you doing it by patching and using DDVB?

    Ok

    Explaining this for the millionth time

    I'm following vish's meathod. I morph it the first time, ok. I export the verts and see that it's messed up on the right side. So I export the brres again and make a new DAE and import it and attempt to morph the morphed model into the messed up one, but when I do, it screws up. Mariokart does some weird thing in the video that I can't follow as he's going too fast and provides no voice or text prompts as to what he's doing.
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    DrPanda
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    « Reply #363 on: August 09, 2010, 06:52:05 PM »


    So are you following Vish's method, but just having problems when you get to the morphing step?

    Or are you doing it by patching and using DDVB?

    Ok

    Explaining this for the millionth time

    I'm following vish's meathod. I morph it the first time, ok. I export the verts and see that it's messed up on the right side. So I export the brres again and make a new DAE and import it and attempt to morph the morphed model into the messed up one, but when I do, it screws up. Mariokart does some weird thing in the video that I can't follow as he's going too fast and provides no voice or text prompts as to what he's doing.
    Wait, why are you making a new DAE, just to morph it into an already messed up one?
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    Yoshiboshi3
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    « Reply #364 on: August 09, 2010, 06:57:27 PM »


    So are you following Vish's method, but just having problems when you get to the morphing step?

    Or are you doing it by patching and using DDVB?

    Ok

    Explaining this for the millionth time

    I'm following vish's meathod. I morph it the first time, ok. I export the verts and see that it's messed up on the right side. So I export the brres again and make a new DAE and import it and attempt to morph the morphed model into the messed up one, but when I do, it screws up. Mariokart does some weird thing in the video that I can't follow as he's going too fast and provides no voice or text prompts as to what he's doing.
    Wait, why are you making a new DAE, just to morph it into an already messed up one?

    Because that's exactly what he does in the video....call it the "double patch" of the morphing meathod.
    « Last Edit: August 09, 2010, 06:58:36 PM by Yoshiboshi3 » Logged

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    Tasty Pumpkin Clock
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    « Reply #365 on: August 09, 2010, 06:58:35 PM »


    But you said you didn't really get the video right? What if you misunderstood what he was doing?
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    Yoshiboshi3
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    « Reply #366 on: August 09, 2010, 09:41:07 PM »


    I DID IT GUYS

    I FIXED IT

    I'LL POST A VIDEO TUTORIAL TOMMOROW

    YESSSSSSSSSSSSS

    (Blasts HALLELUJA on stereo at max volume)

    Mariokart, I missed one simple thing you were doing. Actually several things, but one of them was really easy to miss.

    People with the morphing problem rejoice, a solution is coming to you tommorow....WITH VOICE!
    « Last Edit: August 09, 2010, 09:51:54 PM by Yoshiboshi3 » Logged

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    ChaosRune
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    « Reply #367 on: August 09, 2010, 10:06:24 PM »


    Thank goodness! Please hurry for posting it, because I wanna get my project on the road. I also found a problem with my method. Once you apply the patch to the edited model, it adds a couple of vertices, therefore, you cannot export it onto the model. That happens only for certain models. The one that I started with didn't have that problem.
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    Yoshiboshi3
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    « Reply #368 on: August 09, 2010, 10:16:46 PM »


    Thank goodness! Please hurry for posting it, because I wanna get my project on the road. I also found a problem with my method. Once you apply the patch to the edited model, it adds a couple of vertices, therefore, you cannot export it onto the model. That happens only for certain models. The one that I started with didn't have that problem.
    You need to use facemorph, but thats if you're patching. When I post my video tommorow, you can all see how to do the morphing meathod. Cheesy
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    Ninka_kiwi
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    « Reply #369 on: August 09, 2010, 10:32:46 PM »


    I'm having a slight problem
    when I go to edit captain falcons feet and arms I use the patch and what not but EVERY TIME I do it I get an offset error and yes I copy it directly from brawl box and I unchecked the check from file thing...
    What am I doing to get said error?
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    Yoshiboshi3
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    « Reply #370 on: August 09, 2010, 10:33:48 PM »


    I'm having a slight problem
    when I go to edit captain falcons feet and arms I use the patch and what not but EVERY TIME I do it I get an offset error and yes I copy it directly from brawl box and I unchecked the check from file thing...
    What am I doing to get said error?


    Don't patch, use the morphing method.
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    ChaosRune
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    « Reply #371 on: August 09, 2010, 10:42:00 PM »


    I'm having a slight problem
    when I go to edit captain falcons feet and arms I use the patch and what not but EVERY TIME I do it I get an offset error and yes I copy it directly from brawl box and I unchecked the check from file thing...
    What am I doing to get said error?


    Anyways, I already said that when you patch it, a couple of vertices get added to the model. Then the model doesn't recognize it and gives you that message.
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    StarWaffle
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    « Reply #372 on: August 09, 2010, 10:47:01 PM »


    for the life of me i cannot do this properly, ive tried the morphing methof but it looks like a monster in the end, and i tried the ddvb method and when patching it it looks like it lost about 80% of the vertices and its just a bunch of flat shapes... 

    i even tried doing exxcatly the same thing in the video with marths legs, and no luck... 

    i still have a max scene saved. could i send it to someone and maybe you could try and fix it ;-;
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    Ninka_kiwi
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    « Reply #373 on: August 09, 2010, 10:48:15 PM »


    That makes sense I guess but what do you mean by morph and not patch?
    Sorry if I'm asking a log and thanks fir answering.
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    Yoshiboshi3
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    « Reply #374 on: August 09, 2010, 10:52:34 PM »


    That makes sense I guess but what do you mean by morph and not patch?
    Sorry if I'm asking a log and thanks fir answering.
    for the life of me i cannot do this properly, ive tried the morphing methof but it looks like a monster in the end, and i tried the ddvb method and when patching it it looks like it lost about 80% of the vertices and its just a bunch of flat shapes... 

    i even tried doing exxcatly the same thing in the video with marths legs, and no luck... 

    i still have a max scene saved. could i send it to someone and maybe you could try and fix it ;-;

    Waits for my tutorial tommorow
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