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Author Topic: Vertex Hacking: Advanced Techniques  (Read 125656 times)
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Yoshiboshi3
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    « Reply #375 on: August 09, 2010, 06:47:29 PM »


    So are you following Vish's method, but just having problems when you get to the morphing step?

    Or are you doing it by patching and using DDVB?

    Ok

    Explaining this for the millionth time

    I'm following vish's meathod. I morph it the first time, ok. I export the verts and see that it's messed up on the right side. So I export the brres again and make a new DAE and import it and attempt to morph the morphed model into the messed up one, but when I do, it screws up. Mariokart does some weird thing in the video that I can't follow as he's going too fast and provides no voice or text prompts as to what he's doing.
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    DrPanda
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    « Reply #376 on: August 09, 2010, 06:52:05 PM »


    So are you following Vish's method, but just having problems when you get to the morphing step?

    Or are you doing it by patching and using DDVB?

    Ok

    Explaining this for the millionth time

    I'm following vish's meathod. I morph it the first time, ok. I export the verts and see that it's messed up on the right side. So I export the brres again and make a new DAE and import it and attempt to morph the morphed model into the messed up one, but when I do, it screws up. Mariokart does some weird thing in the video that I can't follow as he's going too fast and provides no voice or text prompts as to what he's doing.
    Wait, why are you making a new DAE, just to morph it into an already messed up one?
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    Yoshiboshi3
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    « Reply #377 on: August 09, 2010, 06:57:27 PM »


    So are you following Vish's method, but just having problems when you get to the morphing step?

    Or are you doing it by patching and using DDVB?

    Ok

    Explaining this for the millionth time

    I'm following vish's meathod. I morph it the first time, ok. I export the verts and see that it's messed up on the right side. So I export the brres again and make a new DAE and import it and attempt to morph the morphed model into the messed up one, but when I do, it screws up. Mariokart does some weird thing in the video that I can't follow as he's going too fast and provides no voice or text prompts as to what he's doing.
    Wait, why are you making a new DAE, just to morph it into an already messed up one?

    Because that's exactly what he does in the video....call it the "double patch" of the morphing meathod.
    « Last Edit: August 09, 2010, 06:58:36 PM by Yoshiboshi3 » Logged

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    Tasty Pumpkin Clock
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    « Reply #378 on: August 09, 2010, 06:58:35 PM »


    But you said you didn't really get the video right? What if you misunderstood what he was doing?
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    Yoshiboshi3
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    « Reply #379 on: August 09, 2010, 09:41:07 PM »


    I DID IT GUYS

    I FIXED IT

    I'LL POST A VIDEO TUTORIAL TOMMOROW

    YESSSSSSSSSSSSS

    (Blasts HALLELUJA on stereo at max volume)

    Mariokart, I missed one simple thing you were doing. Actually several things, but one of them was really easy to miss.

    People with the morphing problem rejoice, a solution is coming to you tommorow....WITH VOICE!
    « Last Edit: August 09, 2010, 09:51:54 PM by Yoshiboshi3 » Logged

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    ChaosRune
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    « Reply #380 on: August 09, 2010, 10:06:24 PM »


    Thank goodness! Please hurry for posting it, because I wanna get my project on the road. I also found a problem with my method. Once you apply the patch to the edited model, it adds a couple of vertices, therefore, you cannot export it onto the model. That happens only for certain models. The one that I started with didn't have that problem.
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    Yoshiboshi3
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    « Reply #381 on: August 09, 2010, 10:16:46 PM »


    Thank goodness! Please hurry for posting it, because I wanna get my project on the road. I also found a problem with my method. Once you apply the patch to the edited model, it adds a couple of vertices, therefore, you cannot export it onto the model. That happens only for certain models. The one that I started with didn't have that problem.
    You need to use facemorph, but thats if you're patching. When I post my video tommorow, you can all see how to do the morphing meathod. Cheesy
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    Ninka_kiwi
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    « Reply #382 on: August 09, 2010, 10:32:46 PM »


    I'm having a slight problem
    when I go to edit captain falcons feet and arms I use the patch and what not but EVERY TIME I do it I get an offset error and yes I copy it directly from brawl box and I unchecked the check from file thing...
    What am I doing to get said error?
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    Yoshiboshi3
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    « Reply #383 on: August 09, 2010, 10:33:48 PM »


    I'm having a slight problem
    when I go to edit captain falcons feet and arms I use the patch and what not but EVERY TIME I do it I get an offset error and yes I copy it directly from brawl box and I unchecked the check from file thing...
    What am I doing to get said error?


    Don't patch, use the morphing method.
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    ChaosRune
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    « Reply #384 on: August 09, 2010, 10:42:00 PM »


    I'm having a slight problem
    when I go to edit captain falcons feet and arms I use the patch and what not but EVERY TIME I do it I get an offset error and yes I copy it directly from brawl box and I unchecked the check from file thing...
    What am I doing to get said error?


    Anyways, I already said that when you patch it, a couple of vertices get added to the model. Then the model doesn't recognize it and gives you that message.
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    StarWaffle
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    « Reply #385 on: August 09, 2010, 10:47:01 PM »


    for the life of me i cannot do this properly, ive tried the morphing methof but it looks like a monster in the end, and i tried the ddvb method and when patching it it looks like it lost about 80% of the vertices and its just a bunch of flat shapes... 

    i even tried doing exxcatly the same thing in the video with marths legs, and no luck... 

    i still have a max scene saved. could i send it to someone and maybe you could try and fix it ;-;
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    Ninka_kiwi
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    « Reply #386 on: August 09, 2010, 10:48:15 PM »


    That makes sense I guess but what do you mean by morph and not patch?
    Sorry if I'm asking a log and thanks fir answering.
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    Yoshiboshi3
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    « Reply #387 on: August 09, 2010, 10:52:34 PM »


    That makes sense I guess but what do you mean by morph and not patch?
    Sorry if I'm asking a log and thanks fir answering.
    for the life of me i cannot do this properly, ive tried the morphing methof but it looks like a monster in the end, and i tried the ddvb method and when patching it it looks like it lost about 80% of the vertices and its just a bunch of flat shapes... 

    i even tried doing exxcatly the same thing in the video with marths legs, and no luck... 

    i still have a max scene saved. could i send it to someone and maybe you could try and fix it ;-;

    Waits for my tutorial tommorow
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    StarWaffle
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    « Reply #388 on: August 09, 2010, 10:55:29 PM »


    okie =3
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    standardtoaster
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    « Reply #389 on: August 10, 2010, 12:23:36 AM »


    Anyone know why this happened using the nonpatch method?

    3ds Max 8:


    BrawlBox:



    Has anyone found a solution to this yet?! It seems that the body verts don't cooperate properly. ;-; I continued editing and here's what happened.

    converted and put on mdl0: http://ioj.com/v/55tn5
    3ds: http://ioj.com/v/k0tsm

    Please, how do I fix this?! By the way, I worked on vertexing this polygon for 2 days!
    « Last Edit: August 10, 2010, 01:35:27 AM by standardtoaster » Logged

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