Vertex Hacking: Advanced Techniques

Started by mariokart64n, May 24, 2010, 04:23:54 PM

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Ah, the joys of vertex hacking...so damn difficult, therefore it weeds out the noobs and allows only the most determined/skilled hackers on.

That's why Brawl hacks are so pro. Thanks for all the help, Segab, ChaosRune, and Apprentice of Death.

I put the word Advanced in the topic title so that n00bs wouldn't bother.. but I get alot of beginners to vertexhacking and 3dsmax. perhaps its those "pro" that really werent so pro to begin with :\

your problem for instance was covered several times in many video/audio and text guides. alot of people seems to have a hard time with comprehension it seems. but the issues have been hammered and repeated soo many times. I'm starting to think people follow the first 3 steps, then just skip the rest looking at the final step. wondering why the result is wrong after skipping the middle step.

any how thats my take on the whole thing. cause everything I try to put out, doesn't sink in.
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

To be honest, the word "advanced" in this situation doesn't have that ring to it: the ring of difficulty, hard work, and a brain. It feels more like "easy way out, do it and be a pro instantly".

On a side note, after your depressing and world-cynical speech, I decided to kick my own butt into high(er) gear, and actually look around. Your sig conviniently contains the latest tutorial, so I went for that.

Turns out the problem was that I didn't have the balls to double patch. I felt that if I ever had to double patch, I was a failure. Naaaw. Double patching is a neccesary part of life, like a stop light or a pedestrian crossing. You can ignore it if you want, but you know something bad might happen...(shrugs)



And I ignored ChaosRune entirely and found out first hand why Ike's sleeves don't match with his arms in all the animations. Ike will occasionally rotate his arm, like a person would when they open a doorknob or something. But the sleeves don't move along with the rotating arm.

I will finish this stupid Prince.

August 23, 2010, 10:51:14 PM #438 Last Edit: August 23, 2010, 10:56:00 PM by Miacis Kusanagi
*sigh* Don't complain, mariokart ... At least, sometimes people here have actual trouble that needs you to think a bit.
On the French Forum where I've translated my guide, I only see reading mistakes.

" This tutorial doesn't work ...
[Later] Oh, I've found the problem, I didn't check "Copy" when I cloned."

"It looks like vertexing doesn't work that good ...
[Later] Oh yeah, so I should import vertex sets with "Import Verts", not mdl0s ? I get it now ..."

"Morphing doesn't work !
[later] Huh ? I didn't think about turning off the Edits on the Mesh before Morphing twice ? Oh yeah, that's right."

-_-

Quote from: Vinyourg on August 21, 2010, 08:11:29 AM
Turns out the problem was that I didn't have the balls to double patch. I felt that if I ever had to double patch, I was a failure. Naaaw. Double patching is a neccesary part of life, like a stop light or a pedestrian crossing. You can ignore it if you want, but you know something bad might happen...(shrugs)
The problem was indeed that you seem to have skipped what seemed pretty clear in my own tutorial. >_>

Quote17- But if we look at her feet ... something's wrong, baby. Modifying the legs/feet or arms/hands will cause a distortion on the left side. You'll need to re-patch to correct this.

Reading ... reading ... :P
Round and round the signature goes ~
~ where it stops, nobody knows.

August 25, 2010, 11:44:21 PM #439 Last Edit: August 25, 2010, 11:47:55 PM by mariokart64n
Some guys are clearly running in circles when the information is all here. what's the point in babying there efforts, when there not taking on the effort to read and "research"

Having the answers is different then understanding the answers. I offer the guidance, not personalized self-confidence. A few times I've linked up with other members here and walked them through the process using TeamViewer.. and making personalized mini Videos.. I've done more helping then you think, so I think I'm entitled to complain once in a awhile. <_<

though I understand where your coming from, its possible the way I represented my information was not clear enough
but that's the whole reason for the video. a visual representation on how to do something doesn't primarily mean you need to understand my language. because as long as you follow my every action, you'll be able to pickup the basic idea. and thanks to people like yourself.. people can extracted a more informational way to understand the procedure.

Then again my last rant was about people giving bad advice, using half pieces of information.. and now I'm just ranting some more about O_o .. why I ranted in the first place omg lol
though I suppose I should be grateful that more and more people are actually getting this method locked down.

-mariokart64n
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

So is there any progress at all on Vertex weights? I haven't found anything on it yet and I'm not too sure how to go about it myself..

Has anyone tried to modify Meta Knight's wings? When I edit them and do all the stuff before previewing them on brawlbox, there's a mess instead of what I did when I preview them. And I'm sure I did it all right :/

Could it be I'm doing something wrong or are MK's wings just f*cking b*stards?


Quote from: alexhall on September 08, 2010, 10:19:22 PM
Has anyone tried to modify Meta Knight's wings? When I edit them and do all the stuff before previewing them on brawlbox, there's a mess instead of what I did when I preview them. And I'm sure I did it all right :/

Could it be I'm doing something wrong or are MK's wings just f*cking b*stards?

The latter.

Since Raiden's model isn't T-stanced like Brawl's models, I'm just going to vertex the slow way.

Ok, so I have been looking for this information for while, and I can't seem to find it, so I'm sorry if this has already been asked, but is this compatable with 3ds max 2007? I followed all the steps, but the create patch button just comes up with an error, which makes the script unusable.
Alucard
An ancient hero awakes from his long slumber.
Sorry but you are not allowed to view spoiler contents.

Are you using the new script?
You don't have to use the patch button at all if you use the 'morpher' method

What exactly is the morpher method? I am kind of a noob to this
Alucard
An ancient hero awakes from his long slumber.
Sorry but you are not allowed to view spoiler contents.

Quote from: Cocopuff on September 16, 2010, 12:23:19 AM
What exactly is the morpher method? I am kind of a noob to this
If you jump back a few pages (page 28 I think) Mariokart posted a video to better explain it. That should help you out :)


September 24, 2010, 09:37:02 PM #449 Last Edit: September 24, 2010, 09:38:23 PM by DrPanda
Quote from: nxzluz on September 24, 2010, 04:31:59 AM
um the conform-wrap-ms is down
Real hackers don't use Conform wrap :P
>.> Well... it doesn't work for me anyway
Anyway, if you just google 3dsmax conform wrap, it should be easy enough to find.Using it however is a completely different story